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1338 lines
35 KiB
1338 lines
35 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "const.h" |
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#include "entity_state.h" |
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#include "cl_entity.h" |
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#include "entity_types.h" |
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#include "usercmd.h" |
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#include "pm_defs.h" |
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#include "pm_materials.h" |
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#include "eventscripts.h" |
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#include "ev_hldm.h" |
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#include "r_efx.h" |
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#include "event_api.h" |
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#include "event_args.h" |
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#include "in_defs.h" |
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#include <string.h> |
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// QUAKECLASSIC |
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#define Q_SMALL_PUNCHANGLE_KICK -2 |
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#define Q_BIG_PUNCHANGLE_KICK -4 |
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extern "C" char PM_FindTextureType( char *name ); |
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void V_PunchAxis( int axis, float punch ); |
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extern vec3_t v_origin; |
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extern "C" |
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{ |
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// HLDM |
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void EV_FireShotGunSingle( struct event_args_s *args ); |
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void EV_FireShotGunDouble( struct event_args_s *args ); |
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void EV_FireAxe( struct event_args_s *args ); |
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void EV_FireAxeSwing( struct event_args_s *args ); |
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void EV_FireRocket( struct event_args_s *args ); |
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void EV_FireLightning( struct event_args_s *args ); |
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void EV_FireSpike( struct event_args_s *args ); |
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void EV_FireSuperSpike( struct event_args_s *args ); |
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void EV_FireGrenade( struct event_args_s *args ); |
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void EV_Gibbed( event_args_t *args ); |
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void EV_Teleport( event_args_t *args ); |
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void EV_Trail( event_args_t *args ); |
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void EV_Explosion( event_args_t *args ); |
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void EV_PlayerPowerup( struct event_args_s *args ); |
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void EV_DMC_DoorGoUp( struct event_args_s *args ); |
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void EV_DMC_DoorGoDown( struct event_args_s *args ); |
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void EV_DMC_DoorHitTop( struct event_args_s *args ); |
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void EV_DMC_DoorHitBottom( struct event_args_s *args ); |
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void EV_TrainPitchAdjust( struct event_args_s *args ); |
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} |
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#define VECTOR_CONE_1DEGREES Vector( 0.00873, 0.00873, 0.00873 ) |
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#define VECTOR_CONE_2DEGREES Vector( 0.01745, 0.01745, 0.01745 ) |
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#define VECTOR_CONE_3DEGREES Vector( 0.02618, 0.02618, 0.02618 ) |
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#define VECTOR_CONE_4DEGREES Vector( 0.03490, 0.03490, 0.03490 ) |
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#define VECTOR_CONE_5DEGREES Vector( 0.04362, 0.04362, 0.04362 ) |
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#define VECTOR_CONE_6DEGREES Vector( 0.05234, 0.05234, 0.05234 ) |
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#define VECTOR_CONE_7DEGREES Vector( 0.06105, 0.06105, 0.06105 ) |
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#define VECTOR_CONE_8DEGREES Vector( 0.06976, 0.06976, 0.06976 ) |
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#define VECTOR_CONE_9DEGREES Vector( 0.07846, 0.07846, 0.07846 ) |
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#define VECTOR_CONE_10DEGREES Vector( 0.08716, 0.08716, 0.08716 ) |
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#define VECTOR_CONE_15DEGREES Vector( 0.13053, 0.13053, 0.13053 ) |
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#define VECTOR_CONE_20DEGREES Vector( 0.17365, 0.17365, 0.17365 ) |
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// play a strike sound based on the texture that was hit by the attack traceline. VecSrc/VecEnd are the |
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// original traceline endpoints used by the attacker, iBulletType is the type of bullet that hit the texture. |
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// returns volume of strike instrument (crowbar) to play |
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float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *vecEnd, int iBulletType ) |
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{ |
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// hit the world, try to play sound based on texture material type |
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char chTextureType = CHAR_TEX_CONCRETE; |
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float fvol; |
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float fvolbar; |
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const char *rgsz[4]; |
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int cnt; |
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float fattn = ATTN_NORM; |
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int entity; |
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char *pTextureName; |
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char texname[ 64 ]; |
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char szbuffer[ 64 ]; |
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entity = gEngfuncs.pEventAPI->EV_IndexFromTrace( ptr ); |
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// FIXME check if playtexture sounds movevar is set |
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// |
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chTextureType = 0; |
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// Player |
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if ( entity >= 1 && entity <= gEngfuncs.GetMaxClients() ) |
