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92 lines
2.5 KiB
92 lines
2.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef EXTDLL_H |
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#define EXTDLL_H |
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// |
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// Global header file for extension DLLs |
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// |
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// Allow "DEBUG" in addition to default "_DEBUG" |
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#ifdef _DEBUG |
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#define DEBUG 1 |
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#endif |
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// Silence certain warnings |
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#pragma warning(disable : 4244) // int or float down-conversion |
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#pragma warning(disable : 4305) // int or float data truncation |
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#pragma warning(disable : 4201) // nameless struct/union |
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#pragma warning(disable : 4514) // unreferenced inline function removed |
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#pragma warning(disable : 4100) // unreferenced formal parameter |
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// Prevent tons of unused windows definitions |
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#ifdef _WIN32 |
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#define WIN32_LEAN_AND_MEAN |
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#define NOWINRES |
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#define NOSERVICE |
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#define NOMCX |
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#define NOIME |
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#define HSPRITE HSPRITE_win32 |
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#include "windows.h" |
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#undef HSPRITE |
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#else // _WIN32 |
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#define FALSE 0 |
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#define TRUE (!FALSE) |
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typedef unsigned long ULONG; |
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typedef unsigned char BYTE; |
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typedef int BOOL; |
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#define MAX_PATH PATH_MAX |
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#include <limits.h> |
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#include <stdarg.h> |
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#endif //_WIN32 |
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// Misc C-runtime library headers |
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#include "stdio.h" |
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#include "stdlib.h" |
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#include "math.h" |
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#if defined(__LP64__) || defined(__LLP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) |
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#define XASH_64BIT |
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#endif |
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// Header file containing definition of globalvars_t and entvars_t |
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typedef unsigned int func_t; |
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typedef unsigned int string_t; // from engine's pr_comp.h; |
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typedef float vec_t; // needed before including progdefs.h |
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// Vector class |
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#include "vector.h" |
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// Defining it as a (bogus) struct helps enforce type-checking |
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#define vec3_t Vector |
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// Shared engine/DLL constants |
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#include "const.h" |
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#include "progdefs.h" |
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#include "edict.h" |
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// Shared header describing protocol between engine and DLLs |
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#include "eiface.h" |
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// Shared header between the client DLL and the game DLLs |
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#include "cdll_dll.h" |
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#ifndef min |
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#define min(a,b) (((a) < (b)) ? (a) : (b)) |
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#endif |
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#ifndef max |
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#define max(a,b) (((a) > (b)) ? (a) : (b)) |
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#endif |
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#endif //EXTDLL_H
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