You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
446 lines
13 KiB
446 lines
13 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* This source code contains proprietary and confidential information of |
|
* Valve LLC and its suppliers. Access to this code is restricted to |
|
* persons who have executed a written SDK license with Valve. Any access, |
|
* use or distribution of this code by or to any unlicensed person is illegal. |
|
* |
|
****/ |
|
//========================================================= |
|
// Bad David Monster |
|
//========================================================= |
|
|
|
#include "zombie.h" |
|
#include "shake.h" |
|
#include "effects.h" |
|
#include "player.h" |
|
|
|
#define BADDAVID_AE_ATTACK 1 |
|
#define BADDAVID_AE_FLINCH 1013 |
|
|
|
#define BADDAVID_FLINCH_DELAY 15.0f |
|
#define BADDAVID_HEALTH 1800 |
|
|
|
#define SF_NOELECTROCUTE ( 1 << 5 ) |
|
|
|
class CDavidMonster : public CZombie |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void HandleAnimEvent( MonsterEvent_t *pEvent ); |
|
void MonsterThink(); |
|
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
|
int IgnoreConditions( void ); |
|
|
|
int Save( CSave &save ); |
|
int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
BOOL StartFlame; |
|
BOOL HasTurnedOffFlameSound; |
|
float m_flNextFlinchForget; |
|
float NextFlame; |
|
float NextFlameBurn; |
|
float TurnOffFlames; |
|
|
|
void PainSound( void ); |
|
void AlertSound( void ); |
|
void AttackSound( void ); |
|
void ThunderAttackSound(); |
|
void DavidHurtSound(); |
|
|
|
BOOL CheckMeleeAttack1 ( float flDot, float flDist ); |
|
BOOL CheckMeleeAttack2 ( float flDot, float flDist ); |
|
|
|
static const char *pAttackSounds[]; |
|
static const char *pFireSounds[]; |
|
static const char *pAxeHitSounds[]; |
|
static const char *pAxeGrabSounds[]; |
|
static const char *pThunderAttackSounds[]; |
|
static const char *pAlertSounds[]; |
|
static const char *pPainSounds[]; |
|
static const char *pHurtSounds[]; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( monster_david, CDavidMonster ); |
|
|
|
TYPEDESCRIPTION CDavidMonster::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CDavidMonster, StartFlame, FIELD_BOOLEAN ), |
|
DEFINE_FIELD( CDavidMonster, HasTurnedOffFlameSound, FIELD_BOOLEAN ), |
|
DEFINE_FIELD( CDavidMonster, m_flNextFlinchForget, FIELD_TIME ), |
|
DEFINE_FIELD( CDavidMonster, NextFlame, FIELD_TIME ), |
|
DEFINE_FIELD( CDavidMonster, NextFlameBurn, FIELD_TIME ), |
|
DEFINE_FIELD( CDavidMonster, TurnOffFlames, FIELD_TIME ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CDavidMonster, CZombie ) |
|
|
|
const char *CDavidMonster::pAttackSounds[] = |
|
{ |
|
"davidbad/david_attack.wav" |
|
}; |
|
|
|
const char *CDavidMonster::pFireSounds[] = |
|
{ |
|
"davidbad/fire_ignite.wav", |
|
"davidbad/fire_loop.wav", |
|
"davidbad/fire_off.wav" |
|
}; |
|
|
|
const char *CDavidMonster::pAxeHitSounds[] = |
|
{ |
|
"davidbad/axe_hit.wav", |
|
"davidbad/axe_hitbody.wav", |
|
"davidbad/axe_swing.wav" |
|
}; |
|
|
|
const char *CDavidMonster::pAxeGrabSounds[] = |
|
{ |
|
"davidbad/david_axegrab.wav" |
|
}; |
|
|
|
const char *CDavidMonster::pThunderAttackSounds[] = |
|
{ |
|
"davidbad/thunder_attack1.wav", |
|
"davidbad/thunder_attack2.wav", |
|
"davidbad/thunder_attack3.wav" |
|
}; |
