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543 lines
12 KiB
543 lines
12 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "player.h" |
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#include "skill.h" |
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#include "effects.h" |
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#include "customentity.h" |
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#if !CLIENT_DLL |
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#include "grapple_tonguetip.h" |
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#endif |
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LINK_ENTITY_TO_CLASS( weapon_grapple, CBarnacleGrapple ) |
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enum bgrap_e { |
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BGRAPPLE_BREATHE = 0, |
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BGRAPPLE_LONGIDLE, |
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BGRAPPLE_SHORTIDLE, |
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BGRAPPLE_COUGH, |
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BGRAPPLE_DOWN, |
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BGRAPPLE_UP, |
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BGRAPPLE_FIRE, |
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BGRAPPLE_FIREWAITING, |
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BGRAPPLE_FIREREACHED, |
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BGRAPPLE_FIRETRAVEL, |
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BGRAPPLE_FIRERELEASE |
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}; |
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void CBarnacleGrapple::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/v_bgrap.mdl" ); |
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PRECACHE_MODEL( "models/w_bgrap.mdl" ); |
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PRECACHE_MODEL( "models/p_bgrap.mdl" ); |
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PRECACHE_SOUND( "weapons/bgrapple_release.wav" ); |
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PRECACHE_SOUND( "weapons/bgrapple_impact.wav" ); |
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PRECACHE_SOUND( "weapons/bgrapple_fire.wav" ); |
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PRECACHE_SOUND( "weapons/bgrapple_cough.wav" ); |
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PRECACHE_SOUND( "weapons/bgrapple_pull.wav" ); |
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PRECACHE_SOUND( "weapons/bgrapple_wait.wav" ); |
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PRECACHE_SOUND( "weapons/alienweap_draw.wav" ); |
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PRECACHE_SOUND( "barnacle/bcl_chew1.wav" ); |
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PRECACHE_SOUND( "barnacle/bcl_chew2.wav" ); |
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PRECACHE_SOUND( "barnacle/bcl_chew3.wav" ); |
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PRECACHE_MODEL( "sprites/tongue.spr" ); |
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UTIL_PrecacheOther( "grapple_tip" ); |
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} |
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void CBarnacleGrapple::Spawn( void ) |
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{ |
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Precache(); |
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m_iId = WEAPON_GRAPPLE; |
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SET_MODEL( ENT(pev), "models/w_bgrap.mdl" ); |
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m_pTip = NULL; |
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m_bGrappling = FALSE; |
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m_iClip = -1; |
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FallInit(); |
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} |
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int CBarnacleGrapple::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = NULL; |
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p->iMaxAmmo1 = -1; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 0; |
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p->iPosition = 3; |
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p->iId = m_iId = WEAPON_GRAPPLE; |
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p->iWeight = GRAPPLE_WEIGHT; |
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return 1; |
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} |
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int CBarnacleGrapple::AddToPlayer( CBasePlayer* pPlayer ) |
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{ |
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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BOOL CBarnacleGrapple::Deploy() |
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{ |
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int r = DefaultDeploy("models/v_bgrap.mdl", "models/p_bgrap.mdl", BGRAPPLE_UP, "gauss" ); |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.1; |
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return r; |
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} |
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void CBarnacleGrapple::Holster( int skiplocal /* = 0 */ ) |
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{ |
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m_pPlayer->m_flNextAttack = gpGlobals->time + 0.5; |
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if( m_fireState != OFF ) |
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EndAttack(); |
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SendWeaponAnim( BGRAPPLE_DOWN ); |
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} |
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void CBarnacleGrapple::WeaponIdle( void ) |
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{ |
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ResetEmptySound(); |
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if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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if( m_fireState != OFF ) |
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{ |
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EndAttack(); |
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return; |
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} |
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m_bMissed = FALSE; |
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const float flNextIdle = RANDOM_FLOAT( 0.0, 1.0 ); |
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int iAnim; |
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if( flNextIdle <= 0.5 ) |
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{ |
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iAnim = BGRAPPLE_LONGIDLE; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 10.0; |
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} |
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else if( flNextIdle > 0.95 ) |
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{ |
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_STATIC, "weapons/bgrapple_cough.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); |
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iAnim = BGRAPPLE_COUGH; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 4.6; |
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} |
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else |
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{ |
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iAnim = BGRAPPLE_BREATHE; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.566; |
