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135 lines
2.5 KiB
135 lines
2.5 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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# a1batross, mittorn, 2018 |
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from waflib import Utils |
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import os |
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def options(opt): |
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# stub |
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return |
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def configure(conf): |
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if conf.env.DEST_OS == 'win32': |
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conf.check_cxx(lib='user32') |
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if conf.env.GOLDSRC: |
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if conf.env.DEST_OS == 'win32': |
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conf.check_cxx(lib='winmm') |
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else: |
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conf.check_cc(lib='dl') |
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def build(bld): |
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source = bld.path.parent.ant_glob([ |
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'pm_shared/*.c' |
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]) |
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source += bld.path.ant_glob([ |
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'hl/*.cpp' |
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]) |
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source += bld.path.parent.ant_glob([ |
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'dlls/crossbow.cpp', |
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'dlls/crowbar.cpp', |
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'dlls/egon.cpp', |
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'dlls/gauss.cpp', |
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'dlls/glock.cpp', |
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'dlls/handgrenade.cpp', |
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'dlls/hornetgun.cpp', |
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'dlls/mp5.cpp', |
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'dlls/python.cpp', |
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'dlls/rpg.cpp', |
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'dlls/satchel.cpp', |
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'dlls/shotgun.cpp', |
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'dlls/squeakgrenade.cpp', |
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'dlls/tripmine.cpp' |
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]) |
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source += [ |
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'GameStudioModelRenderer.cpp', |
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'MOTD.cpp', |
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'StudioModelRenderer.cpp', |
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'ammo.cpp', |
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'ammo_secondary.cpp', |
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'ammohistory.cpp', |
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'battery.cpp', |
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'cdll_int.cpp', |
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'com_weapons.cpp', |
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'death.cpp', |
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'demo.cpp', |
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'entity.cpp', |
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'ev_hldm.cpp', |
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'ev_common.cpp', |
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'events.cpp', |
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'flashlight.cpp', |
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'geiger.cpp', |
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'health.cpp', |
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'hud.cpp', |
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'hud_msg.cpp', |
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'hud_redraw.cpp', |
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'hud_spectator.cpp', |
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'hud_update.cpp', |
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'in_camera.cpp', |
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'input.cpp', |
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'input_goldsource.cpp', |
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'input_mouse.cpp', |
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'input_xash3d.cpp', |
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'menu.cpp', |
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'message.cpp', |
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'parsemsg.cpp', |
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'particlemgr.cpp', |
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'particlemsg.cpp', |
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'particlesys.cpp', |
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'saytext.cpp', |
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'scoreboard.cpp', |
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'status_icons.cpp', |
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'statusbar.cpp', |
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'studio_util.cpp', |
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'text_message.cpp', |
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'train.cpp', |
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'tri.cpp', |
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'util.cpp', |
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'view.cpp' |
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] |
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includes = [ |
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'.', |
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'hl/', |
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'../dlls', |
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'../common', |
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'../engine', |
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'../pm_shared', |
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'../game_shared', |
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'../public', |
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'../utils/fake_vgui/include' |
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] |
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defines = ['CLIENT_DLL'] |
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if bld.env.GOLDSRC: |
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defines += ['GOLDSOURCE_SUPPORT'] |
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libs = [] |
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if bld.env.DEST_OS == 'win32': |
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libs += ["USER32"] |
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if bld.env.GOLDSRC: |
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if bld.env.DEST_OS == 'win32': |
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libs += ["WINMM"] |
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else: |
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libs += ['DL'] |
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if bld.env.DEST_OS not in ['android', 'dos']: |
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR) |
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else: |
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install_path = bld.env.PREFIX |
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bld.shlib( |
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source = source, |
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target = 'client' + bld.env.POSTFIX, |
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name = 'client', |
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features = 'c cxx', |
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includes = includes, |
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defines = defines, |
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use = libs, |
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install_path = install_path, |
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subsystem = bld.env.MSVC_SUBSYSTEM, |
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idx = bld.get_taskgen_count() |
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) |
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