|
|
|
const char *CDavidMonster::pAlertSounds[] = |
|
{ |
|
"davidbad/db_alert10.wav", |
|
"davidbad/db_alert20.wav", |
|
"davidbad/db_alert30.wav" |
|
}; |
|
|
|
const char *CDavidMonster::pPainSounds[] = |
|
{ |
|
"davidbad/db_pain1.wav", |
|
"davidbad/db_pain2.wav" |
|
}; |
|
|
|
const char *CDavidMonster::pHurtSounds[] = |
|
{ |
|
"davidbad/david_hurt.wav", |
|
"davidbad/david_hurt2.wav", |
|
"davidbad/david_hurt3.wav" |
|
}; |
|
|
|
int CDavidMonster :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
if( bitsDamageType == DMG_SPEAR ) |
|
{ |
|
if( m_flNextFlinchForget < gpGlobals->time) |
|
{ |
|
if( RANDOM_LONG( 0, 1 ) ) |
|
ClearBits( m_afMemory, bits_MEMORY_FLINCHED ); |
|
m_flNextFlinchForget = gpGlobals->time + BADDAVID_FLINCH_DELAY; |
|
} |
|
|
|
// HACK HACK -- until we fix this. |
|
if( IsAlive() ) |
|
PainSound(); |
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
|
} |
|
|
|
if( pevAttacker->flags & FL_CLIENT ) |
|
{ |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
|
if( pPlayer ) |
|
{ |
|
UTIL_ScreenFade( pPlayer, Vector( 255, 0, 0 ), 0.5, 0.0, 100, FFADE_IN ); |
|
pPlayer->TakeDamage( pev, pev, flDamage / 4, bitsDamageType ); |
|
} |
|
} |
|
} |
|
return 0; |
|
} |
|
|
|
void CDavidMonster :: PainSound( void ) |
|
{ |
|
int pitch = PITCH_LOW + RANDOM_LONG(0,9); |
|
|
|
if (RANDOM_LONG(0,5) < 2) |
|
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pPainSounds[ RANDOM_LONG(0,ARRAYSIZE(pPainSounds)-1) ], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
|
|
void CDavidMonster :: AlertSound( void ) |
|
{ |
|
int pitch = PITCH_LOW + RANDOM_LONG(0,9); |
|
|
|
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAlertSounds[ RANDOM_LONG(0,ARRAYSIZE(pAlertSounds)-1) ], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
|
|
void CDavidMonster :: AttackSound( void ) |
|
{ |
|
// Play a random attack sound |
|
EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
|
} |
|
|
|
void CDavidMonster :: ThunderAttackSound( void ) |
|
{ |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
|
if( pPlayer ) |
|
// Play a random thunder attack sound |
|
EMIT_SOUND_DYN ( ENT(pPlayer->pev), CHAN_AUTO, pThunderAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pThunderAttackSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
|
} |
|
CBaseEntity::Create( "lightning_effect_boss", g_vecZero, g_vecZero, NULL ); |
|
} |
|
|
|
void CDavidMonster :: DavidHurtSound( void ) |
|
{ |
|
// Play a random hurt sound |
|
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pHurtSounds[ RANDOM_LONG(0,ARRAYSIZE(pHurtSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
|
} |
|
|
|
//========================================================= |
|
// HandleAnimEvent - catches the monster-specific messages |
|
// that occur when tagged animation frames are played. |
|
//========================================================= |
|
void CDavidMonster :: HandleAnimEvent( MonsterEvent_t *pEvent ) |
|
{ |
|
switch( pEvent->event ) |
|
{ |
|
case BADDAVID_AE_ATTACK: |
|
{ |
|
// do stuff for this event. |
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgOneSlash, DMG_SLASH ); |
|
if ( pHurt ) |
|
{ |
|
if ( pHurt->pev->flags & (FL_MONSTER|FL_CLIENT) ) |
|
{ |
|
pHurt->pev->punchangle.z = 18; |
|
pHurt->pev->punchangle.x = 5; |
