Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#include "hud.h"
#include "cl_util.h"
#include "parsemsg.h"
#include "hud_servers.h"
#include "triangleapi.h"
#include "r_studioint.h"
#include "com_model.h"
#include <string.h>
#include <stdio.h>
extern engine_studio_api_t IEngineStudio;
void DrawQuad(float xmin, float ymin, float xmax, float ymax)
{
gEngfuncs.pTriAPI->TexCoord2f(0,0);
gEngfuncs.pTriAPI->Vertex3f(xmin, ymin, 0);
gEngfuncs.pTriAPI->TexCoord2f(0,1);
gEngfuncs.pTriAPI->Vertex3f(xmin, ymax, 0);
gEngfuncs.pTriAPI->TexCoord2f(1,1);
gEngfuncs.pTriAPI->Vertex3f(xmax, ymax, 0);
gEngfuncs.pTriAPI->TexCoord2f(1,0);
gEngfuncs.pTriAPI->Vertex3f(xmax, ymin, 0);
}
DECLARE_MESSAGE(m_Zoom, ZoomHUD)
int CHudZoom::Init()
{
m_iHudMode = 0; HOOK_MESSAGE(ZoomHUD);
m_iFlags |= HUD_ACTIVE;
gHUD.AddHudElem(this);
return 1;
}
int CHudZoom::VidInit()
{
m_hBottom_Left = SPR_Load("sprites/snipars.spr");
m_hBottom_Right = SPR_Load("sprites/snipars.spr");
m_hTop_Left = SPR_Load("sprites/snipars.spr");
m_hTop_Right = SPR_Load("sprites/snipars.spr");
m_hBlack = SPR_Load("sprites/snipars.spr");
m_iHudMode = 0;
return 1;
}
int CHudZoom::MsgFunc_ZoomHUD (const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pbuf, iSize );
m_iHudMode = READ_BYTE();
return 1;
}
int CHudZoom::Draw(float flTime)
{
if(!IEngineStudio.IsHardware() || !m_hBottom_Left || !m_hBottom_Right || !m_hTop_Left || !m_hTop_Right )
return 0;
if(!m_iHudMode)
return 0;
gEngfuncs.pTriAPI->RenderMode(kRenderTransColor);
gEngfuncs.pTriAPI->Brightness(1.0);
gEngfuncs.pTriAPI->Color4ub(255, 255, 255, 255);
gEngfuncs.pTriAPI->CullFace(TRI_NONE);
float left = (ScreenWidth - ScreenHeight)/2;
float right = left + ScreenHeight;
float centerx = ScreenWidth/2;
float centery = ScreenHeight/2;
gEngfuncs.pTriAPI->SpriteTexture((struct model_s *)gEngfuncs.GetSpritePointer( m_hTop_Left ), 0);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
DrawQuad(left, 0, centerx, centery);
gEngfuncs.pTriAPI->End();
gEngfuncs.pTriAPI->SpriteTexture((struct model_s *)gEngfuncs.GetSpritePointer( m_hTop_Right ), 0);
gEngfuncs.pTriAPI->Begin(TRI_QUADS); DrawQuad(centerx, 0, right, centery);
gEngfuncs.pTriAPI->End();
gEngfuncs.pTriAPI->SpriteTexture((struct model_s *)gEngfuncs.GetSpritePointer( m_hBottom_Right ), 0);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
DrawQuad(centerx, centery, right, ScreenHeight);
gEngfuncs.pTriAPI->End();
gEngfuncs.pTriAPI->SpriteTexture((struct model_s *)gEngfuncs.GetSpritePointer( m_hBottom_Left ), 0);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
DrawQuad(left, centery, centerx, ScreenHeight);
gEngfuncs.pTriAPI->End();
gEngfuncs.pTriAPI->SpriteTexture((struct model_s *)gEngfuncs.GetSpritePointer( m_hBlack ), 0);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
DrawQuad(0, 0, (left + 1), ScreenHeight);
gEngfuncs.pTriAPI->End();
gEngfuncs.pTriAPI->SpriteTexture((struct model_s *)gEngfuncs.GetSpritePointer( m_hBlack ), 0);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
DrawQuad((right - 1), 0, ScreenWidth, ScreenHeight);
gEngfuncs.pTriAPI->End();
return 1;
}