Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef EXTDLL_H
#define EXTDLL_H
//
// Global header file for extension DLLs
//
// Allow "DEBUG" in addition to default "_DEBUG"
#ifdef _DEBUG
#define DEBUG 1
#endif
// Silence certain warnings
#pragma warning(disable : 4244) // int or float down-conversion
#pragma warning(disable : 4305) // int or float data truncation
#pragma warning(disable : 4201) // nameless struct/union
#pragma warning(disable : 4514) // unreferenced inline function removed
#pragma warning(disable : 4100) // unreferenced formal parameter
// Prevent tons of unused windows definitions
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOWINRES
#define NOSERVICE
#define NOMCX
#define NOIME
#define HSPRITE HSPRITE_w32
#include "windows.h"
#undef HSPRITE
#ifdef __amd64__
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
#endif
#else // _WIN32
#define FALSE 0
#define TRUE (!FALSE)
typedef unsigned long ULONG;
typedef unsigned char BYTE;
typedef int BOOL;
#define MAX_PATH PATH_MAX
#include <limits.h>
#include <stdarg.h>
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define _vsnprintf(a,b,c,d) vsnprintf(a,b,c,d)
#endif
#endif //_WIN32
// Misc C-runtime library headers
#include "stdio.h"
#include "stdlib.h"
#include "math.h"
// Header file containing definition of globalvars_t and entvars_t
typedef unsigned int func_t; //
typedef unsigned int string_t; // from engine's pr_comp.h;
typedef float vec_t; // needed before including progdefs.h
// Vector class
#include "vector.h"
// Defining it as a (bogus) struct helps enforce type-checking
#define vec3_t Vector
// Shared engine/DLL constants
#include "const.h"
#include "progdefs.h"
#include "edict.h"
// Shared header describing protocol between engine and DLLs
#include "eiface.h"
// Shared header between the client DLL and the game DLLs
#include "cdll_dll.h"
#endif //EXTDLL_H