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{ |
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// hit body |
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chTextureType = CHAR_TEX_FLESH; |
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} |
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else if ( entity == 0 ) |
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{ |
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// get texture from entity or world (world is ent(0)) |
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pTextureName = (char *)gEngfuncs.pEventAPI->EV_TraceTexture( ptr->ent, vecSrc, vecEnd ); |
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if ( pTextureName ) |
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{ |
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strcpy( texname, pTextureName ); |
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pTextureName = texname; |
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// strip leading '-0' or '+0~' or '{' or '!' |
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if (*pTextureName == '-' || *pTextureName == '+') |
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{ |
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pTextureName += 2; |
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} |
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if (*pTextureName == '{' || *pTextureName == '!' || *pTextureName == '~' || *pTextureName == ' ') |
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{ |
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pTextureName++; |
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} |
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// '}}' |
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strcpy( szbuffer, pTextureName ); |
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szbuffer[ CBTEXTURENAMEMAX - 1 ] = 0; |
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// get texture type |
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chTextureType = PM_FindTextureType( szbuffer ); |
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} |
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} |
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switch (chTextureType) |
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{ |
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default: |
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case CHAR_TEX_CONCRETE: fvol = 0.9; fvolbar = 0.6; |
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rgsz[0] = "player/pl_step1.wav"; |
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rgsz[1] = "player/pl_step2.wav"; |
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cnt = 2; |
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break; |
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case CHAR_TEX_METAL: fvol = 0.9; fvolbar = 0.3; |
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rgsz[0] = "player/pl_metal1.wav"; |
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rgsz[1] = "player/pl_metal2.wav"; |
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cnt = 2; |
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break; |
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case CHAR_TEX_DIRT: fvol = 0.9; fvolbar = 0.1; |
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rgsz[0] = "player/pl_dirt1.wav"; |
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rgsz[1] = "player/pl_dirt2.wav"; |
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rgsz[2] = "player/pl_dirt3.wav"; |
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cnt = 3; |
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break; |
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case CHAR_TEX_VENT: fvol = 0.5; fvolbar = 0.3; |
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rgsz[0] = "player/pl_duct1.wav"; |
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rgsz[1] = "player/pl_duct1.wav"; |
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cnt = 2; |
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break; |
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case CHAR_TEX_GRATE: fvol = 0.9; fvolbar = 0.5; |
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rgsz[0] = "player/pl_grate1.wav"; |
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rgsz[1] = "player/pl_grate4.wav"; |
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cnt = 2; |
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break; |
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case CHAR_TEX_TILE: fvol = 0.8; fvolbar = 0.2; |
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rgsz[0] = "player/pl_tile1.wav"; |
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rgsz[1] = "player/pl_tile3.wav"; |
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rgsz[2] = "player/pl_tile2.wav"; |
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rgsz[3] = "player/pl_tile4.wav"; |
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cnt = 4; |
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break; |
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case CHAR_TEX_SLOSH: fvol = 0.9; fvolbar = 0.0; |
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rgsz[0] = "player/pl_slosh1.wav"; |
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rgsz[1] = "player/pl_slosh3.wav"; |
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rgsz[2] = "player/pl_slosh2.wav"; |
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rgsz[3] = "player/pl_slosh4.wav"; |
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cnt = 4; |
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break; |
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case CHAR_TEX_WOOD: fvol = 0.9; fvolbar = 0.2; |
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rgsz[0] = "debris/wood1.wav"; |
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rgsz[1] = "debris/wood2.wav"; |
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rgsz[2] = "debris/wood3.wav"; |
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cnt = 3; |
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break; |
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case CHAR_TEX_GLASS: |
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case CHAR_TEX_COMPUTER: |
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fvol = 0.8; fvolbar = 0.2; |
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rgsz[0] = "debris/glass1.wav"; |
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rgsz[1] = "debris/glass2.wav"; |
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rgsz[2] = "debris/glass3.wav"; |
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cnt = 3; |
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break; |
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case CHAR_TEX_FLESH: |
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if (iBulletType == BULLET_PLAYER_CROWBAR) |
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return 0.0; // crowbar already makes this sound |
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fvol = 1.0; fvolbar = 0.2; |
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rgsz[0] = "weapons/bullet_hit1.wav"; |
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rgsz[1] = "weapons/bullet_hit2.wav"; |
