Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#include "bot/bot_common.h"
#include "bot/simple_checksum.h"
/*
* Globals initialization
*/
BotProfileManager *TheBotProfiles = NULL;
char *BotDifficultyName[] = { "EASY", "NORMAL", "HARD", "EXPERT", NULL };
// Generates a filename-decorated skin name
const char *GetDecoratedSkinName(const char *name, const char *filename)
{
const int BufLen = MAX_PATH + 64;
static char buf[BufLen];
Q_snprintf(buf, BufLen, "%s/%s", filename, name);
return buf;
}
const char *BotProfile::GetWeaponPreferenceAsString(int i) const
{
if (i < 0 || i >= m_weaponPreferenceCount)
return NULL;
return "";//WeaponIDToAlias(m_weaponPreference[i]);
}
// Return true if this profile has a primary weapon preference
bool BotProfile::HasPrimaryPreference() const
{
return true;
#if 0
for (int i = 0; i < m_weaponPreferenceCount; ++i)
{
int weaponClass = AliasToWeaponClass(WeaponIDToAlias(m_weaponPreference[i]));
if (weaponClass == WEAPONCLASS_SUBMACHINEGUN ||
weaponClass == WEAPONCLASS_SHOTGUN ||
weaponClass == WEAPONCLASS_MACHINEGUN ||
weaponClass == WEAPONCLASS_RIFLE ||
weaponClass == WEAPONCLASS_SNIPERRIFLE)
return true;
}
#endif
return false;
}
// Return true if this profile has a pistol weapon preference
bool BotProfile::HasPistolPreference() const
{
return false;
#if 0
for (int i = 0; i < m_weaponPreferenceCount; ++i)
{
if (AliasToWeaponClass(WeaponIDToAlias(m_weaponPreference[i])) == WEAPONCLASS_PISTOL)
return true;
}
#endif
return false;
}
// Return true if this profile is valid for the specified team
bool BotProfile::IsValidForTeam(BotProfileTeamType team) const
{
return (team == BOT_TEAM_ANY || m_teams == BOT_TEAM_ANY || team == m_teams);
}
BotProfileManager::BotProfileManager()
{
m_nextSkin = 0;
for (int i = 0; i < NumCustomSkins; ++i)
{
m_skins[i] = NULL;
m_skinFilenames[i] = NULL;
m_skinModelnames[i] = NULL;
}
}
// Load the bot profile database
void BotProfileManager::Init(const char *filename, unsigned int *checksum)
{
int dataLength;
char *dataPointer = (char *)LOAD_FILE_FOR_ME(const_cast<char *>(filename), &dataLength);
const char *dataFile = dataPointer;
if (dataFile == NULL)
{
if (true)
{
CONSOLE_ECHO("WARNING: Cannot access bot profile database '%s'\n", filename);
}
return;
}
// compute simple checksum
if (checksum)
{
*checksum = ComputeSimpleChecksum((const unsigned char *)dataPointer, dataLength);
}
// keep list of templates used for inheritance
BotProfileList templateList;
BotProfile defaultProfile;
// Parse the BotProfile.db into BotProfile instances
while (true)
{
dataFile = SharedParse(dataFile);
if (!dataFile)
break;
char *token = SharedGetToken();
bool isDefault = (!Q_stricmp(token, "Default"));
bool isTemplate = (!Q_stricmp(token, "Template"));
bool isCustomSkin = (!Q_stricmp(token, "Skin"));
if (isCustomSkin)
{
const int BufLen = 64;
char skinName[BufLen];
// get skin name
dataFile = SharedParse(dataFile);
if (!dataFile)
{
CONSOLE_ECHO("Error parsing %s - expected skin name\n", filename);
FREE_FILE(dataPointer);
return;
}
token = SharedGetToken();
Q_snprintf(skinName, BufLen, "%s", token);
// get attribute name
dataFile = SharedParse(dataFile);
if (!dataFile)
{
CONSOLE_ECHO("Error parsing %s - expected 'Model'\n", filename);
FREE_FILE(dataPointer);
return;
}
token = SharedGetToken();
if (Q_stricmp("Model", token))
{
CONSOLE_ECHO("Error parsing %s - expected 'Model'\n", filename);
FREE_FILE(dataPointer);
return;
}
// eat '='
dataFile = SharedParse(dataFile);
if (!dataFile)
{
CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
FREE_FILE(dataPointer);
return;
}
token = SharedGetToken();
if (Q_strcmp("=", token))
{
CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
FREE_FILE(dataPointer);
return;
}
// get attribute value
dataFile = SharedParse(dataFile);
if (!dataFile)
{
CONSOLE_ECHO("Error parsing %s - expected attribute value\n", filename);
FREE_FILE(dataPointer);
return;
}
token = SharedGetToken();
const char *decoratedName = GetDecoratedSkinName(skinName, filename);
bool skinExists = GetCustomSkinIndex(decoratedName) > 0;
if (m_nextSkin < NumCustomSkins && !skinExists)
{
// decorate the name
m_skins[ m_nextSkin ] = CloneString(decoratedName);
// construct the model filename
m_skinModelnames[ m_nextSkin ] = CloneString(token);
m_skinFilenames[ m_nextSkin ] = new char[ Q_strlen(token) * 2 + Q_strlen("models/player//.mdl") + 1 ];
Q_sprintf(m_skinFilenames[ m_nextSkin ], "models/player/%s/%s.mdl", token, token);
++m_nextSkin;
}
// eat 'End'
dataFile = SharedParse(dataFile);
if (!dataFile)
{
CONSOLE_ECHO("Error parsing %s - expected 'End'\n", filename);
FREE_FILE(dataPointer);
return;
}
token = SharedGetToken();
if (Q_strcmp("End", token))
{
CONSOLE_ECHO("Error parsing %s - expected 'End'\n", filename);
FREE_FILE(dataPointer);
return;
}
// it's just a custom skin - no need to do inheritance on a bot profile, etc.
