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1263 lines
32 KiB
1263 lines
32 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD ) |
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//========================================================= |
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// monster template |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "decals.h" |
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#include "weapons.h" |
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#include "game.h" |
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//LRC brought in from animation.h |
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#define ACTIVITY_NOT_AVAILABLE -1 |
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#define SF_INFOBM_RUN 0x0001 |
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#define SF_INFOBM_WAIT 0x0002 |
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// AI Nodes for Big Momma |
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class CInfoBM : public CPointEntity |
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{ |
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public: |
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void Spawn( void ); |
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void KeyValue( KeyValueData* pkvd ); |
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// name in pev->targetname |
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// next in pev->target |
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// radius in pev->scale |
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// health in pev->health |
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// Reach target in pev->message |
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// Reach delay in pev->speed |
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// Reach sequence in pev->netname |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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string_t m_preSequence; |
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}; |
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LINK_ENTITY_TO_CLASS( info_bigmomma, CInfoBM ) |
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TYPEDESCRIPTION CInfoBM::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CInfoBM, m_preSequence, FIELD_STRING ), |
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}; |
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IMPLEMENT_SAVERESTORE( CInfoBM, CPointEntity ) |
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void CInfoBM::Spawn( void ) |
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{ |
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} |
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void CInfoBM::KeyValue( KeyValueData* pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "radius" ) ) |
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{ |
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pev->scale = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "reachdelay" ) ) |
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{ |
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pev->speed = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "reachtarget" ) ) |
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{ |
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pev->message = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "reachsequence" ) ) |
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{ |
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pev->netname = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "presequence" ) ) |
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{ |
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m_preSequence = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CPointEntity::KeyValue( pkvd ); |
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} |
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//========================================================= |
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// Mortar shot entity |
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//========================================================= |
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class CBMortar : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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static CBMortar *Shoot( edict_t *pOwner, Vector vecStart, Vector vecVelocity ); |
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void Touch( CBaseEntity *pOther ); |
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void EXPORT Animate( void ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_maxFrame; |
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}; |
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LINK_ENTITY_TO_CLASS( bmortar, CBMortar ) |
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TYPEDESCRIPTION CBMortar::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBMortar, m_maxFrame, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBMortar, CBaseEntity ) |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define BIG_AE_STEP1 1 // Footstep left |
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#define BIG_AE_STEP2 2 // Footstep right |
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#define BIG_AE_STEP3 3 // Footstep back left |
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#define BIG_AE_STEP4 4 // Footstep back right |
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#define BIG_AE_SACK 5 // Sack slosh |
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#define BIG_AE_DEATHSOUND 6 // Death sound |
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#define BIG_AE_MELEE_ATTACKBR 8 // Leg attack |
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#define BIG_AE_MELEE_ATTACKBL 9 // Leg attack |
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#define BIG_AE_MELEE_ATTACK1 10 // Leg attack |