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fattn = 1.0; |
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cnt = 2; |
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break; |
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} |
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// play material hit sound |
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gEngfuncs.pEventAPI->EV_PlaySound( 0, ptr->endpos, CHAN_STATIC, rgsz[gEngfuncs.pfnRandomLong(0,cnt-1)], fvol, fattn, 0, 96 + gEngfuncs.pfnRandomLong(0,0xf) ); |
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return fvolbar; |
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} |
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//CheckPVS see if playerIndex is in same PVS as localplayer |
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bool CheckPVS( int playerIndex ) |
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{ |
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//returns true if the player is in the same PVS |
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cl_entity_t *localPlayer = gEngfuncs.GetLocalPlayer(); |
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cl_entity_t *player; |
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player = gEngfuncs.GetEntityByIndex( playerIndex ); |
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if( !player || !localPlayer ) |
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return false; |
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if ( player == localPlayer ) |
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return true; |
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if( player->curstate.messagenum < localPlayer->curstate.messagenum ) |
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return false; |
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return true; |
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} |
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char *EV_HLDM_RocketDamageDecal( void ) |
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{ |
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static char decalname[ 32 ]; |
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int idx; |
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idx = gEngfuncs.pfnRandomLong( 1, 3 ); |
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sprintf( decalname, "{scorch%i", idx ); |
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return decalname; |
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} |
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char *EV_HLDM_DamageDecal( void ) |
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{ |
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static char decalname[ 32 ]; |
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int idx; |
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idx = gEngfuncs.pfnRandomLong( 0, 4 ); |
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sprintf( decalname, "{shot%i", idx + 1 ); |
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return decalname; |
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} |
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char *EV_Lightning_DamageDecal( void ) |
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{ |
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int idx; |
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static char decalname[ 32 ]; |
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//sprintf( decalname, "{smscorch1"); |
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idx = gEngfuncs.pfnRandomLong( 0, 2 ); |
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sprintf( decalname, "{smscorch%i", idx + 1 ); |
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return decalname; |
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} |
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char *EV_Quake_DamageDecalClub( void ) |
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{ |
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static char decalname[ 32 ]; |
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int idx; |
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idx = gEngfuncs.pfnRandomLong( 0, 4 ); |
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sprintf( decalname, "{shot%i", idx + 1 ); |
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return decalname; |
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} |
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void EV_Quake_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName ) |
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{ |
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int iRand; |
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physent_t *pe; |
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gEngfuncs.pEfxAPI->R_BulletImpactParticles( pTrace->endpos ); |
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iRand = gEngfuncs.pfnRandomLong(0,0x7FFF); |
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if ( iRand < (0x7fff/2) )// not every bullet makes a sound. |
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{ |
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switch( iRand % 5) |
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{ |
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case 0: gEngfuncs.pEventAPI->EV_PlaySound( -1, pTrace->endpos, 0, "weapons/ric1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
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case 1: gEngfuncs.pEventAPI->EV_PlaySound( -1, pTrace->endpos, 0, "weapons/ric2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
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case 2: gEngfuncs.pEventAPI->EV_PlaySound( -1, pTrace->endpos, 0, "weapons/ric3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
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case 3: gEngfuncs.pEventAPI->EV_PlaySound( -1, pTrace->endpos, 0, "weapons/ric4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
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case 4: gEngfuncs.pEventAPI->EV_PlaySound( -1, pTrace->endpos, 0, "weapons/ric5.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
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} |
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} |
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pe = gEngfuncs.pEventAPI->EV_GetPhysent( pTrace->ent ); |
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// Only decal brush models such as the world etc. |
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if ( decalName && decalName[0] && pe && ( pe->solid == SOLID_BSP || pe->movetype == MOVETYPE_PUSHSTEP ) ) |
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{ |
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if ( CVAR_GET_FLOAT( "r_decals" ) ) |
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{ |
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gEngfuncs.pEfxAPI->R_DecalShoot( |
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gEngfuncs.pEfxAPI->Draw_DecalIndex( gEngfuncs.pEfxAPI->Draw_DecalIndexFromName( decalName ) ), |
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gEngfuncs.pEventAPI->EV_IndexFromTrace( pTrace ), 0, pTrace->endpos, 0 ); |
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} |