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100; |
|
if(pev->body) |
|
{ |
|
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_hitbody.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
|
} |
|
else |
|
{ |
|
DavidHurtSound(); |
|
UTIL_ScreenFade( pHurt, Vector( 255, 0, 0 ), 0.5, 0.0, 100, FFADE_IN ); |
|
} |
|
} |
|
else if( pev->body ) // Play attack hit sound |
|
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_hit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
|
} |
|
else if( pev->body ) // Play attack miss sound |
|
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_swing.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
|
|
|
if( RANDOM_LONG( 0, 1 ) ) |
|
AttackSound(); |
|
} |
|
break; |
|
case BADDAVID_AE_FLINCH: |
|
pev->body = pev->body ? 0 : 1; |
|
// EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/david_axegrab.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
|
break; |
|
default: |
|
CBaseMonster::HandleAnimEvent( pEvent ); |
|
break; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// CheckRangeAttack1 |
|
//========================================================= |
|
BOOL CDavidMonster :: CheckMeleeAttack1 ( float flDot, float flDist ) |
|
{ |
|
if(!pev->body) |
|
return CBaseMonster::CheckMeleeAttack1( flDot, flDist ); |
|
|
|
return FALSE; |
|
} |
|
|
|
//========================================================= |
|
// CheckMeleeAttack2 |
|
//========================================================= |
|
BOOL CDavidMonster :: CheckMeleeAttack2 ( float flDot, float flDist ) |
|
{ |
|
return CBaseMonster::CheckMeleeAttack2( flDot, flDist ); |
|
} |
|
|
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CDavidMonster :: Spawn() |
|
{ |
|
Precache( ); |
|
|
|
if (pev->model) |
|
SET_MODEL(ENT(pev), STRING(pev->model)); //LRC |
|
else |
|
SET_MODEL(ENT(pev), "models/david_monster.mdl"); |
|
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX ); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_STEP; |
|
m_bloodColor = BLOOD_COLOR_RED; |
|
if (pev->health == 0) |
|
pev->health = BADDAVID_HEALTH; |
|
pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. |
|
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
m_afCapability = bits_CAP_DOORS_GROUP; |
|
|
|
MonsterInit(); |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CDavidMonster :: Precache() |
|
{ |
|
int i; |
|
|
|
if (pev->model) |
|
PRECACHE_MODEL(STRING(pev->model)); //LRC |
|
else |
|
PRECACHE_MODEL("models/david_monster.mdl"); |
|
|
|
PRECACHE_MODEL("sprites/xffloor.spr"); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAxeHitSounds ); i++ ) |
|
PRECACHE_SOUND(pAxeHitSounds[i]); |
|
|
|
for( i = 0; i < ARRAYSIZE( pFireSounds ); i++ ) |
|
PRECACHE_SOUND(pFireSounds[i]); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ ) |
|
PRECACHE_SOUND(pAlertSounds[i]); |
|
|
|
for( i = 0; i < ARRAYSIZE( pPainSounds ); i++ ) |
|
PRECACHE_SOUND(pPainSounds[i]); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ ) |
|
PRECACHE_SOUND(pAttackSounds[i]); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAxeGrabSounds ); i++ ) |
|
PRECACHE_SOUND(pAxeGrabSounds[i]); |
|
|
|
for( i = 0; i < ARRAYSIZE( pThunderAttackSounds ); i++ ) |
|
PRECACHE_SOUND(pThunderAttackSounds[i]); |
|
|
|
for( i = 0; i < ARRAYSIZE( pHurtSounds ); i++ ) |
|
PRECACHE_SOUND(pHurtSounds[i]); |
