You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
33 lines
1003 B
33 lines
1003 B
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#ifndef PM_SHARED_H |
|
#define PM_SHARED_H |
|
|
|
#pragma once |
|
|
|
void PM_Init( struct playermove_s *ppmove ); |
|
void PM_Move( struct playermove_s *ppmove, int server ); |
|
char PM_FindTextureType( char *name ); |
|
|
|
// Spectator Movement modes (stored in pev->iuser1, so the physics code can get at them) |
|
#define OBS_NONE 0 |
|
#define OBS_CHASE_LOCKED 1 |
|
#define OBS_CHASE_FREE 2 |
|
#define OBS_ROAMING 3 |
|
#define OBS_IN_EYE 4 |
|
#define OBS_MAP_FREE 5 |
|
#define OBS_MAP_CHASE 6 |
|
#endif//PM_SHARED_H
|
|
|