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} |
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} |
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void EV_Quake_DecalTrace( pmtrace_t *pTrace, char *decalName ) |
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{ |
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physent_t *pe; |
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pe = gEngfuncs.pEventAPI->EV_GetPhysent( pTrace->ent ); |
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// Only decal brush models such as the world etc. |
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if ( decalName && decalName[0] && pe && ( pe->solid == SOLID_BSP || pe->movetype == MOVETYPE_PUSHSTEP ) ) |
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{ |
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if ( CVAR_GET_FLOAT( "r_decals" ) ) |
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{ |
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gEngfuncs.pEfxAPI->R_DecalShoot( |
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gEngfuncs.pEfxAPI->Draw_DecalIndex( gEngfuncs.pEfxAPI->Draw_DecalIndexFromName( decalName ) ), |
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gEngfuncs.pEventAPI->EV_IndexFromTrace( pTrace ), 0, pTrace->endpos, 0 ); |
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} |
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} |
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} |
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void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType ) |
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{ |
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physent_t *pe; |
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pe = gEngfuncs.pEventAPI->EV_GetPhysent( pTrace->ent ); |
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if ( pe && pe->solid == SOLID_BSP ) |
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{ |
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switch( iBulletType ) |
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{ |
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case BULLET_PLAYER_CROWBAR: |
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EV_Quake_DecalTrace( pTrace, EV_Quake_DamageDecalClub() ); |
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break; |
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case BULLET_PLAYER_9MM: |
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case BULLET_MONSTER_9MM: |
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case BULLET_PLAYER_MP5: |
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case BULLET_MONSTER_MP5: |
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case BULLET_PLAYER_BUCKSHOT: |
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case BULLET_PLAYER_357: |
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default: |
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// smoke and decal |
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EV_Quake_GunshotDecalTrace( pTrace, EV_HLDM_DamageDecal() ); |
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break; |
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} |
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} |
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} |
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void EV_Quake_PlayQuadSound ( int idx, float *origin, int iFlag ) |
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{ |
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if ( iFlag == 1 ) |
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_ITEM, "items/damage3.wav", 1, ATTN_NORM, 0, PITCH_NORM); |
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} |
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/* |
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================ |
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FireBullets |
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Go to the trouble of combining multiple pellets into a single damage call. |
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================ |
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*/ |
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void EV_Quake_FireBullets( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float *vecSpread ) |
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{ |
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int i; |
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pmtrace_t tr; |
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int iShot; |
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vec3_t vecRight, vecUp; |
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VectorCopy( right, vecRight ); |
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VectorCopy( up, vecUp ); |
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for ( iShot = 1; iShot <= cShots; iShot++ ) |
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{ |
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vec3_t vecDir, vecEnd; |
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// get circular gaussian spread |
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vec3_t spread; |
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do { |
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spread[0] = gEngfuncs.pfnRandomFloat(-1.0,1.0) + gEngfuncs.pfnRandomFloat(-1.0,1.0); |
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spread[1] = gEngfuncs.pfnRandomFloat(-1.0,1.0) + gEngfuncs.pfnRandomFloat(-1.0,1.0); |
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spread[2] = spread[0] * spread[0] + spread[1] *spread[1]; |
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} while (spread[2] > 1); |
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for ( i = 0 ; i < 3; i++ ) |
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{ |
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vecDir[i] = vecDirShooting[i] + spread[ 0 ] * vecSpread[ 0 ] * vecRight[ i ] + spread[ 1 ] * vecSpread[ 1 ] * up [ i ]; |
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vecEnd[i] = vecSrc[ i ] + 2048.0 * vecDir[ i ]; |
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} |
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gEngfuncs.pEventAPI->EV_SetUpPlayerPrediction( false, true ); |
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// Store off the old count |
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gEngfuncs.pEventAPI->EV_PushPMStates(); |
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// Now add in all of the players. |
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gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); |
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); |
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int iBulletType = BULLET_PLAYER_BUCKSHOT; |
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// do damage, paint decals |
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if ( tr.fraction != 1.0 ) |
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{ |
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switch(iBulletType) |
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{ |
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default: |
