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69 lines
2.1 KiB
69 lines
2.1 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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# a1batross, mittorn, 2018 |
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from waflib import Utils |
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import os |
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def options(opt): |
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# stub |
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return |
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def configure(conf): |
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if conf.env.GOLDSRC: |
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if conf.env.DEST_OS != 'win32': |
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conf.check_cc(lib='dl') |
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def build(bld): |
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source = bld.path.parent.ant_glob([ |
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'pm_shared/*.c', |
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'dlls/crossbow.cpp', 'dlls/crowbar.cpp', 'dlls/egon.cpp', 'dlls/gauss.cpp', 'dlls/handgrenade.cpp', |
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'dlls/hornetgun.cpp', 'dlls/mp5.cpp', 'dlls/python.cpp', 'dlls/rpg.cpp', 'dlls/satchel.cpp', |
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'dlls/shotgun.cpp', 'dlls/squeakgrenade.cpp', 'dlls/tripmine.cpp', 'dlls/glock.cpp' |
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]) |
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source += bld.path.ant_glob(['hl/*.cpp']) |
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source += [ |
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'ev_hldm.cpp', 'ammo.cpp', 'ammo_secondary.cpp', 'ammohistory.cpp', |
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'battery.cpp', 'cdll_int.cpp', 'com_weapons.cpp', 'death.cpp', |
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'demo.cpp', 'entity.cpp', 'ev_common.cpp', 'events.cpp', |
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'flashlight.cpp', 'GameStudioModelRenderer.cpp', 'geiger.cpp', |
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'health.cpp', 'hud.cpp', 'hud_msg.cpp', 'hud_redraw.cpp', |
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'hud_spectator.cpp', 'hud_update.cpp', 'in_camera.cpp', |
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'input.cpp', 'input_goldsource.cpp', 'input_mouse.cpp', |
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'input_xash3d.cpp', 'menu.cpp', 'message.cpp', |
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'overview.cpp', 'parsemsg.cpp', 'saytext.cpp', |
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'status_icons.cpp', 'statusbar.cpp', 'studio_util.cpp', |
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'StudioModelRenderer.cpp', 'text_message.cpp', 'train.cpp', |
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'tri.cpp', 'util.cpp', 'view.cpp', 'scoreboard.cpp', 'MOTD.cpp' |
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] |
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includes = Utils.to_list('. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ../utils/false_vgui/include') |
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defines = ['CLIENT_DLL'] |
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if bld.env.GOLDSRC: |
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defines += ['GOLDSOURCE_SUPPORT'] |
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libs = [] |
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if bld.env.GOLDSRC: |
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libs += ['DL'] |
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if bld.env.DEST_OS == 'win32': |
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libname = 'client.dll' |
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elif bld.env.DEST_OS == 'linux': |
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libname = 'client.so' |
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elif bld.env.DEST_OS == 'darwin': |
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libname = 'client.dylib' |
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else: libname = '' |
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bld.shlib( |
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source = source, |
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target = 'client', |
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features = 'c cxx', |
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includes = includes, |
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defines = defines, |
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use = libs, |
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR, libname), |
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subsystem = bld.env.MSVC_SUBSYSTEM, |
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idx = 1 |
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)
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