You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
363 lines
8.1 KiB
363 lines
8.1 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// hud_redraw.cpp |
|
// |
|
#include <math.h> |
|
#include "hud.h" |
|
#include "cl_util.h" |
|
//#include "triangleapi.h" |
|
|
|
#define MAX_LOGO_FRAMES 56 |
|
|
|
int grgLogoFrame[MAX_LOGO_FRAMES] = |
|
{ |
|
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 13, 13, 13, 13, 12, 11, 10, 9, 8, 14, 15, |
|
16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, |
|
29, 29, 29, 29, 29, 28, 27, 26, 25, 24, 30, 31 |
|
}; |
|
|
|
extern int g_iVisibleMouse; |
|
|
|
float HUD_GetFOV( void ); |
|
|
|
extern cvar_t *sensitivity; |
|
|
|
// Think |
|
void CHud::Think( void ) |
|
{ |
|
int newfov; |
|
HUDLIST *pList = m_pHudList; |
|
|
|
while( pList ) |
|
{ |
|
if( pList->p->m_iFlags & HUD_ACTIVE ) |
|
pList->p->Think(); |
|
pList = pList->pNext; |
|
} |
|
|
|
newfov = HUD_GetFOV(); |
|
if( newfov == 0 ) |
|
{ |
|
m_iFOV = default_fov->value; |
|
} |
|
else |
|
{ |
|
m_iFOV = newfov; |
|
} |
|
|
|
// the clients fov is actually set in the client data update section of the hud |
|
// Set a new sensitivity |
|
if( m_iFOV == default_fov->value ) |
|
{ |
|
// reset to saved sensitivity |
|
m_flMouseSensitivity = 0; |
|
} |
|
else |
|
{ |
|
// set a new sensitivity that is proportional to the change from the FOV default |
|
m_flMouseSensitivity = sensitivity->value * ((float)newfov / (float)default_fov->value) * CVAR_GET_FLOAT("zoom_sensitivity_ratio"); |
|
} |
|
|
|
// think about default fov |
|
if( m_iFOV == 0 ) |
|
{ |
|
// only let players adjust up in fov, and only if they are not overriden by something else |
|
m_iFOV = max( default_fov->value, 90 ); |
|
} |
|
} |
|
|
|
// Redraw |
|
// step through the local data, placing the appropriate graphics & text as appropriate |
|
// returns 1 if they've changed, 0 otherwise |
|
int CHud::Redraw( float flTime, int intermission ) |
|
{ |
|
m_fOldTime = m_flTime; // save time of previous redraw |
|
m_flTime = flTime; |
|
m_flTimeDelta = (double)m_flTime - m_fOldTime; |
|
static float m_flShotTime = 0; |
|
|
|
// Clock was reset, reset delta |
|
if( m_flTimeDelta < 0 ) |
|
m_flTimeDelta = 0; |
|
|
|
if( m_flShotTime && m_flShotTime < flTime ) |
|
{ |
|
gEngfuncs.pfnClientCmd( "snapshot\n" ); |
|
m_flShotTime = 0; |
|
} |
|
|
|
m_iIntermission = intermission; |
|
if(m_Zoom.m_iHudMode > 0) |
|
{ |
|
m_Zoom.Draw( flTime ); |
|
return 1; |
|
} |
|
|
|
|
|
// if no redrawing is necessary |
|
// return 0; |
|
|
|
if( m_pCvarDraw->value ) |
|
{ |
|
HUDLIST *pList = m_pHudList; |
|
|
|
while( pList ) |
|
{ |
|
if( !intermission ) |
|
{ |
|
if ( ( pList->p->m_iFlags & HUD_ACTIVE ) && !( m_iHideHUDDisplay & HIDEHUD_ALL ) ) |
|
pList->p->Draw( flTime ); |
|
} |
|
else |
|
{ |
|
// it's an intermission, so only draw hud elements that are set to draw during intermissions |