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case BULLET_PLAYER_9MM: |
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EV_HLDM_PlayTextureSound( idx, &tr, vecSrc, vecEnd, iBulletType ); |
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EV_HLDM_DecalGunshot( &tr, iBulletType ); |
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break; |
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case BULLET_PLAYER_MP5: |
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EV_HLDM_PlayTextureSound( idx, &tr, vecSrc, vecEnd, iBulletType ); |
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EV_HLDM_DecalGunshot( &tr, iBulletType ); |
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break; |
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case BULLET_PLAYER_BUCKSHOT: |
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EV_HLDM_DecalGunshot( &tr, iBulletType ); |
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break; |
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case BULLET_PLAYER_357: |
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EV_HLDM_PlayTextureSound( idx, &tr, vecSrc, vecEnd, iBulletType ); |
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EV_HLDM_DecalGunshot( &tr, iBulletType ); |
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break; |
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} |
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} |
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gEngfuncs.pEventAPI->EV_PopPMStates(); |
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} |
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} |
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void EV_FireShotGunDouble( event_args_t *args ) |
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{ |
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int idx; |
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vec3_t origin; |
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vec3_t angles; |
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vec3_t velocity; |
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int i; |
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vec3_t vecSrc, vecAiming; |
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vec3_t vecSpread; |
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vec3_t up, right, forward; |
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float flSpread = 0.01; |
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idx = args->entindex; |
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VectorCopy( args->origin, origin ); |
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VectorCopy( args->angles, angles ); |
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VectorCopy( args->velocity, velocity ); |
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AngleVectors( angles, forward, right, up ); |
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EV_Quake_PlayQuadSound( idx, origin, args->iparam1 ); |
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/shotgn2.wav", 1.0, ATTN_NORM, 0, 100 ); |
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EV_GetGunPosition( args, vecSrc, origin ); |
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VectorCopy( forward, vecAiming ); |
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for ( i = 0; i < 3; i++ ) |
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{ |
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vecSpread[0] = 0.04; |
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vecSpread[1] = 0.04; |
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vecSpread[2] = 0.00; |
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} |
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EV_Quake_FireBullets( idx, forward, right, up, 14, vecSrc, vecAiming, vecSpread ); |
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if ( EV_IsLocal( idx ) ) |
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{ |
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V_PunchAxis( 0, Q_BIG_PUNCHANGLE_KICK ); |
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} |
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} |
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void EV_FireShotGunSingle( event_args_t *args ) |
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{ |
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int idx; |
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vec3_t origin; |
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vec3_t angles; |
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vec3_t velocity; |
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int i; |
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vec3_t vecSrc, vecAiming; |
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vec3_t vecSpread; |
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vec3_t up, right, forward; |
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float flSpread = 0.01; |
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idx = args->entindex; |
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VectorCopy( args->origin, origin ); |
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VectorCopy( args->angles, angles ); |
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VectorCopy( args->velocity, velocity ); |
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int empty = args->bparam1; |
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AngleVectors( angles, forward, right, up ); |
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EV_Quake_PlayQuadSound( idx, origin, args->iparam1 ); |
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|
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/guncock.wav", 1.0, ATTN_NORM, 0, 100 ); |
|
|
|
EV_GetGunPosition( args, vecSrc, origin ); |
|
VectorCopy( forward, vecAiming ); |
|
|
|
for ( i = 0; i < 3; i++ ) |
|
{ |
|
vecSpread[0] = 0.04; |
|
vecSpread[1] = 0.04; |
|
vecSpread[2] = 0.00; |
|
} |
|
|
|
EV_Quake_FireBullets( idx, forward, right, up, 6, vecSrc, vecAiming, vecSpread ); |
|
|
|
if ( EV_IsLocal( idx ) ) |
|
{ |
|
V_PunchAxis( 0, Q_SMALL_PUNCHANGLE_KICK ); |
|
} |
|
} |
|
|
|
enum soundtypes_e |
|
{ |
|
SOUND_MISS, |
|
SOUND_HIT_BODY, |
|
SOUND_HIT_WALL, |
|
}; |
|
|
|
void EV_Quake_PlayAxeSound( int idx, float *origin, int iSoundType ) |
|
{ |
|
switch ( iSoundType ) |
|
{ |
|
case SOUND_HIT_BODY: |
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "player/axhitbod.wav", 1, ATTN_NORM, 0, PITCH_NORM); |
|
break; |
|
|
|
case SOUND_HIT_WALL: |
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM, 0, PITCH_NORM); |
|
break; |
|
|
|
default: |
|
break; |
|
} |
|
} |
|
|
|
|
|
void EV_FireAxe( event_args_t *args ) |
|
{ |
|
int ent; |
|
|
|
int fDidHit = 0; |
|
int m_bHullHit = 1; |
|
|
|
vec3_t vecSrc, vecEnd; |
|
vec3_t up, right, forward; |
|
pmtrace_t tr; |
|
|
|
int idx; |
|
vec3_t origin; |
|
vec3_t angles; |
|
vec3_t velocity; |
|
|
|
idx = args->entindex; |
|
VectorCopy( args->origin, origin ); |
|
VectorCopy( args->angles, angles ); |
|
VectorCopy( args->velocity, velocity ); |
|
|
|
AngleVectors( angles, forward, right, up ); |
|
|
|
EV_GetGunPosition( args, vecSrc, origin ); |
|
|
|
VectorMA( vecSrc, 64, forward, vecEnd ); |
|
|
|
gEngfuncs.pEventAPI->EV_SetUpPlayerPrediction( false, true ); |
|
|
|
// Store off the old count |
