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67 lines
2.6 KiB
67 lines
2.6 KiB
/* |
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* |
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* This program is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License as published by the |
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* Free Software Foundation; either version 2 of the License, or (at |
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* your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software Foundation, |
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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* |
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* In addition, as a special exception, the author gives permission to |
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* link the code of this program with the Half-Life Game Engine ("HL |
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* Engine") and Modified Game Libraries ("MODs") developed by Valve, |
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* L.L.C ("Valve"). You must obey the GNU General Public License in all |
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* respects for all of the code used other than the HL Engine and MODs |
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* from Valve. If you modify this file, you may extend this exception |
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* to your version of the file, but you are not obligated to do so. If |
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* you do not wish to do so, delete this exception statement from your |
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* version. |
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* |
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*/ |
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#ifndef NAV_FILE_H |
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#define NAV_FILE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// The 'place directory' is used to save and load places from |
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// nav files in a size-efficient manner that also allows for the |
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// order of the place ID's to change without invalidating the |
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// nav files. |
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// |
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// The place directory is stored in the nav file as a list of |
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// place name strings. Each nav area then contains an index |
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// into that directory, or zero if no place has been assigned to |
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// that area. |
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class PlaceDirectory |
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{ |
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public: |
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typedef unsigned short EntryType; |
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void Reset(); |
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bool IsKnown(Place place) const; // return true if this place is already in the directory |
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EntryType GetEntry(Place place) const; // return the directory entry corresponding to this Place (0 = no entry) |
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void AddPlace(Place place); // add the place to the directory if not already known |
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Place EntryToPlace(EntryType entry) const; // given an entry, return the Place |
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void Save(int fd); // store the directory |
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void Load(SteamFile *file); // load the directory |
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private: |
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CUtlVector<Place> m_directory; |
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}; |
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char *GetBspFilename(const char *navFilename); |
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bool SaveNavigationMap(const char *filename); |
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void SanityCheckNavigationMap(const char *mapName); // Performs a lightweight sanity-check of the specified map's nav mesh |
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NavErrorType LoadNavigationMap(); |
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#endif // NAV_FILE_H
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