continue;
}
// encountered a new profile
BotProfile *profile;
if (isDefault)
{
profile = &defaultProfile;
}
else
{
profile = new BotProfile;
// always inherit from Default
*profile = defaultProfile;
}
// do inheritance in order of appearance
if (!isTemplate && !isDefault)
{
const BotProfile *inherit = NULL;
// template names are separated by "+"
while (true)
{
char *c = Q_strchr(token, '+');
if (c)
*c = '\0';
// find the given template name
FOR_EACH_LL (templateList, it)
{
BotProfile *profile = templateList[it];
if (!Q_stricmp(profile->GetName(), token))
{
inherit = profile;
break;
}
}
if (inherit == NULL)
{
CONSOLE_ECHO("Error parsing '%s' - invalid template reference '%s'\n", filename, token);
FREE_FILE(dataPointer);
return;
}
// inherit the data
profile->Inherit(inherit, &defaultProfile);
if (c == NULL)
break;
token = c + 1;
}
}
// get name of this profile
if (!isDefault)
{
dataFile = SharedParse(dataFile);
if (!dataFile)
{
CONSOLE_ECHO("Error parsing '%s' - expected name\n", filename);
FREE_FILE(dataPointer);
return;
}
profile->m_name = CloneString(SharedGetToken());
// HACK HACK
// Until we have a generalized means of storing bot preferences, we're going to hardcode the bot's
// preference towards silencers based on his name.
if (profile->m_name[0] % 2)
{
profile->m_prefersSilencer = true;
}
}
// read attributes for this profile
bool isFirstWeaponPref = true;
while (true)
{
// get next token
dataFile = SharedParse(dataFile);
if (!dataFile)
{
CONSOLE_ECHO("Error parsing %s - expected 'End'\n", filename);
FREE_FILE(dataPointer);
return;
}
token = SharedGetToken();
// check for End delimiter
if (!Q_stricmp(token, "End"))
break;
// found attribute name - keep it
char attributeName[64];
Q_strcpy(attributeName, token);
// eat '='
dataFile = SharedParse(dataFile);
if (!dataFile)
{
CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
FREE_FILE(dataPointer);
return;
}
token = SharedGetToken();
if (Q_strcmp("=", token))
{
CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
FREE_FILE(dataPointer);
return;
}
// get attribute value
dataFile = SharedParse(dataFile);
if (!dataFile)
{
CONSOLE_ECHO("Error parsing %s - expected attribute value\n", filename);
FREE_FILE(dataPointer);
return;
}
token = SharedGetToken();
// store value in appropriate attribute
if (!Q_stricmp("Aggression", attributeName))
{
profile->m_aggression = Q_atof(token) / 100.0f;
}
else if (!Q_stricmp("Skill", attributeName))
{
profile->m_skill = Q_atof(token) / 100.0f;
}
else if (!Q_stricmp("Skin", attributeName))
{
profile->m_skin = Q_atoi(token);
if (profile->m_skin == 0)
{
// Q_atoi() failed - try to look up a custom skin by name
profile->m_skin = GetCustomSkinIndex(token, filename);
}
}
else if (!Q_stricmp("Teamwork", attributeName))
{
profile->m_teamwork = Q_atof(token) / 100.0f;
}
else if (!Q_stricmp("Cost", attributeName))
{
profile->m_cost = Q_atoi(token);
}
else if (!Q_stricmp("VoicePitch", attributeName))
{
profile->m_voicePitch = Q_atoi(token);
}
else if (!Q_stricmp("VoiceBank", attributeName))
{
profile->m_voiceBank = FindVoiceBankIndex(token);
}
else if (!Q_stricmp("WeaponPreference", attributeName))
{
// weapon preferences override parent prefs
if (isFirstWeaponPref)
{
isFirstWeaponPref = false;
profile->m_weaponPreferenceCount = 0;
}
if (!Q_stricmp(token, "none"))
{
profile->m_weaponPreferenceCount = 0;
}
else
{
#if 0
if (profile->m_weaponPreferenceCount < BotProfile::MAX_WEAPON_PREFS)
{
profile->m_weaponPreference[ profile->m_weaponPreferenceCount++ ] = AliasToWeaponID(token);
}
#endif
}
}
else if (!Q_stricmp("ReactionTime", attributeName))
{
profile->m_reactionTime = Q_atof(token);
#ifndef GAMEUI_EXPORTS
// subtract off latency due to "think" update rate.