|
gEngfuncs.pEventAPI->EV_PushPMStates(); |
|
|
|
// Now add in all of the players. |
|
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); |
|
|
|
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
|
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr ); |
|
|
|
if ( tr.fraction < 1.0 ) |
|
{ |
|
ent = gEngfuncs.pEventAPI->EV_IndexFromTrace( &tr ); |
|
|
|
if ( !EV_IsPlayer( ent ) ) |
|
{ |
|
EV_Quake_PlayAxeSound( idx, origin, SOUND_HIT_WALL ); |
|
EV_HLDM_DecalGunshot( &tr, BULLET_PLAYER_CROWBAR ); |
|
} |
|
|
|
EV_Quake_PlayQuadSound( idx, origin, args->iparam1 ); |
|
} |
|
|
|
gEngfuncs.pEventAPI->EV_PopPMStates(); |
|
|
|
} |
|
|
|
void EV_FireAxeSwing( event_args_t *args ) |
|
{ |
|
int idx; |
|
vec3_t origin; |
|
idx = args->entindex; |
|
VectorCopy( args->origin, origin ); |
|
|
|
EV_Quake_PlayQuadSound( idx, origin, args->iparam1 ); |
|
|
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/ax1.wav", 1.0, ATTN_NORM, 0, 100 ); |
|
} |
|
|
|
void EV_PowerupCallback ( struct tempent_s *ent, float frametime, float currenttime ) |
|
{ |
|
//If the Player is not on our PVS, then go back |
|
if ( !CheckPVS( ent->clientIndex ) ) |
|
return; |
|
|
|
dlight_t *dl = gEngfuncs.pEfxAPI->CL_AllocDlight ( 0 ); |
|
|
|
cl_entity_t *player = gEngfuncs.GetEntityByIndex( ent->clientIndex ); |
|
|
|
if ( !player ) |
|
return; |
|
|
|
VectorCopy ( player->origin, dl->origin ); |
|
|
|
dl->radius = 270; |
|
dl->dark = true; |
|
dl->die = gEngfuncs.GetClientTime() + 0.001; //Kill it right away |
|
|
|
if ( ent->entity.baseline.iuser2 == 1 ) |
|
{ |
|
if ( ent->entity.baseline.iuser1 == 1 ) |
|
{ |
|
dl->color.r = 255; |
|
dl->color.g = 128; |
|
dl->color.b = 128; |
|
} |
|
else |
|
{ |
|
dl->color.r = 0; |
|
dl->color.g = 75; |
|
dl->color.b = 255; |
|
} |
|
} |
|
else if ( ent->entity.baseline.iuser2 == 2 ) |
|
{ |
|
if ( ent->entity.baseline.iuser1 == 1 ) |
|
{ |
|
dl->color.r = 255; |
|
dl->color.g = 128; |
|
dl->color.b = 0; |
|
} |
|
else if ( ent->entity.baseline.iuser1 == 2 ) |
|
{ |
|
dl->color.r = 0; |
|
dl->color.g = 128; |
|
dl->color.b = 250; |
|
} |
|
else |
|
{ |
|
dl->color.r = 255; |
|
dl->color.g = 75; |
|
dl->color.b = 0; |
|
} |
|
} |
|
else if ( ent->entity.baseline.iuser2 == 3 ) |
|
{ |
|
dl->color.r = 255; |
|
dl->color.g = 125; |
|
dl->color.b = 255; |
|
} |
|
} |
|
|
|
void EV_PlayerPowerup (event_args_t *args) |
|
{ |
|
int iEntIndex = args->iparam1; |
|
int iTeam = args->iparam2; |
|
int iPowerUp = (int)args->fparam1; |
|
|
|
int modelIndex; |
|
char *model = "sprites/smoke.spr"; |
|
|
|
modelIndex = gEngfuncs.pEventAPI->EV_FindModelIndex ( model ); |
|
|
|
if ( args->bparam1 == 1) |
|
gEngfuncs.pEfxAPI->R_KillAttachedTents ( iEntIndex ); |
|
|
|
if ( iPowerUp ) |
|
{ |
|
TEMPENTITY *pTrailSpawner = NULL; |
|
pTrailSpawner = gEngfuncs.pEfxAPI->R_TempModel ( args->origin, args->velocity, args->angles, 9999, modelIndex, TE_BOUNCE_NULL ); |
|
|
|
if ( pTrailSpawner != NULL) |
|
{ |
|
pTrailSpawner->flags |= ( FTENT_PLYRATTACHMENT | FTENT_PERSIST | FTENT_NOMODEL | FTENT_CLIENTCUSTOM ); |
|
pTrailSpawner->clientIndex = iEntIndex; |
|
|
|
pTrailSpawner->entity.baseline.iuser1 = iTeam; |
|
pTrailSpawner->entity.baseline.iuser2 = iPowerUp; |
|
|
|
pTrailSpawner->callback = EV_PowerupCallback; |
|
} |
|
} |
|
} |
|
|
|
float g_flLightTime; |
|
BEAM *pBeam; |
|
|
|
void EV_FireLightning( event_args_t *args ) |
|
{ |
|
int idx; |
|
vec3_t origin, endorigin; |
|
vec3_t angles; |
|
vec3_t vecEnd; |
|
vec3_t up, right, forward; |
|
int iShutDown; |
|
|
|
cl_entity_t *player; |
|
|
|
pmtrace_t tr; |
|
int modelIndex; |
|
|
|
bool bSound = false; |
|
|
|
idx = args->entindex; |
|
VectorCopy( args->origin, origin ); |
|
VectorCopy( args->angles, angles ); |
|
bSound = args->bparam1 ? true : false; |
|
iShutDown = args->iparam2; |
|
|
|
modelIndex = gEngfuncs.pEventAPI->EV_FindModelIndex( "sprites/laserbeam.spr" ); |
|
|
|
// Load it up with some bogus data |
|
player = gEngfuncs.GetLocalPlayer(); |
|
|
|
AngleVectors( angles, forward, right, up ); |
|
|
|
if ( EV_IsLocal( idx ) ) |
|
{ |
|
if ( g_flLightTime <= gEngfuncs.GetClientTime() ) |
|
{ |
|
gEngfuncs.pfnWeaponAnim( 1, 0 ); |
|
g_flLightTime = gEngfuncs.GetClientTime() + 0.5; |
|
} |
|
|
|
V_PunchAxis( 0, Q_SMALL_PUNCHANGLE_KICK ); |
|
|
|
cl_entity_t *player = gEngfuncs.GetViewModel(); |
|
origin = player->attachment[0]; |
|
} |
|
else |
|
{ |
|
origin = origin + Vector( 0, 0, 16 ); |
|
} |
|
|
|
|
|
if ( bSound ) |
|
{ |
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/lhit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
EV_Quake_PlayQuadSound( idx, origin, args->iparam1 ); |
|
} |
|
|
|
if ( iShutDown == 0 && EV_IsLocal( idx ) && pBeam == NULL ) |
|
{ |
|
vec3_t vecSrc, vecEnd, origin, angles, forward, right, up; |
|
pmtrace_t tr; |
|
|
|
cl_entity_t *pl = gEngfuncs.GetEntityByIndex( idx ); |
|
|
|
if ( pl ) |
|
{ |
|
VectorCopy( gHUD.m_vecAngles, angles ); |
|
|
|
AngleVectors( angles, forward, right, up ); |
|
|
|
EV_GetGunPosition( args, vecSrc, pl->origin ); |
|
|
|
VectorMA( vecSrc, 2048, forward, vecEnd ); |
|
|
|
gEngfuncs.pEventAPI->EV_SetUpPlayerPrediction( false, true ); |
|
|
|
// Store off the old count |
|
gEngfuncs.pEventAPI->EV_PushPMStates(); |
|
|
|
// Now add in all of the players. |
|
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); |
|
|
|
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
|
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); |
|
|
|
gEngfuncs.pEventAPI->EV_PopPMStates(); |
|
|
|
pBeam = gEngfuncs.pEfxAPI->R_BeamEntPoint ( idx | 0x1000, tr.endpos, modelIndex, 99999, 5.0, 0.15, 2.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ); |
|
} |
|
} |
|
else if ( iShutDown == 1 ) |
|
{ |
|
if ( EV_IsLocal( idx ) ) |
|
{ |
|
if ( pBeam ) |
|
{ |
|
pBeam->die = 0.0; |
|
pBeam = NULL; |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
void EV_FireRocket( event_args_t *args ) |
|
{ |
|
int idx; |
|
vec3_t origin; |
|
idx = args->entindex; |
|
VectorCopy( args->origin, origin ); |
|
|
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/sgun1.wav", 1.0, ATTN_NORM, 0, 100 ); |
|
|
|
EV_Quake_PlayQuadSound( idx, origin, args->iparam1 ); |
|
|
|
if ( EV_IsLocal( idx ) ) |
|
{ |
|
V_PunchAxis( 0, Q_SMALL_PUNCHANGLE_KICK ); |
|
} |
|
} |
|
|
|
void EV_FireGrenade( event_args_t *args ) |
|
{ |
|
int idx; |
|
vec3_t origin; |
|
|
|
idx = args->entindex; |
|
VectorCopy( args->origin, origin ); |
|
|
|
EV_Quake_PlayQuadSound( idx, origin, args->iparam1 ); |
|
|
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/grenade.wav", 1.0, ATTN_NORM, 0, 100 ); |
|
|
|
if ( EV_IsLocal( idx ) ) |
|
{ |
|
V_PunchAxis( 0, Q_SMALL_PUNCHANGLE_KICK ); |
|
} |
|
} |
|
|
|
void EV_Quake_NailTouch( struct tempent_s *ent, pmtrace_t *ptr ) |
|
{ |
|
char decalname[ 32 ]; |
|
int idx; |
|
physent_t *pe; |
|
|
|
pe = gEngfuncs.pEventAPI->EV_GetPhysent( ptr->ent ); |
|
if ( pe && ( pe->solid == SOLID_BSP || pe->movetype == MOVETYPE_PUSHSTEP ) ) |
|
{ |
|
decalname[ 0 ] = '\0'; |
|
idx = gEngfuncs.pfnRandomLong( 0, 4 ); |
|
sprintf( decalname, "{shot%i", idx + 1 ); |
|
EV_Quake_GunshotDecalTrace( ptr, decalname ); |
|
} |
|
} |
|
|
|
void EV_Quake_ClientProjectile( float *vecOrigin, float *vecVelocity, short sModelIndex, int iOwnerIndex, int iLife, void (*hitcallback)( struct tempent_s *ent, pmtrace_t *ptr ) ) |
|
{ |
|
