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102 lines
3.5 KiB
102 lines
3.5 KiB
/* |
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* |
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* This program is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License as published by the |
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* Free Software Foundation; either version 2 of the License, or (at |
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* your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software Foundation, |
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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* |
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* In addition, as a special exception, the author gives permission to |
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* link the code of this program with the Half-Life Game Engine ("HL |
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* Engine") and Modified Game Libraries ("MODs") developed by Valve, |
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* L.L.C ("Valve"). You must obey the GNU General Public License in all |
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* respects for all of the code used other than the HL Engine and MODs |
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* from Valve. If you modify this file, you may extend this exception |
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* to your version of the file, but you are not obligated to do so. If |
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* you do not wish to do so, delete this exception statement from your |
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* version. |
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* |
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*/ |
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#ifndef BOT_MANAGER_H |
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#define BOT_MANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CNavArea; |
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class CGrenade; |
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class ActiveGrenade |
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{ |
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public: |
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ActiveGrenade(int weaponID, CGrenade *grenadeEntity); |
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void OnEntityGone(); |
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bool IsValid() const; |
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bool IsEntity(CGrenade *grenade) const { return (grenade == m_entity) ? true : false; } |
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int GetID() const { return m_id; } |
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const Vector *GetDetonationPosition() const { return &m_detonationPosition; } |
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const Vector *GetPosition() const; |
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private: |
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int m_id; |
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CGrenade *m_entity; |
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Vector m_detonationPosition; |
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float m_dieTimestamp; |
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}; |
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typedef CUtlLinkedList<ActiveGrenade *, int> ActiveGrenadeList; |
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class CBotManager |
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{ |
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public: |
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CBotManager(); |
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virtual ~CBotManager(){} |
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virtual void ClientDisconnect(CBasePlayer *pPlayer) = 0; |
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virtual BOOL ClientCommand(CBasePlayer *pPlayer, const char *pcmd) = 0; |
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virtual void ServerActivate() = 0; |
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virtual void ServerDeactivate() = 0; |
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virtual void ServerCommand(const char *pcmd) = 0; |
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virtual void AddServerCommand(const char *cmd) = 0; |
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virtual void AddServerCommands() = 0; |
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virtual void RestartRound(); |
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virtual void StartFrame(); |
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// Events are propogated to all bots. |
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virtual void OnEvent(GameEventType event, CBaseEntity *entity = NULL, CBaseEntity *other = NULL); // Invoked when event occurs in the game (some events have NULL entity). |
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virtual unsigned int GetPlayerPriority(CBasePlayer *player) const = 0; // return priority of player (0 = max pri) |
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public: |
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const char *GetNavMapFilename() const; // return the filename for this map's "nav" file |
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void AddGrenade(int type, CGrenade *grenade); // add an active grenade to the bot's awareness |
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void RemoveGrenade(CGrenade *grenade); // the grenade entity in the world is going away |
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NOXREF void ValidateActiveGrenades(); // destroy any invalid active grenades |
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void DestroyAllGrenades(); |
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bool IsLineBlockedBySmoke(const Vector *from, const Vector *to); // return true if line intersects smoke volume |
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bool IsInsideSmokeCloud(const Vector *pos); // return true if position is inside a smoke cloud |
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private: |
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// the list of active grenades the bots are aware of |
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ActiveGrenadeList m_activeGrenadeList; |
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}; |
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GameEventType NameToGameEvent(const char *name); |
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#endif // BOT_MANAGER_H
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