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} |
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SendWeaponAnim( iAnim ); |
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} |
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void CBarnacleGrapple::PrimaryAttack( void ) |
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{ |
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if( m_bMissed ) |
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{ |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1; |
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return; |
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} |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle ); |
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#if !CLIENT_DLL |
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if( m_pTip ) |
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{ |
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if( m_pTip->IsStuck() ) |
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{ |
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CBaseEntity* pTarget = m_pTip->GetGrappleTarget(); |
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if( !pTarget ) |
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{ |
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EndAttack(); |
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return; |
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} |
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if( m_pTip->GetGrappleType() > GRAPPLE_SMALL ) |
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{ |
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m_pPlayer->pev->movetype = MOVETYPE_FLY; |
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m_pPlayer->pev->flags |= FL_IMMUNE_SLIME; |
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//Tells the physics code that the player is not on a ladder - Solokiller |
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} |
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if( m_bMomentaryStuck ) |
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{ |
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SendWeaponAnim( BGRAPPLE_FIRETRAVEL ); |
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_STATIC, "weapons/bgrapple_impact.wav", 0.98, ATTN_NORM, 0, 125 ); |
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if( pTarget->IsPlayer() ) |
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{ |
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EMIT_SOUND_DYN( ENT(pTarget->pev), CHAN_STATIC,"weapons/bgrapple_impact.wav", 0.98, ATTN_NORM, 0, 125 ); |
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} |
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m_bMomentaryStuck = FALSE; |
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} |
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switch( m_pTip->GetGrappleType() ) |
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{ |
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case GRAPPLE_NOT_A_TARGET: break; |
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case GRAPPLE_SMALL: |
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//pTarget->BarnacleVictimGrabbed( this ); |
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m_pTip->pev->origin = pTarget->Center(); |
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pTarget->pev->velocity = pTarget->pev->velocity + ( m_pPlayer->pev->origin - pTarget->pev->origin ); |
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if( pTarget->pev->velocity.Length() > 450.0 ) |
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{ |
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pTarget->pev->velocity = pTarget->pev->velocity.Normalize() * 450.0; |
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} |
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break; |
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case GRAPPLE_MEDIUM: |
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case GRAPPLE_LARGE: |
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case GRAPPLE_FIXED: |
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//pTarget->BarnacleVictimGrabbed( this ); |
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if( m_pTip->GetGrappleType() != GRAPPLE_FIXED ) |
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UTIL_SetOrigin( m_pTip->pev, pTarget->Center() ); |
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m_pPlayer->pev->velocity = |
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m_pPlayer->pev->velocity + ( m_pTip->pev->origin - m_pPlayer->pev->origin ); |
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if( m_pPlayer->pev->velocity.Length() > 450.0 ) |
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{ |
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m_pPlayer->pev->velocity = m_pPlayer->pev->velocity.Normalize() * 450.0; |
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Vector vecPitch = UTIL_VecToAngles( m_pPlayer->pev->velocity ); |
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if( (vecPitch.x > 55.0 && vecPitch.x < 205.0) || vecPitch.x < -55.0 ) |
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{ |
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m_bGrappling = FALSE; |
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m_pPlayer->SetAnimation( PLAYER_IDLE ); |
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} |
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else |
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{ |
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if (!m_bGrappling) |
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/bgrapple_pull.wav", 0.98, ATTN_NORM, 0, 125 ); |
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m_bGrappling = TRUE; |
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m_pPlayer->m_afPhysicsFlags |= PFLAG_LATCHING; |
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} |
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} |
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else |
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{ |
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m_bGrappling = FALSE; |
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m_pPlayer->SetAnimation( PLAYER_IDLE ); |
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} |
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break; |
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} |
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} |
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if( m_pTip->HasMissed() ) |
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{ |
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/bgrapple_release.wav", 0.98, ATTN_NORM, 0, 125 ); |
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EndAttack(); |
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return; |
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} |
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} |
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#endif |
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if( m_fireState != OFF ) |
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{ |
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m_pPlayer->m_iWeaponVolume = 450; |
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if( m_flShootTime != 0.0 && gpGlobals->time > m_flShootTime ) |
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{ |
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SendWeaponAnim( BGRAPPLE_FIREWAITING ); |
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Vector vecPunchAngle = m_pPlayer->pev->punchangle; |