gEngfuncs.pEfxAPI->R_Projectile( vecOrigin, vecVelocity, sModelIndex, iLife, iOwnerIndex, hitcallback ); |
|
} |
|
|
|
void EV_FireSpike( event_args_t *args ) |
|
{ |
|
int idx; |
|
vec3_t origin; |
|
vec3_t angles; |
|
vec3_t up, right, forward; |
|
vec3_t vecVelocity; |
|
float offset = args->bparam1 ? 2.0 : -2.0; |
|
|
|
int shell; |
|
|
|
// gEngfuncs.Con_NPrintf( 22, "offset %f", offset ); |
|
|
|
idx = args->entindex; |
|
VectorCopy( args->origin, origin ); |
|
VectorCopy( args->angles, angles ); |
|
|
|
shell = gEngfuncs.pEventAPI->EV_FindModelIndex( "models/spike.mdl" ); |
|
AngleVectors( angles, forward, right, up ); |
|
|
|
EV_Quake_PlayQuadSound( idx, origin, args->iparam1 ); |
|
|
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/rocket1i.wav", 1.0, ATTN_NORM, 0, 100 ); |
|
|
|
// make nails |
|
VectorScale( forward, 1000, vecVelocity ); |
|
EV_Quake_ClientProjectile( origin + Vector(0,0,10) + (right * offset), vecVelocity, (short)shell, idx, 6, EV_Quake_NailTouch ); |
|
|
|
if ( EV_IsLocal( idx ) ) |
|
{ |
|
V_PunchAxis( 0, Q_SMALL_PUNCHANGLE_KICK ); |
|
} |
|
} |
|
|
|
void EV_FireSuperSpike( event_args_t *args ) |
|
{ |
|
int idx; |
|
vec3_t origin; |
|
vec3_t angles; |
|
vec3_t up, right, forward; |
|
vec3_t vecVelocity; |
|
|
|
int shell; |
|
|
|
idx = args->entindex; |
|
VectorCopy( args->origin, origin ); |
|
VectorCopy( args->angles, angles ); |
|
|
|
shell = gEngfuncs.pEventAPI->EV_FindModelIndex( "models/spike.mdl" ); |
|
AngleVectors( angles, forward, right, up ); |
|
|
|
EV_Quake_PlayQuadSound( idx, origin, args->iparam1 ); |
|
|
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/spike2.wav", 1.0, ATTN_NORM, 0, 100 ); |
|
|
|
// make nails |
|
VectorScale( forward, 1000, vecVelocity ); |
|
EV_Quake_ClientProjectile( origin + Vector(0,0,16), vecVelocity, (short)shell, idx, 6, EV_Quake_NailTouch ); |
|
|
|
if ( EV_IsLocal( idx ) ) |
|
{ |
|
V_PunchAxis( 0, Q_SMALL_PUNCHANGLE_KICK ); |
|
} |
|
} |
|
|
|
#define SND_CHANGE_PITCH (1<<7) |
|
|
|
void EV_TrainPitchAdjust( event_args_t *args ) |
|
{ |
|
int idx; |
|
vec3_t origin; |
|
|
|
unsigned short us_params; |
|
int noise; |
|
float m_flVolume; |
|
int pitch; |
|
int stop; |
|
|
|
char sz[ 256 ]; |
|
|
|
idx = args->entindex; |
|
|
|
VectorCopy( args->origin, origin ); |
|
|
|
us_params = (unsigned short)args->iparam1; |
|
stop = args->bparam1; |
|
|
|
m_flVolume = (float)(us_params & 0x003f)/40.0; |
|
noise = (int)(((us_params) >> 12 ) & 0x0007); |
|
pitch = (int)( 10.0 * (float)( ( us_params >> 6 ) & 0x003f ) ); |
|
|
|
switch ( noise ) |
|
{ |
|
case 1: strcpy( sz, "plats/ttrain1.wav"); break; |
|
case 2: strcpy( sz, "plats/ttrain2.wav"); break; |
|
case 3: strcpy( sz, "plats/ttrain3.wav"); break; |
|
case 4: strcpy( sz, "plats/ttrain4.wav"); break; |
|
case 5: strcpy( sz, "plats/ttrain6.wav"); break; |
|
case 6: strcpy( sz, "plats/ttrain7.wav"); break; |
|
default: |
|
// no sound |
|
strcpy( sz, "" ); |
|
return; |
|
} |
|
|
|
if ( stop ) |
|
{ |
|
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, sz ); |
|
} |
|
else |
|
{ |
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_STATIC, sz, m_flVolume, ATTN_NORM, SND_CHANGE_PITCH, pitch ); |
|
} |
|
} |
|
|
|
char *DMC_BloodDecal (void) |
|
{ |
|
static char blooddecal[ 32 ]; |
|
int idx; |
|
|
|
idx = gEngfuncs.pfnRandomLong( 0, 5 ); |
|
|
|
sprintf( blooddecal, "{blood%i", idx + 1 ); |
|
|
|
return blooddecal; |
|
} |
|
|
|
void DMC_DecalTrace( pmtrace_t *pTrace, char *decalName ) |
|
{ |
|
physent_t *pe; |
|
|
|
pe = gEngfuncs.pEventAPI->EV_GetPhysent( pTrace->ent ); |
|
|
|
// Only decal brush models such as the world etc. |
|
if ( decalName && decalName[0] && pe && ( pe->solid == SOLID_BSP || pe->movetype == MOVETYPE_PUSHSTEP ) ) |
|
{ |
|
if ( CVAR_GET_FLOAT( "r_decals" ) ) |
|
{ |
|
gEngfuncs.pEfxAPI->R_DecalShoot( |
|
gEngfuncs.pEfxAPI->Draw_DecalIndex( gEngfuncs.pEfxAPI->Draw_DecalIndexFromName( decalName ) ), |
|
gEngfuncs.pEventAPI->EV_IndexFromTrace( pTrace ), 0, pTrace->endpos, 0 ); |
|
} |
|
} |
|
} |
|
|
|
void EV_GibTouch ( struct tempent_s *ent, struct pmtrace_s *ptr ) |
|
{ |
|
DMC_DecalTrace (ptr, DMC_BloodDecal()); |
|
|
|
// 1 in 5 chance of squishy sound |
|
if (gEngfuncs.pfnRandomLong(0, 4) > 0) |
|
return; |
|
|
|
switch (gEngfuncs.pfnRandomLong(0, 5)) |
|
{ |
|
case 0 : gEngfuncs.pEventAPI->EV_PlaySound( 0, ptr->endpos, CHAN_STATIC, "debris/flesh1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
case 1 : gEngfuncs.pEventAPI->EV_PlaySound( 0, ptr->endpos, CHAN_STATIC, "debris/flesh2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
case 2 : gEngfuncs.pEventAPI->EV_PlaySound( 0, ptr->endpos, CHAN_STATIC, "debris/flesh3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
case 3 : gEngfuncs.pEventAPI->EV_PlaySound( 0, ptr->endpos, CHAN_STATIC, "debris/flesh5.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
case 4 : gEngfuncs.pEventAPI->EV_PlaySound( 0, ptr->endpos, CHAN_STATIC, "debris/flesh6.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
case 5 : gEngfuncs.pEventAPI->EV_PlaySound( 0, ptr->endpos, CHAN_STATIC, "debris/flesh7.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
} |
|
} |
|
|
|
void EV_GibParticleCallback( struct particle_s *particle, float frametime ) |
|
{ |
|
int i; |
|
|
|
for ( i = 0; i < 3; i++ ) |
|
{ |
|
particle->org[ i ] += particle->vel[ i ] * frametime; |
|
} |
|
} |
|
|
|
void EV_Gibbed (event_args_t *args) |
|
{ |
|
|
|
vec3_t origin, velocity, angles, rotate; |
|
int modelindex, i; |
|
TEMPENTITY *pGib = NULL; |
|
int gibs = 5; |
|
char *model1 = "models/gib_1.mdl"; |
|
char *model2 = "models/gib_2.mdl"; |
|
char *model3 = "models/gib_3.mdl"; |
|
|
|
VectorCopy( args->origin, origin ); |
|
|
|
gEngfuncs.pEventAPI->EV_PlaySound( 0, origin, CHAN_STATIC, "player/gib.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
|
|
rotate[0] = gEngfuncs.pfnRandomLong (-100, 100); |
|
rotate[1] = gEngfuncs.pfnRandomLong (-100, 100); |
|
rotate[2] = gEngfuncs.pfnRandomLong (-100, 100); |
|
|
|
for (i = 0; i < gibs; i++) |
|
{ |
|
switch ( gEngfuncs.pfnRandomLong( 1, 3 ) ) |
|
{ |
|
case 1: modelindex = gEngfuncs.pEventAPI->EV_FindModelIndex ( model1 ); break; |
|
case 2: modelindex = gEngfuncs.pEventAPI->EV_FindModelIndex ( model2 ); break; |
|
case 3: modelindex = gEngfuncs.pEventAPI->EV_FindModelIndex ( model3 ); break; |
|
//Just in case |
|
default: modelindex = gEngfuncs.pEventAPI->EV_FindModelIndex ( model1 ); break; |
|
} |
|
|
|
if (!modelindex) |
|
return; |
|
|
|
VectorCopy( args->angles, angles ); |
|
|
|
VectorScale( angles, -1.0, angles ); |
|
|
|
angles[0] += gEngfuncs.pfnRandomFloat ( -0.30, 0.30 ); |
|
angles[1] += gEngfuncs.pfnRandomFloat ( -0.30, 0.30 ); |
|
angles[2] += gEngfuncs.pfnRandomFloat ( -0.30, 0.30 ); |
|
|
|
VectorScale ( angles, gEngfuncs.pfnRandomFloat( 500, 1200 ), velocity ); |
|
velocity[2] += 600; |
|
|
|
pGib = gEngfuncs.pEfxAPI->R_TempModel (origin, velocity, rotate, 15, modelindex, TE_BOUNCE_NULL); |
|
|
|
if (pGib != NULL) |
|
{ |
|
pGib->flags |= (FTENT_COLLIDEWORLD | FTENT_ROTATE | FTENT_FADEOUT | FTENT_CLIENTCUSTOM | FTENT_SMOKETRAIL); |
|
pGib->hitcallback = EV_GibTouch; |
|
|
|
} |
|
} |
|
} |
|
|
|
//Spawns the teleport effect. |
|
void EV_Teleport ( event_args_t *args ) |
|
{ |
|
vec3_t vecOrg; |
|
|
|
VectorCopy( args->origin, vecOrg ); |
|
|
|
switch (gEngfuncs.pfnRandomLong(0, 4)) |
|
{ |
|