|
} |
|
|
|
void CDavidMonster::MonsterThink() |
|
{ |
|
if( !( pev->spawnflags & SF_NOELECTROCUTE ) && m_hEnemy != 0 |
|
&& m_flNextAttack < gpGlobals->time && pev->health ) |
|
{ |
|
// thunder attack |
|
float flDist = ( pev->origin - m_hEnemy->pev->origin ).Length2D(); |
|
if( flDist > 128.0f ) |
|
{ |
|
ThunderAttackSound(); |
|
m_flNextAttack = gpGlobals->time + 9.0f; |
|
} |
|
} |
|
if( pev->health <= 300 && !StartFlame) |
|
{ |
|
EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "davidbad/fire_ignite.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
EMIT_SOUND_DYN( ENT(pev), CHAN_AUTO, "davidbad/fire_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
NextFlame = gpGlobals->time + 0.5f; |
|
StartFlame = TRUE; |
|
} |
|
if( TurnOffFlames >= 15.0f && !HasTurnedOffFlameSound ) |
|
{ |
|
STOP_SOUND(ENT(pev), CHAN_AUTO, "davidbad/fire_loop.wav"); |
|
EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "davidbad/fire_off.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
HasTurnedOffFlameSound = TRUE; |
|
} |
|
if( pev->health <= 300 && NextFlame < gpGlobals->time && TurnOffFlames < 15.0f ) |
|
{ |
|
CSprite *m_Fire = CSprite::SpriteCreate( "sprites/xffloor.spr", pev->origin + Vector( 0, 0, 72 ), TRUE ); |
|
m_Fire->AnimateAndDie( 20.0f ); |
|
m_Fire->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxReflection ); |
|
|
|
if( NextFlameBurn < gpGlobals->time ) |
|
{ |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
|
if( pPlayer && !FBitSet( pPlayer->pev->flags, FL_INWATER ) ) |
|
{ |
|
pPlayer->TakeDamage(pev, pev, DAMAGE_YES, DMG_BURN ); |
|
} |
|
} |
|
NextFlameBurn = gpGlobals->time + 1.0f; |
|
} |
|
NextFlame = gpGlobals->time + 0.5f; |
|
TurnOffFlames = TurnOffFlames + 0.5f; |
|
} |
|
|
|
CBaseMonster::MonsterThink(); |
|
} |
|
|
|
//========================================================= |
|
// AI Schedules Specific to this monster |
|
//========================================================= |
|
int CDavidMonster::IgnoreConditions ( void ) |
|
{ |
|
int iIgnore = CBaseMonster::IgnoreConditions(); |
|
|
|
if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK1)) |
|
{ |
|
#if 0 |
|
if (pev->health < 20) |
|
iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE); |
|
else |
|
#endif |
|
if (m_flNextFlinch >= gpGlobals->time) |
|
iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE); |
|
} |
|
|
|
if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH)) |
|
{ |
|
if (m_flNextFlinch < gpGlobals->time) |
|
m_flNextFlinch = gpGlobals->time + BADDAVID_FLINCH_DELAY; |
|
} |
|
|
|
return iIgnore; |
|
} |
|
|
|
class CLightningEffect : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn(); |
|
void EXPORT ElectricityAttack2(); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( lightning_effect_boss, CLightningEffect ) |
|
|
|
void CLightningEffect::Spawn() |
|
{ |
|
SetThink( &CLightningEffect::ElectricityAttack2 ); |
|
pev->nextthink = gpGlobals->time + 1.0f; |
|
} |
|
|
|
void CLightningEffect::ElectricityAttack2() |
|
{ |
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_FindEntityByClassname( 0, "player" ); |
|
if( pPlayer ) |
|
{ |
|
pPlayer->ThunderAttack(); |
|
if( pPlayer->pev->flags & FL_ONGROUND ) |
|
{ |
|
pPlayer->TakeDamage( pev, pev, 10, DMG_SHOCK ); |
|
} |
|
} |
|
REMOVE_ENTITY(ENT(pev)); |
|
}
|
|
|