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vecPunchAngle.x += 2.0; |
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m_pPlayer->pev->punchangle = vecPunchAngle; |
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Fire( m_pPlayer->GetGunPosition(), gpGlobals->v_forward ); |
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/bgrapple_pull.wav", 0.98, ATTN_NORM, 0, 125 ); |
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m_flShootTime = 0; |
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} |
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} |
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else |
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{ |
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m_bMomentaryStuck = TRUE; |
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SendWeaponAnim( BGRAPPLE_FIRE ); |
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m_pPlayer->m_iWeaponVolume = 450; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1; |
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#if !CLIENT_DLL |
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if( g_pGameRules->IsMultiplayer() ) |
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{ |
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m_flShootTime = gpGlobals->time; |
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} |
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else |
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{ |
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m_flShootTime = gpGlobals->time + 0.35; |
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} |
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#endif |
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/bgrapple_fire.wav", 0.98, ATTN_NORM, 0, 125 ); |
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m_fireState = CHARGE; |
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} |
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if( !m_pTip ) |
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{ |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1; |
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return; |
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} |
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#if !CLIENT_DLL |
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if( m_pTip->GetGrappleType() != GRAPPLE_FIXED && m_pTip->IsStuck() ) |
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{ |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle ); |
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Vector vecSrc = m_pPlayer->GetGunPosition(); |
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Vector vecEnd = vecSrc + gpGlobals->v_forward * 16.0; |
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TraceResult tr; |
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr ); |
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if( tr.flFraction >= 1.0 ) |
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{ |
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, m_pPlayer->edict(), &tr ); |
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if( tr.flFraction < 1.0 ) |
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{ |
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CBaseEntity* pHit = Instance( tr.pHit ); |
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/* |
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if( !pHit ) |
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pHit = CWorld::GetInstance(); |
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if( !pHit ) |
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{ |
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FindHullIntersection( vecSrc, tr, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX, m_pPlayer ); |
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} |
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*/ |
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} |
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} |
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if( tr.flFraction < 1.0 ) |
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{ |
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CBaseEntity* pHit = Instance( tr.pHit ); |
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/* |
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if( !pHit ) |
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pHit = CWorld::GetInstance(); |
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*/ |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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if( pHit ) |
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{ |
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if( m_pTip ) |
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{ |
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bool bValidTarget = FALSE; |
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#if !CLIENT_DLL |
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if( pHit->IsPlayer() ) |
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{ |
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m_pTip->SetGrappleTarget( pHit ); |
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bValidTarget = TRUE; |
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} |
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else if( m_pTip->CheckTarget( pHit ) != GRAPPLE_NOT_A_TARGET ) |
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{ |
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bValidTarget = TRUE; |
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} |
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#endif |
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if( bValidTarget ) |
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{ |
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if( m_flDamageTime + 0.5 < gpGlobals->time ) |
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{ |
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#if !CLIENT_DLL |
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ClearMultiDamage(); |
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float flDamage = gSkillData.plrDmgGrapple; |
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if( g_pGameRules->IsMultiplayer() ) |
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{ |
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flDamage *= 2; |
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} |
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pHit->TraceAttack( m_pPlayer->pev, flDamage, gpGlobals->v_forward, &tr, DMG_CLUB ); |
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ApplyMultiDamage( m_pPlayer->pev, m_pPlayer->pev ); |
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#endif |
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m_flDamageTime = gpGlobals->time; |
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const char* pszSample; |
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switch( RANDOM_LONG( 0, 2 ) ) |
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{ |
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default: |
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case 0: pszSample = "barnacle/bcl_chew1.wav"; break; |
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case 1: pszSample = "barnacle/bcl_chew2.wav"; break; |
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case 2: pszSample = "barnacle/bcl_chew3.wav"; break; |
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} |
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EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_VOICE, pszSample, VOL_NORM, ATTN_NORM, 0, 125 ); |
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} |