case 0 : gEngfuncs.pEventAPI->EV_PlaySound( 0, vecOrg, CHAN_STATIC, "misc/r_tele1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
case 1 : gEngfuncs.pEventAPI->EV_PlaySound( 0, vecOrg, CHAN_STATIC, "misc/r_tele2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
case 2 : gEngfuncs.pEventAPI->EV_PlaySound( 0, vecOrg, CHAN_STATIC, "misc/r_tele3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
case 3 : gEngfuncs.pEventAPI->EV_PlaySound( 0, vecOrg, CHAN_STATIC, "misc/r_tele4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
case 4 : gEngfuncs.pEventAPI->EV_PlaySound( 0, vecOrg, CHAN_STATIC, "misc/r_tele5.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); break; |
|
} |
|
|
|
gEngfuncs.pEfxAPI->R_TeleportSplash( vecOrg ); |
|
} |
|
|
|
int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3}; |
|
|
|
void EV_RocketTrailCallback ( struct tempent_s *ent, float frametime, float currenttime ) |
|
{ |
|
if ( currenttime < ent->entity.baseline.fuser1 ) |
|
return; |
|
|
|
if ( ent->entity.origin == ent->entity.attachment[0] ) |
|
ent->die = gEngfuncs.GetClientTime(); |
|
else |
|
VectorCopy ( ent->entity.origin, ent->entity.attachment[0] ); |
|
|
|
//Make the Rocket light up. ( And only rockets, no Grenades ). |
|
if ( ent->entity.baseline.sequence == 70 ) |
|
{ |
|
dlight_t *dl = gEngfuncs.pEfxAPI->CL_AllocDlight ( 0 ); |
|
VectorCopy ( ent->entity.origin, dl->origin ); |
|
|
|
dl->radius = 160; |
|
dl->dark = true; |
|
dl->die = gEngfuncs.GetClientTime() + 0.001; //Kill it right away |
|
|
|
dl->color.r = 255; |
|
dl->color.g = 255; |
|
dl->color.b = 255; |
|
} |
|
} |
|
|
|
#define GRENADE_TRAIL 1 |
|
#define ROCKET_TRAIL 2 |
|
|
|
void EV_Trail (event_args_t *args) |
|
{ |
|
int iEntIndex = args->iparam1; |
|
TEMPENTITY *pTrailSpawner = NULL; |
|
|
|
pTrailSpawner = gEngfuncs.pEfxAPI->CL_TempEntAllocNoModel ( args->origin ); |
|
|
|
if ( pTrailSpawner != NULL) |
|
{ |
|
pTrailSpawner->flags |= ( FTENT_PLYRATTACHMENT | FTENT_COLLIDEKILL | FTENT_CLIENTCUSTOM | FTENT_SMOKETRAIL | FTENT_COLLIDEWORLD ); |
|
pTrailSpawner->callback = EV_RocketTrailCallback; |
|
pTrailSpawner->clientIndex = iEntIndex; |
|
|
|
if ( args->iparam2 == GRENADE_TRAIL ) |
|
pTrailSpawner->entity.baseline.sequence = 69; |
|
else if ( args->iparam2 == ROCKET_TRAIL ) |
|
pTrailSpawner->entity.baseline.sequence = 70; |
|
|
|
pTrailSpawner->die = gEngfuncs.GetClientTime() + 10; // Just in case |
|
pTrailSpawner->entity.baseline.fuser1 = gEngfuncs.GetClientTime() + 0.5; // Don't try to die till 500ms ahead |
|
} |
|
} |
|
|
|
void EV_Explosion (event_args_t *args) |
|
{ |
|
vec3_t origin, scorch_origin, velocity, forward, right, up; |
|
int modelIndex; |
|
char *model = "sprites/zerogxplode.spr"; |
|
modelIndex = gEngfuncs.pEventAPI->EV_FindModelIndex (model); |
|
pmtrace_t tr; |
|
|
|
//Make decals and Explosions |
|
//Might not work for grenades. |
|
VectorCopy( args->origin, origin ); |
|
VectorCopy( args->angles, velocity ); //Velocity |
|
|
|
scorch_origin = origin - velocity.Normalize() * 32; |
|
|
|
gEngfuncs.pEfxAPI->R_Explosion( origin, modelIndex, 2.5, 15, TE_EXPLFLAG_NONE ); |
|
gEngfuncs.pEfxAPI->R_ParticleExplosion2( origin , 111, 8 ); |
|
|
|
gEngfuncs.pEventAPI->EV_SetUpPlayerPrediction( false, true ); |
|
|
|
gEngfuncs.pEventAPI->EV_PushPMStates(); |
|
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( -1 ); |
|
|
|
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); |
|
gEngfuncs.pEventAPI->EV_PlayerTrace( scorch_origin, scorch_origin + velocity.Normalize() * 64, PM_STUDIO_BOX | PM_WORLD_ONLY , -1, &tr ); |
|
|
|
gEngfuncs.pEventAPI->EV_PopPMStates(); |
|
|
|
|
|
DMC_DecalTrace( &tr, EV_HLDM_RocketDamageDecal() ); |
|
|
|
} |
|
|
|
#define EV_DMC_MOVE_SOUND 0 |
|
#define EV_DMC_STOP_SOUND 1 |
|
char *EV_DMC_LookupDoorSound( int type, int index ) |
|
{ |
|
static char sound[ 128 ]; |
|
int idx; |
|
|
|
// Assume the worst |
|
strcpy( sound, "common/null.wav"); |
|
|
|
if ( type == EV_DMC_MOVE_SOUND ) |
|
{ |
|
idx = ( index >> 8 ) & 0xff; |
|
|
|
switch (idx) |
|
{ |
|
case 0: |
|
strcpy( sound, "common/null.wav"); |
|
break; |
|
case 1: |
|
strcpy( sound, "doors/doormove1.wav"); |
|
break; |
|
case 2: |
|
strcpy( sound, "doors/doormove2.wav"); |
|
break; |
|
case 3: |
|
strcpy( sound, "doors/doormove3.wav"); |
|
break; |
|
case 4: |
|
strcpy( sound, "doors/doormove4.wav"); |
|
break; |
|
case 5: |
|
strcpy( sound, "doors/doormove5.wav"); |
|
break; |
|
case 6: |
|
strcpy( sound, "doors/doormove6.wav"); |
|
break; |
|
case 7: |
|
strcpy( sound, "doors/doormove7.wav"); |
|
break; |
|
case 8: |
|
strcpy( sound, "doors/doormove8.wav"); |
|
break; |
|
case 9: |
|
strcpy( sound, "doors/doormove9.wav"); |
|
break; |
|
case 10: |
|
strcpy( sound, "doors/doormove10.wav"); |
|
break; |
|
default: |
|
strcpy( sound, "common/null.wav"); |
|
break; |
|
} |
|
} |
|
else if ( type == EV_DMC_STOP_SOUND ) |
|
{ |
|
idx = ( index & 0xff ); |
|
|
|
// set the door's 'reached destination' stop sound |
|
switch ( idx ) |
|
{ |
|
case 0: |
|
strcpy( sound, "common/null.wav"); |
|
break; |
|
case 1: |
|
strcpy( sound, "doors/doorstop1.wav"); |
|
break; |
|
case 2: |
|
strcpy( sound, "doors/doorstop2.wav"); |
|
break; |
|
case 3: |
|
strcpy( sound, "doors/doorstop3.wav"); |
|
break; |
|
case 4: |
|
strcpy( sound, "doors/doorstop4.wav"); |
|
break; |
|
case 5: |
|
strcpy( sound, "doors/doorstop5.wav"); |
|
break; |
|
case 6: |
|
strcpy( sound, "doors/doorstop6.wav"); |
|
break; |
|
case 7: |
|
strcpy( sound, "doors/doorstop7.wav"); |
|
break; |
|
case 8: |
|
strcpy( sound, "doors/doorstop8.wav"); |
|
break; |
|
default: |
|
strcpy( sound, "common/null.wav"); |
|
break; |
|
} |
|
} |
|
return sound; |
|
} |
|
|
|
void EV_DMC_DoorGoUp( event_args_t *args ) |
|
{ |
|
int idx = -1; |
|
int soundindex = args->iparam1; |
|
|
|
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, EV_DMC_LookupDoorSound( EV_DMC_MOVE_SOUND, soundindex )); |
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, args->origin, CHAN_STATIC, EV_DMC_LookupDoorSound( EV_DMC_MOVE_SOUND, soundindex ), 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
} |
|
|
|
void EV_DMC_DoorGoDown( event_args_t *args ) |
|
{ |
|
int idx = -1; |
|
int soundindex = args->iparam1; |
|
|
|
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, EV_DMC_LookupDoorSound( EV_DMC_MOVE_SOUND, soundindex )); |
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, args->origin, CHAN_STATIC, EV_DMC_LookupDoorSound( EV_DMC_MOVE_SOUND, soundindex ), 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
} |
|
|
|
void EV_DMC_DoorHitTop( event_args_t *args ) |
|
{ |
|
int idx = -1; |
|
int soundindex = args->iparam1; |
|
|
|
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, EV_DMC_LookupDoorSound( EV_DMC_MOVE_SOUND, soundindex )); |
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, args->origin, CHAN_STATIC, EV_DMC_LookupDoorSound( EV_DMC_STOP_SOUND, soundindex ), 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
} |
|
|
|
void EV_DMC_DoorHitBottom( event_args_t *args ) |
|
{ |
|
int idx = -1; |
|
int soundindex = args->iparam1; |
|
|
|
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, EV_DMC_LookupDoorSound( EV_DMC_MOVE_SOUND, soundindex )); |
|
gEngfuncs.pEventAPI->EV_PlaySound( idx, args->origin, CHAN_STATIC, EV_DMC_LookupDoorSound( EV_DMC_STOP_SOUND, soundindex ), 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
} |
|
|
|
|
|
|