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84 lines
2.1 KiB
84 lines
2.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// Geiger.cpp |
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// |
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// implementation of CHudAmmo class |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include <string.h> |
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#include <time.h> |
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#include <stdio.h> |
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#include "event_api.h" |
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#include "event_args.h" |
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#include "triangleapi.h" |
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#include "com_model.h" |
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#include "studio_util.h" |
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// ========================================== |
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// Code changes for- Night at the Office: |
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// ========================================== |
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// |
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// -Full Screen Damage Indicator. When the player receives damage, |
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// the side of the screen will be white. If shot from the right, |
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// the right side of the screen will flash white. etc. |
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void CHudHealth::DrawPainFront() |
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{ |
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if( !m_hPainFront ) |
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{ |
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m_hPainFront = SPR_Load( "sprites/pain_front.spr" ); |
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m_hPainFrontModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hPainFront ); |
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} |
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HUD_DrawRectangle( m_hPainFrontModel, kRenderTransAdd ); |
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} |
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void CHudHealth::DrawPainRight() |
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{ |
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if( !m_hPainRight ) |
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{ |
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m_hPainRight = SPR_Load( "sprites/pain_right.spr" ); |
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m_hPainRightModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hPainRight ); |
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} |
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HUD_DrawRectangle( m_hPainRightModel, kRenderTransAdd ); |
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} |
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void CHudHealth::DrawPainLeft() |
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{ |
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if( !m_hPainLeft ) |
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{ |
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m_hPainLeft = SPR_Load( "sprites/pain_front.spr" ); |
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m_hPainLeftModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hPainLeft ); |
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} |
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HUD_DrawRectangle( m_hPainLeftModel, kRenderTransAdd ); |
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} |
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void CHudHealth::DrawPainRear() |
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{ |
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if( !m_hPainRear ) |
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{ |
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m_hPainRear = SPR_Load( "sprites/pain_rear.spr" ); |
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m_hPainRearModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hPainRear ); |
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} |
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HUD_DrawRectangle( m_hPainRearModel, kRenderTransAdd ); |
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} |
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