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#define BIG_AE_MORTAR_ATTACK1 11 // Launch a mortar |
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#define BIG_AE_LAY_CRAB 12 // Lay a headcrab |
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#define BIG_AE_JUMP_FORWARD 13 // Jump up and forward |
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#define BIG_AE_SCREAM 14 // alert sound |
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#define BIG_AE_PAIN_SOUND 15 // pain sound |
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#define BIG_AE_ATTACK_SOUND 16 // attack sound |
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#define BIG_AE_BIRTH_SOUND 17 // birth sound |
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#define BIG_AE_EARLY_TARGET 50 // Fire target early |
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// User defined conditions |
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#define bits_COND_NODE_SEQUENCE ( bits_COND_SPECIAL1 ) // pev->netname contains the name of a sequence to play |
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// Attack distance constants |
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#define BIG_ATTACKDIST 170.0f |
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#define BIG_MORTARDIST 800.0f |
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#define BIG_MAXCHILDREN 20 // Max # of live headcrab children |
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#define bits_MEMORY_CHILDPAIR ( bits_MEMORY_CUSTOM1 ) |
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#define bits_MEMORY_ADVANCE_NODE ( bits_MEMORY_CUSTOM2 ) |
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#define bits_MEMORY_COMPLETED_NODE ( bits_MEMORY_CUSTOM3 ) |
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#define bits_MEMORY_FIRED_NODE ( bits_MEMORY_CUSTOM4 ) |
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int gSpitSprite, gSpitDebrisSprite; |
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Vector VecCheckSplatToss( entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float maxHeight ); |
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void MortarSpray( const Vector &position, const Vector &direction, int spriteModel, int count ); |
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// UNDONE: |
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// |
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#define BIG_CHILDCLASS "monster_babycrab" |
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class CBigMomma : public CBaseMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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void Activate( void ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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void RunTask( Task_t *pTask ); |
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void StartTask( Task_t *pTask ); |
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Schedule_t *GetSchedule( void ); |
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Schedule_t *GetScheduleOfType( int Type ); |
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); |
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void SetActivity ( Activity NewActivity ); |
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void NodeStart( int iszNextNode ); |
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void NodeReach( void ); |
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BOOL ShouldGoToNode( void ); |
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void SetYawSpeed( void ); |
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int Classify( void ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void LayHeadcrab( void ); |
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int GetNodeSequence( void ) |
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{ |
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CBaseEntity *pTarget = m_hTargetEnt; |
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if( pTarget ) |
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{ |
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return pTarget->pev->netname; // netname holds node sequence |
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} |
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return 0; |
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} |
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int GetNodePresequence( void ) |
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{ |
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CInfoBM *pTarget = (CInfoBM *)(CBaseEntity *)m_hTargetEnt; |
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if( pTarget ) |
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{ |
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return pTarget->m_preSequence; |
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} |
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return 0; |
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} |
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float GetNodeDelay( void ) |
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{ |
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CBaseEntity *pTarget = m_hTargetEnt; |
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if( pTarget ) |
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{ |
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return pTarget->pev->speed; // Speed holds node delay |
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} |
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return 0; |
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} |
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float GetNodeRange( void ) |
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{ |
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CBaseEntity *pTarget = m_hTargetEnt; |
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if( pTarget ) |
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{ |