// In GameUI, we don't really care.
profile->m_reactionTime -= g_flBotFullThinkInterval;
#endif // GAMEUI_EXPORTS
}
else if (!Q_stricmp("AttackDelay", attributeName))
{
profile->m_attackDelay = Q_atof(token);
}
else if (!Q_stricmp("Difficulty", attributeName))
{
// override inheritance
profile->m_difficultyFlags = 0;
// parse bit flags
while (true)
{
char *c = Q_strchr(token, '+');
if (c)
*c = '\0';
for (int i = 0; i < NUM_DIFFICULTY_LEVELS; ++i)
{
if (!Q_stricmp(BotDifficultyName[i], token))
profile->m_difficultyFlags |= (1 << i);
}
if (c == NULL)
break;
token = c + 1;
}
}
else if (!Q_stricmp("Team", attributeName))
{
if (!Q_stricmp(token, "T"))
{
profile->m_teams = BOT_TEAM_T;
}
else if (!Q_stricmp(token, "CT"))
{
profile->m_teams = BOT_TEAM_CT;
}
else
{
profile->m_teams = BOT_TEAM_ANY;
}
}
else
{
CONSOLE_ECHO("Error parsing %s - unknown attribute '%s'\n", filename, attributeName);
}
}
if (!isDefault)
{
if (isTemplate)
{
// add to template list
templateList.AddToTail(profile);
}
else
{
// add profile to the master list
m_profileList.AddToTail (profile);
}
}
}
FREE_FILE(dataPointer);
// free the templates
templateList.PurgeAndDeleteElements ();
}
BotProfileManager::~BotProfileManager()
{
Reset();
m_voiceBanks.PurgeAndDeleteElements ();
}
// Free all bot profiles
void BotProfileManager::Reset()
{
m_profileList.PurgeAndDeleteElements ();
for (int i = 0; i < NumCustomSkins; ++i)
{
if (m_skins[i])
{
delete[] m_skins[i];
m_skins[i] = NULL;
}
if (m_skinFilenames[i])
{
delete[] m_skinFilenames[i];
m_skinFilenames[i] = NULL;
}
if (m_skinModelnames[i])
{
delete[] m_skinModelnames[i];
m_skinModelnames[i] = NULL;
}
}
}
// Returns custom skin name at a particular index
const char *BotProfileManager::GetCustomSkin(int index)
{
if (index < FirstCustomSkin || index > LastCustomSkin)
{
return NULL;
}
return m_skins[ index - FirstCustomSkin ];
}
// Returns custom skin filename at a particular index
const char *BotProfileManager::GetCustomSkinFname(int index)
{
if (index < FirstCustomSkin || index > LastCustomSkin)
{
return NULL;
}
return m_skinFilenames[ index - FirstCustomSkin ];
}
// Returns custom skin modelname at a particular index
const char *BotProfileManager::GetCustomSkinModelname(int index)
{
if (index < FirstCustomSkin || index > LastCustomSkin)
{
return NULL;
}
return m_skinModelnames[ index - FirstCustomSkin ];
}
// Looks up a custom skin index by filename-decorated name (will decorate the name if filename is given)
int BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename)
{
const char *skinName = name;
if (filename)
{
skinName = GetDecoratedSkinName(name, filename);
}
for (int i = 0; i < NumCustomSkins; ++i)
{
if (m_skins[i])
{
if (!Q_stricmp(skinName, m_skins[i]))
{
return FirstCustomSkin + i;
}
}
}
return 0;
}
// return index of the (custom) bot phrase db, inserting it if needed
int BotProfileManager::FindVoiceBankIndex(const char *filename)
{
int index = 0;
for (int i = 0; i<m_voiceBanks.Count (); ++i)
{
if (!Q_stricmp (filename, m_voiceBanks[i]))
{
return index;
}
}
m_voiceBanks.AddToTail (CloneString (filename));
return index;
}
// Return random unused profile that matches the given difficulty level
const BotProfile *BotProfileManager::GetRandomProfile(BotDifficultyType difficulty, BotProfileTeamType team) const
{
#ifdef RANDOM_LONG
// count up valid profiles
CUtlVector< const BotProfile * > profiles;
FOR_EACH_LL( m_profileList, it )
{
const BotProfile *profile = m_profileList[ it ];
// Match difficulty
if ( !profile->IsDifficulty( difficulty ) )
continue;
// Prevent duplicate names
if ( UTIL_IsNameTaken( profile->GetName() ) )
continue;
// Match team choice
if ( !profile->IsValidForTeam( team ) )
continue;
profiles.AddToTail( profile );
}
if ( !profiles.Count() )
return NULL;
// select one at random
int which = RANDOM_LONG( 0, profiles.Count()-1 );
return profiles[which];
#else
// we don't need random profiles when we're not in the game dll
return NULL;
#endif // RANDOM_LONG
}