|
if( pList->p->m_iFlags & HUD_INTERMISSION ) |
|
pList->p->Draw( flTime ); |
|
} |
|
|
|
pList = pList->pNext; |
|
} |
|
} |
|
|
|
// are we in demo mode? do we need to draw the logo in the top corner? |
|
if( m_iLogo ) |
|
{ |
|
int x, y, i; |
|
|
|
if( m_hsprLogo == 0 ) |
|
m_hsprLogo = LoadSprite( "sprites/%d_logo.spr" ); |
|
|
|
SPR_Set( m_hsprLogo, 250, 250, 250 ); |
|
|
|
x = SPR_Width( m_hsprLogo, 0 ); |
|
x = ScreenWidth - x; |
|
y = SPR_Height( m_hsprLogo, 0 ) / 2; |
|
|
|
// Draw the logo at 20 fps |
|
int iFrame = (int)( flTime * 20 ) % MAX_LOGO_FRAMES; |
|
i = grgLogoFrame[iFrame] - 1; |
|
|
|
SPR_DrawAdditive( i, x, y, NULL ); |
|
} |
|
|
|
/* |
|
if( g_iVisibleMouse ) |
|
{ |
|
void IN_GetMousePos( int *mx, int *my ); |
|
int mx, my; |
|
|
|
IN_GetMousePos( &mx, &my ); |
|
|
|
if( m_hsprCursor == 0 ) |
|
{ |
|
char sz[256]; |
|
sprintf( sz, "sprites/cursor.spr" ); |
|
m_hsprCursor = SPR_Load( sz ); |
|
} |
|
|
|
SPR_Set( m_hsprCursor, 250, 250, 250 ); |
|
|
|
// Draw the logo at 20 fps |
|
SPR_DrawAdditive( 0, mx, my, NULL ); |
|
} |
|
*/ |
|
|
|
return 1; |
|
} |
|
|
|
void ScaleColors( int &r, int &g, int &b, int a ) |
|
{ |
|
float x = (float)a / 255; |
|
r = (int)( r * x ); |
|
g = (int)( g * x ); |
|
b = (int)( b * x ); |
|
} |
|
|
|
const unsigned char colors[8][3] = |
|
{ |
|
{127, 127, 127}, // additive cannot be black |
|
{255, 0, 0}, |
|
{ 0, 255, 0}, |
|
{255, 255, 0}, |
|
{ 0, 0, 255}, |
|
{ 0, 255, 255}, |
|
{255, 0, 255}, |
|
{240, 180, 24} |
|
}; |
|
|
|
int CHud::DrawHudString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ) |
|
{ |
|
if( hud_textmode->value == 2 ) |
|
{ |
|
gEngfuncs.pfnDrawSetTextColor( r / 255.0, g / 255.0, b / 255.0 ); |
|
return gEngfuncs.pfnDrawConsoleString( xpos, ypos, (char*) szIt ); |
|
} |
|
|
|
// xash3d: reset unicode state |
|
TextMessageDrawChar( 0, 0, 0, 0, 0, 0 ); |
|
|
|
// draw the string until we hit the null character or a newline character |
|
for( ; *szIt != 0 && *szIt != '\n'; szIt++ ) |
|
{ |
|
int w = gHUD.m_scrinfo.charWidths['M']; |
|
if( xpos + w > iMaxX ) |
|
return xpos; |
|
if( ( *szIt == '^' ) && ( *( szIt + 1 ) >= '0') && ( *( szIt + 1 ) <= '7') ) |
|
{ |
|
szIt++; |
|
r = colors[*szIt - '0'][0]; |
|
g = colors[*szIt - '0'][1]; |
|
b = colors[*szIt - '0'][2]; |
|
if( !*(++szIt) ) |
|
return xpos; |
|
} |
|
int c = (unsigned int)(unsigned char)*szIt; |
|
|
|
xpos += TextMessageDrawChar( xpos, ypos, c, r, g, b ); |
|
} |
|
|
|
return xpos; |
|
} |
|
|
|
int CHud::DrawHudStringLen( char *szIt ) |
|
{ |
|
int l = 0; |
|
for( ; *szIt != 0 && *szIt != '\n'; szIt++ ) |
|
{ |
|
l += gHUD.m_scrinfo.charWidths[(unsigned char)*szIt]; |
|
} |
|
return l; |
|
} |
|
|
|
int CHud::DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b ) |
|
{ |
|
char szString[32]; |
|
sprintf( szString, "%d", iNumber ); |
|
return DrawHudStringReverse( xpos, ypos, iMinX, szString, r, g, b ); |