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return pTarget->pev->scale; // Scale holds node delay |
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} |
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return 1e6; |
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} |
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float GetNodeYaw( void ) |
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{ |
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CBaseEntity *pTarget = m_hTargetEnt; |
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if( pTarget ) |
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{ |
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if( pTarget->pev->angles.y != 0 ) |
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return pTarget->pev->angles.y; |
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} |
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return pev->angles.y; |
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} |
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// Restart the crab count on each new level |
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void OverrideReset( void ) |
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{ |
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m_crabCount = 0; |
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} |
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void DeathNotice( entvars_t *pevChild ); |
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BOOL CanLayCrab( void ) |
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{ |
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if( m_crabTime < gpGlobals->time && m_crabCount < BIG_MAXCHILDREN ) |
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{ |
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// Don't spawn crabs inside each other |
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Vector mins = pev->origin - Vector( 32.0f, 32.0f, 0.0f ); |
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Vector maxs = pev->origin + Vector( 32.0f, 32.0f, 0.0f ); |
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CBaseEntity *pList[2]; |
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int count = UTIL_EntitiesInBox( pList, 2, mins, maxs, FL_MONSTER ); |
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for( int i = 0; i < count; i++ ) |
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{ |
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if( pList[i] != this ) // Don't hurt yourself! |
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return FALSE; |
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} |
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return TRUE; |
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} |
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return FALSE; |
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} |
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void LaunchMortar( void ); |
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void SetObjectCollisionBox( void ) |
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{ |
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pev->absmin = pev->origin + Vector( -95.0f, -95.0f, 0.0f ); |
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pev->absmax = pev->origin + Vector( 95.0f, 95.0f, 190.0f ); |
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} |
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BOOL CheckMeleeAttack1( float flDot, float flDist ); // Slash |
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BOOL CheckMeleeAttack2( float flDot, float flDist ); // Lay a crab |
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BOOL CheckRangeAttack1( float flDot, float flDist ); // Mortar launch |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static const char *pChildDieSounds[]; |
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static const char *pSackSounds[]; |
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static const char *pDeathSounds[]; |
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static const char *pAttackSounds[]; |
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static const char *pAttackHitSounds[]; |
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static const char *pBirthSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pFootSounds[]; |
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CUSTOM_SCHEDULES |
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private: |
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float m_nodeTime; |
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float m_crabTime; |
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float m_mortarTime; |
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float m_painSoundTime; |
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int m_crabCount; |
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}; |
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LINK_ENTITY_TO_CLASS( monster_bigmomma, CBigMomma ) |
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TYPEDESCRIPTION CBigMomma::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBigMomma, m_nodeTime, FIELD_TIME ), |
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DEFINE_FIELD( CBigMomma, m_crabTime, FIELD_TIME ), |
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DEFINE_FIELD( CBigMomma, m_mortarTime, FIELD_TIME ), |
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DEFINE_FIELD( CBigMomma, m_painSoundTime, FIELD_TIME ), |
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DEFINE_FIELD( CBigMomma, m_crabCount, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBigMomma, CBaseMonster ) |
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const char *CBigMomma::pChildDieSounds[] = |
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{ |
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"gonarch/gon_childdie1.wav", |
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"gonarch/gon_childdie2.wav", |
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"gonarch/gon_childdie3.wav", |