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} |
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} |
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} |
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} |
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} |
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#endif |
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//TODO: CTF support - Solokiller |
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/* |
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if( g_pGameRules->IsMultiplayer() && g_pGameRules->IsCTF() ) |
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{ |
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m_flNextPrimaryAttack = gpGlobals->time; |
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} |
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else |
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*/ |
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{ |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.01; |
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} |
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} |
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void CBarnacleGrapple::Fire( Vector vecOrigin, Vector vecDir ) |
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{ |
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#if !CLIENT_DLL |
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Vector vecSrc = vecOrigin; |
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Vector vecEnd = vecSrc + vecDir * 2048.0; |
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TraceResult tr; |
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr ); |
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if( !tr.fAllSolid ) |
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{ |
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CBaseEntity* pHit = Instance( tr.pHit ); |
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/* |
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if( !pHit ) |
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pHit = CWorld::GetInstance(); |
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*/ |
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if( pHit ) |
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{ |
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UpdateEffect(); |
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m_flDamageTime = gpGlobals->time; |
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} |
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} |
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#endif |
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} |
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void CBarnacleGrapple::EndAttack( void ) |
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{ |
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m_fireState = OFF; |
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SendWeaponAnim( BGRAPPLE_FIRERELEASE ); |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/bgrapple_release.wav", 1, ATTN_NORM); |
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/bgrapple_pull.wav", 0.0, ATTN_NONE, SND_STOP, 100 ); |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.9; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.01; |
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DestroyEffect(); |
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if( m_bGrappling && m_pPlayer->IsAlive() ) |
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{ |
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m_pPlayer->SetAnimation( PLAYER_IDLE ); |
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} |
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m_pPlayer->pev->movetype = MOVETYPE_WALK; |
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m_pPlayer->pev->flags &= ~(FL_IMMUNE_SLIME); |
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m_pPlayer->m_afPhysicsFlags &= ~PFLAG_LATCHING; |
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} |
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void CBarnacleGrapple::CreateEffect( void ) |
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{ |
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#if !CLIENT_DLL |
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DestroyEffect(); |
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m_pTip = GetClassPtr((CBarnacleGrappleTip *)NULL); |
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m_pTip->Spawn(); |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle ); |
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Vector vecOrigin = |
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m_pPlayer->GetGunPosition() + |
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gpGlobals->v_forward * 16.0 + |
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gpGlobals->v_right * 8.0 + |
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gpGlobals->v_up * -8.0; |
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Vector vecAngles = m_pPlayer->pev->v_angle; |
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vecAngles.x = -vecAngles.x; |
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m_pTip->SetPosition( vecOrigin, vecAngles, m_pPlayer ); |
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if( !m_pBeam ) |
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{ |
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m_pBeam = CBeam::BeamCreate( "sprites/tongue.spr", 16 ); |
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m_pBeam->EntsInit( m_pTip->entindex(), m_pPlayer->entindex() ); |
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m_pBeam->SetFlags( BEAM_FSOLID ); |
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m_pBeam->SetBrightness( 100.0 ); |
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m_pBeam->SetEndAttachment( 1 ); |
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m_pBeam->pev->spawnflags |= SF_BEAM_TEMPORARY; |
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} |
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#endif |
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} |
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void CBarnacleGrapple::UpdateEffect( void ) |
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{ |
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#if !CLIENT_DLL |
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if( !m_pBeam || !m_pTip ) |
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CreateEffect(); |
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#endif |
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} |
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void CBarnacleGrapple::DestroyEffect( void ) |
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{ |
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if( m_pBeam ) |
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{ |
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UTIL_Remove( m_pBeam ); |
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m_pBeam = NULL; |
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} |
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#if !CLIENT_DLL |
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if( m_pTip ) |
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{ |
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m_pTip->Killed( NULL, GIB_NEVER ); |
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m_pTip = NULL; |
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} |
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#endif |
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}
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