|
} |
|
|
|
// draws a string from right to left (right-aligned) |
|
int CHud::DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b ) |
|
{ |
|
// find the end of the string |
|
for( char *szIt = szString; *szIt != 0; szIt++ ) |
|
xpos -= gHUD.m_scrinfo.charWidths[(unsigned char)*szIt]; |
|
if( xpos < iMinX ) |
|
xpos = iMinX; |
|
DrawHudString( xpos, ypos, gHUD.m_scrinfo.iWidth, szString, r, g, b ); |
|
return xpos; |
|
} |
|
|
|
int CHud::DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b ) |
|
{ |
|
int iWidth = GetSpriteRect( m_HUD_number_0 ).right - GetSpriteRect( m_HUD_number_0 ).left; |
|
int k; |
|
|
|
if( iNumber > 0 ) |
|
{ |
|
// SPR_Draw 100's |
|
if( iNumber >= 100 ) |
|
{ |
|
k = iNumber / 100; |
|
SPR_Set( GetSprite( m_HUD_number_0 + k ), r, g, b ); |
|
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 + k ) ); |
|
x += iWidth; |
|
} |
|
else if( iFlags & ( DHN_3DIGITS ) ) |
|
{ |
|
//SPR_DrawAdditive( 0, x, y, &rc ); |
|
x += iWidth; |
|
} |
|
|
|
// SPR_Draw 10's |
|
if( iNumber >= 10 ) |
|
{ |
|
k = ( iNumber % 100 ) / 10; |
|
SPR_Set( GetSprite( m_HUD_number_0 + k ), r, g, b ); |
|
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 + k ) ); |
|
x += iWidth; |
|
} |
|
else if( iFlags & ( DHN_3DIGITS | DHN_2DIGITS ) ) |
|
{ |
|
//SPR_DrawAdditive( 0, x, y, &rc ); |
|
x += iWidth; |
|
} |
|
|
|
// SPR_Draw ones |
|
k = iNumber % 10; |
|
SPR_Set( GetSprite( m_HUD_number_0 + k ), r, g, b ); |
|
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 + k ) ); |
|
x += iWidth; |
|
} |
|
else if( iFlags & DHN_DRAWZERO ) |
|
{ |
|
SPR_Set( GetSprite( m_HUD_number_0 ), r, g, b ); |
|
|
|
// SPR_Draw 100's |
|
if( iFlags & ( DHN_3DIGITS ) ) |
|
{ |
|
//SPR_DrawAdditive( 0, x, y, &rc ); |
|
x += iWidth; |
|
} |
|
|
|
if( iFlags & ( DHN_3DIGITS | DHN_2DIGITS ) ) |
|
{ |
|
//SPR_DrawAdditive( 0, x, y, &rc ); |
|
x += iWidth; |
|
} |
|
|
|
// SPR_Draw ones |
|
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 ) ); |
|
x += iWidth; |
|
} |
|
|
|
return x; |
|
} |
|
|
|
int CHud::GetNumWidth( int iNumber, int iFlags ) |
|
{ |
|
if( iFlags & ( DHN_3DIGITS ) ) |
|
return 3; |
|
|
|
if( iFlags & ( DHN_2DIGITS ) ) |
|
return 2; |
|
|
|
if( iNumber <= 0 ) |
|
{ |
|
if( iFlags & ( DHN_DRAWZERO ) ) |
|
return 1; |
|
else |
|
return 0; |
|
} |
|
|
|
if( iNumber < 10 ) |
|
return 1; |
|
|
|
if( iNumber < 100 ) |
|
return 2; |
|
|
|
return 3; |
|
} |
|
|
|
void CHud::DrawDarkRectangle( int x, int y, int wide, int tall ) |
|
{ |
|
//gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture ); |
|
gEngfuncs.pfnFillRGBABlend( x, y, wide, tall, 0, 0, 0, 255 * 0.6 ); |
|
FillRGBA( x + 1, y, wide - 1, 1, 255, 140, 0, 255 ); |
|
FillRGBA( x, y, 1, tall - 1, 255, 140, 0, 255 ); |
|
FillRGBA( x + wide - 1, y + 1, 1, tall - 1, 255, 140, 0, 255 ); |
|
FillRGBA( x, y + tall - 1, wide - 1, 1, 255, 140, 0, 255 ); |
|
}
|
|
|