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}; |
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const char *CBigMomma::pSackSounds[] = |
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{ |
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"gonarch/gon_sack1.wav", |
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"gonarch/gon_sack2.wav", |
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"gonarch/gon_sack3.wav", |
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}; |
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const char *CBigMomma::pDeathSounds[] = |
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{ |
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"gonarch/gon_die1.wav", |
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}; |
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const char *CBigMomma::pAttackSounds[] = |
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{ |
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"gonarch/gon_attack1.wav", |
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"gonarch/gon_attack2.wav", |
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"gonarch/gon_attack3.wav", |
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}; |
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const char *CBigMomma::pAttackHitSounds[] = |
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{ |
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"zombie/claw_strike1.wav", |
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"zombie/claw_strike2.wav", |
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"zombie/claw_strike3.wav", |
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}; |
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const char *CBigMomma::pBirthSounds[] = |
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{ |
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"gonarch/gon_birth1.wav", |
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"gonarch/gon_birth2.wav", |
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"gonarch/gon_birth3.wav", |
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}; |
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const char *CBigMomma::pAlertSounds[] = |
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{ |
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"gonarch/gon_alert1.wav", |
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"gonarch/gon_alert2.wav", |
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"gonarch/gon_alert3.wav", |
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}; |
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const char *CBigMomma::pPainSounds[] = |
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{ |
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"gonarch/gon_pain2.wav", |
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"gonarch/gon_pain4.wav", |
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"gonarch/gon_pain5.wav", |
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}; |
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const char *CBigMomma::pFootSounds[] = |
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{ |
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"gonarch/gon_step1.wav", |
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"gonarch/gon_step2.wav", |
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"gonarch/gon_step3.wav", |
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}; |
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void CBigMomma::KeyValue( KeyValueData *pkvd ) |
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{ |
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#if 0 |
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if( FStrEq( pkvd->szKeyName, "volume" ) ) |
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{ |
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m_volume = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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#endif |
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CBaseMonster::KeyValue( pkvd ); |
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} |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CBigMomma::Classify( void ) |
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{ |
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return m_iClass?m_iClass:CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// SetYawSpeed - allows each sequence to have a different |
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// turn rate associated with it. |
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//========================================================= |
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void CBigMomma::SetYawSpeed( void ) |
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{ |
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int ys; |
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switch( m_Activity ) |
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{ |
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case ACT_IDLE: |
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ys = 100; |
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break; |
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default: |
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ys = 90; |
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break; |
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} |
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pev->yaw_speed = ys; |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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// |
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// Returns number of events handled, 0 if none. |
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//========================================================= |
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void CBigMomma::HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case BIG_AE_MELEE_ATTACKBR: |
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case BIG_AE_MELEE_ATTACKBL: |
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case BIG_AE_MELEE_ATTACK1: |
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{ |
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Vector forward, right; |
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UTIL_MakeVectorsPrivate( pev->angles, forward, right, NULL ); |
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Vector center = pev->origin + forward * 128.0f; |
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Vector mins = center - Vector( 64.0f, 64.0f, 0.0f ); |
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Vector maxs = center + Vector( 64.0f, 64.0f, 64.0f ); |
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CBaseEntity *pList[8]; |
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int count = UTIL_EntitiesInBox( pList, 8, mins, maxs, FL_MONSTER | FL_CLIENT ); |
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CBaseEntity *pHurt = NULL; |
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for( int i = 0; i < count && !pHurt; i++ ) |
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{ |
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if( pList[i] != this ) |
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{ |
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if( pList[i]->pev->owner != edict() ) |
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pHurt = pList[i]; |
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} |
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} |
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if( pHurt ) |
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{ |
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pHurt->TakeDamage( pev, pev, gSkillData.bigmommaDmgSlash, DMG_CRUSH | DMG_SLASH ); |
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pHurt->pev->punchangle.x = 15.0f; |
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switch( pEvent->event ) |
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{ |
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case BIG_AE_MELEE_ATTACKBR: |
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pHurt->pev->velocity = pHurt->pev->velocity + ( forward * 150.0f ) + Vector( 0.0f, 0.0f, 250.0f ) - ( right * 200.0f ); |
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break; |
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case BIG_AE_MELEE_ATTACKBL: |
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pHurt->pev->velocity = pHurt->pev->velocity + ( forward * 150.0f ) + Vector( 0.0f, 0.0f, 250.0f ) + ( right * 200.0f ); |
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break; |
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case BIG_AE_MELEE_ATTACK1: |
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pHurt->pev->velocity = pHurt->pev->velocity + ( forward * 220.0f ) + Vector( 0.0f, 0.0f, 200.0f ); |
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break; |
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} |
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pHurt->pev->flags &= ~FL_ONGROUND; |
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EMIT_SOUND_DYN( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pAttackHitSounds ), 1.0f, ATTN_NORM, 0, 100 + RANDOM_LONG( -5, 5 ) ); |
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} |
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} |
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break; |
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case BIG_AE_SCREAM: |
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EMIT_SOUND_ARRAY_DYN( CHAN_VOICE, pAlertSounds ); |
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break; |
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case BIG_AE_PAIN_SOUND: |
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EMIT_SOUND_ARRAY_DYN( CHAN_VOICE, pPainSounds ); |
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break; |
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case BIG_AE_ATTACK_SOUND: |
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EMIT_SOUND_ARRAY_DYN( CHAN_WEAPON, pAttackSounds ); |
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break; |
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case BIG_AE_BIRTH_SOUND: |
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EMIT_SOUND_ARRAY_DYN( CHAN_BODY, pBirthSounds ); |
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break; |
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case BIG_AE_SACK: |
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if( RANDOM_LONG( 0, 100 ) < 30 ) |
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EMIT_SOUND_ARRAY_DYN( CHAN_BODY, pSackSounds ); |
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break; |
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case BIG_AE_DEATHSOUND: |
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EMIT_SOUND_ARRAY_DYN( CHAN_VOICE, pDeathSounds ); |
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break; |
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case BIG_AE_STEP1: // Footstep left |
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case BIG_AE_STEP3: // Footstep back left |
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EMIT_SOUND_ARRAY_DYN( CHAN_ITEM, pFootSounds ); |
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break; |
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case BIG_AE_STEP4: // Footstep back right |
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case BIG_AE_STEP2: // Footstep right |
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EMIT_SOUND_ARRAY_DYN( CHAN_BODY, pFootSounds ); |
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break; |
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case BIG_AE_MORTAR_ATTACK1: |
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LaunchMortar(); |
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break; |
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case BIG_AE_LAY_CRAB: |
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LayHeadcrab(); |
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break; |
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case BIG_AE_JUMP_FORWARD: |
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ClearBits( pev->flags, FL_ONGROUND ); |
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|
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UTIL_SetOrigin( this, pev->origin + Vector( 0.0f, 0.0f, 1.0f ) );// take her off ground so engine doesn't instantly reset onground |
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UTIL_MakeVectors( pev->angles ); |
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|
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pev->velocity = (gpGlobals->v_forward * 200.0f) + gpGlobals->v_up * 500.0f; |
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break; |
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case BIG_AE_EARLY_TARGET: |
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{ |
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CBaseEntity *pTarget = m_hTargetEnt; |
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if( pTarget && pTarget->pev->message ) |
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FireTargets( STRING( pTarget->pev->message ), this, this, USE_TOGGLE, 0 ); |
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Remember( bits_MEMORY_FIRED_NODE ); |
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} |
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break; |
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default: |
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CBaseMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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} |
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|
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void CBigMomma::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) |
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{ |
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if( ptr->iHitgroup != 1 ) |
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{ |
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// didn't hit the sack? |
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if( pev->dmgtime != gpGlobals->time || ( RANDOM_LONG( 0, 10 ) < 1 ) ) |
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{ |
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UTIL_Ricochet( ptr->vecEndPos, RANDOM_FLOAT( 1.0f, 2.0f ) ); |
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pev->dmgtime = gpGlobals->time; |
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} |
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|
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flDamage = 0.1f;// don't hurt the monster much, but allow bits_COND_LIGHT_DAMAGE to be generated |
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} |
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else if( gpGlobals->time > m_painSoundTime ) |
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{ |
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m_painSoundTime = gpGlobals->time + RANDOM_LONG( 1, 3 ); |
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EMIT_SOUND_ARRAY_DYN( CHAN_VOICE, pPainSounds ); |
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} |
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|
|
CBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType ); |
|
} |
|
|
|
int CBigMomma::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
// Don't take any acid damage -- BigMomma's mortar is acid |
|
if( bitsDamageType & DMG_ACID ) |
|
flDamage = 0.0f; |
|
|
|
if( !HasMemory( bits_MEMORY_PATH_FINISHED ) ) |
|
{ |
|
if( pev->health <= flDamage ) |
|
{ |
|
pev->health = flDamage + 1; |
|
Remember( bits_MEMORY_ADVANCE_NODE | bits_MEMORY_COMPLETED_NODE ); |
|
ALERT( at_aiconsole, "BM: Finished node health!!!\n" ); |
|
} |
|
} |
|
|
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
|
} |
|
|
|
void CBigMomma::LayHeadcrab( void ) |
|
{ |
|
CBaseEntity *pChild = CBaseEntity::Create( BIG_CHILDCLASS, pev->origin, pev->angles, edict() ); |
|
|
|
pChild->pev->spawnflags |= SF_MONSTER_FALL_TO_GROUND; |
|
|
|
// Is this the second crab in a pair? |
|
if( HasMemory( bits_MEMORY_CHILDPAIR ) ) |
|
{ |
|
m_crabTime = gpGlobals->time + RANDOM_FLOAT( 5.0f, 10.0f ); |
|
Forget( bits_MEMORY_CHILDPAIR ); |
|
} |
|
else |
|
{ |
|
m_crabTime = gpGlobals->time + RANDOM_FLOAT( 0.5f, 2.5f ); |
|
Remember( bits_MEMORY_CHILDPAIR ); |
|
} |
|
|
|
TraceResult tr; |
|
UTIL_TraceLine( pev->origin, pev->origin - Vector( 0.0f, 0.0f, 100.0f ), ignore_monsters, edict(), &tr ); |
|
UTIL_DecalTrace( &tr, DECAL_MOMMABIRTH ); |
|
|
|
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBirthSounds ), 1.0f, ATTN_NORM, 0, 100 + RANDOM_LONG( -5, 5 ) ); |
|
m_crabCount++; |
|
} |
|
|
|
void CBigMomma::DeathNotice( entvars_t *pevChild ) |
|
{ |
|
if( m_crabCount > 0 ) // Some babies may cross a transition, but we reset the count then |
|
m_crabCount--; |
|
if( IsAlive() ) |
|
{ |
|
// Make the "my baby's dead" noise! |
|
EMIT_SOUND_ARRAY_DYN( CHAN_WEAPON, pChildDieSounds ); |
|
} |
|
} |
|
|
|
void CBigMomma::LaunchMortar( void ) |
|
{ |
|
m_mortarTime = gpGlobals->time + RANDOM_FLOAT( 2.0f, 15.0f ); |
|
|
|
Vector startPos = pev->origin; |
|
startPos.z += 180; |
|
Vector vecLaunch = g_vecZero; |
|
|
|
if (m_pCine) // is a scripted_action making me shoot? |
|
{ |
|
if (m_hTargetEnt != 0) // don't check m_fTurnType- bigmomma can fire in any direction. |
|
{ |
|
vecLaunch = VecCheckSplatToss( pev, startPos, m_hTargetEnt->pev->origin, RANDOM_FLOAT( 150, 500 ) ); |
|
} |
|
if (vecLaunch == g_vecZero) |
|
{ |
|
vecLaunch = pev->movedir; |
|
} |
|
} |
|
else |
|
{ |
|
vecLaunch = pev->movedir; |
|
} |
|
|
|
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pSackSounds ), 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG( -5, 5 ) ); |
|
CBMortar *pBomb = CBMortar::Shoot( edict(), startPos, vecLaunch ); |
|
pBomb->pev->gravity = 1.0f; |
|
MortarSpray( startPos, Vector( 0.0f, 0.0f, 1.0f ), gSpitSprite, 24 ); |
|
} |
|
|
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CBigMomma::Spawn() |
|
{ |
|
Precache(); |
|
|
|
if( pev->model ) |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); //LRC |
|
else |
|
SET_MODEL( ENT( pev ), "models/big_mom.mdl" ); |
|
UTIL_SetSize( pev, Vector( -32.0f, -32.0f, 0.0f ), Vector( 32.0f, 32.0f, 64.0f ) ); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_STEP; |
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
if (pev->health == 0) |
|
pev->health = 150.0f * gSkillData.bigmommaHealthFactor; |
|
pev->view_ofs = Vector( 0.0f, 0.0f, 128.0f );// position of the eyes relative to monster's origin. |
|
m_flFieldOfView = 0.3f;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
|
|
MonsterInit(); |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CBigMomma::Precache() |
|
{ |
|
if (pev->model) |
|
PRECACHE_MODEL(STRING(pev->model)); //LRC |
|
else |
|
PRECACHE_MODEL( "models/big_mom.mdl" ); |
|
|
|
PRECACHE_SOUND_ARRAY( pChildDieSounds ); |
|
PRECACHE_SOUND_ARRAY( pSackSounds ); |
|
PRECACHE_SOUND_ARRAY( pDeathSounds ); |
|
PRECACHE_SOUND_ARRAY( pAttackSounds ); |
|
PRECACHE_SOUND_ARRAY( pAttackHitSounds ); |
|
PRECACHE_SOUND_ARRAY( pBirthSounds ); |
|
PRECACHE_SOUND_ARRAY( pAlertSounds ); |
|
PRECACHE_SOUND_ARRAY( pPainSounds ); |
|
PRECACHE_SOUND_ARRAY( pFootSounds ); |
|
|
|
UTIL_PrecacheOther( BIG_CHILDCLASS ); |
|
|
|
// TEMP: Squid |
|
PRECACHE_MODEL( "sprites/mommaspit.spr" );// spit projectile. |
|
gSpitSprite = PRECACHE_MODEL( "sprites/mommaspout.spr" );// client side spittle. |
|
gSpitDebrisSprite = PRECACHE_MODEL( "sprites/mommablob.spr" ); |
|
|
|
PRECACHE_SOUND( "bullchicken/bc_acid1.wav" ); |
|
PRECACHE_SOUND( "bullchicken/bc_spithit1.wav" ); |
|
PRECACHE_SOUND( "bullchicken/bc_spithit2.wav" ); |
|
} |
|
|
|
void CBigMomma::Activate( void ) |
|
{ |
|
if( m_hTargetEnt == 0 ) |
|
Remember( bits_MEMORY_ADVANCE_NODE ); // Start 'er up |
|
|
|
CBaseMonster::Activate(); |
|
} |
|
|
|
void CBigMomma::NodeStart( int iszNextNode ) |
|
{ |
|
pev->netname = iszNextNode; |
|
|
|
CBaseEntity *pTarget = NULL; |
|
|
|
if( pev->netname ) |
|
{ |
|
edict_t *pentTarget = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->netname ) ); |
|
|
|
if( !FNullEnt( pentTarget ) ) |
|
pTarget = Instance( pentTarget ); |
|
} |
|
|
|
if( !pTarget ) |
|
{ |
|
ALERT( at_aiconsole, "BM: Finished the path!!\n" ); |
|
Remember( bits_MEMORY_PATH_FINISHED ); |
|
return; |
|
} |
|
Remember( bits_MEMORY_ON_PATH ); |
|
m_hTargetEnt = pTarget; |
|
} |
|
|
|
void CBigMomma::NodeReach( void ) |
|
{ |
|
CBaseEntity *pTarget = m_hTargetEnt; |
|
|
|
Forget( bits_MEMORY_ADVANCE_NODE ); |
|
|
|
if( !pTarget ) |
|
return; |
|
|
|
if( pTarget->pev->health ) |
|
pev->max_health = pev->health = pTarget->pev->health * gSkillData.bigmommaHealthFactor; |
|
|
|
if( !HasMemory( bits_MEMORY_FIRED_NODE ) ) |
|
{ |
|
if( pTarget->pev->message ) |
|
FireTargets( STRING( pTarget->pev->message ), this, this, USE_TOGGLE, 0 ); |
|
} |
|
Forget( bits_MEMORY_FIRED_NODE ); |
|
|
|
pev->netname = pTarget->pev->target; |
|
if( pTarget->pev->health == 0 ) |
|
Remember( bits_MEMORY_ADVANCE_NODE ); // Move on if no health at this node |
|
} |
|
|
|
// Slash |
|
BOOL CBigMomma::CheckMeleeAttack1( float flDot, float flDist ) |
|
{ |
|
if( flDot >= 0.7f ) |
|
{ |
|
if( flDist <= BIG_ATTACKDIST ) |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
|
|
// Lay a crab |
|
BOOL CBigMomma::CheckMeleeAttack2( float flDot, float flDist ) |
|
{ |
|
return CanLayCrab(); |
|
} |
|
|
|
// Mortar launch |
|
BOOL CBigMomma::CheckRangeAttack1( float flDot, float flDist ) |
|
{ |
|
if( flDist <= BIG_MORTARDIST && m_mortarTime < gpGlobals->time ) |
|
{ |
|
CBaseEntity *pEnemy = m_hEnemy; |
|
|
|
if( pEnemy ) |
|
{ |
|
Vector startPos = pev->origin; |
|
startPos.z += 180.0f; |
|
pev->movedir = VecCheckSplatToss( pev, startPos, pEnemy->BodyTarget( pev->origin ), RANDOM_FLOAT( 150.0f, 500.0f ) ); |
|
if( pev->movedir != g_vecZero ) |
|
return TRUE; |
|
} |
|
} |
|
return FALSE; |
|
} |
|
|
|
//========================================================= |
|
// AI Schedules Specific to this monster |
|
//========================================================= |
|
enum |
|
{ |
|
SCHED_BIG_NODE = LAST_COMMON_SCHEDULE + 1, |
|
SCHED_NODE_FAIL |
|
}; |
|
|
|
enum |
|
{ |
|
TASK_MOVE_TO_NODE_RANGE = LAST_COMMON_TASK + 1, // Move within node range |
|
TASK_FIND_NODE, // Find my next node |
|
TASK_PLAY_NODE_PRESEQUENCE, // Play node pre-script |
|
TASK_PLAY_NODE_SEQUENCE, // Play node script |
|
TASK_PROCESS_NODE, // Fire targets, etc. |
|
TASK_WAIT_NODE, // Wait at the node |
|
TASK_NODE_DELAY, // Delay walking toward node for a bit. You've failed to get there |
|
TASK_NODE_YAW // Get the best facing direction for this node |
|
}; |
|
|
|
Task_t tlBigNode[] = |
|
{ |
|
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_NODE_FAIL }, |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_FIND_NODE, (float)0 }, // Find my next node |
|
{ TASK_PLAY_NODE_PRESEQUENCE, (float)0 }, // Play the pre-approach sequence if any |
|
{ TASK_MOVE_TO_NODE_RANGE, (float)0 }, // Move within node range |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_NODE_YAW, (float)0 }, |
|
{ TASK_FACE_IDEAL, (float)0 }, |
|
{ TASK_WAIT_NODE, (float)0 }, // Wait for node delay |
|
{ TASK_PLAY_NODE_SEQUENCE, (float)0 }, // Play the sequence if one exists |
|
{ TASK_PROCESS_NODE, (float)0 }, // Fire targets, etc. |
|
{ TASK_SET_ACTIVITY, (float)ACT_IDLE }, |
|
}; |
|
|
|
Schedule_t slBigNode[] = |
|
{ |
|
{ |
|
tlBigNode, |
|
ARRAYSIZE( tlBigNode ), |
|
0, |
|
0, |
|
"Big Node" |
|
}, |
|
}; |
|
|
|
Task_t tlNodeFail[] = |
|
{ |
|
{ TASK_NODE_DELAY, (float)10 }, // Try to do something else for 10 seconds |
|
{ TASK_SET_ACTIVITY, (float)ACT_IDLE }, |
|
}; |
|
|
|
Schedule_t slNodeFail[] = |
|
{ |
|
{ |
|
tlNodeFail, |
|
ARRAYSIZE( tlNodeFail ), |
|
0, |
|
0, |
|
"NodeFail" |
|
}, |
|
}; |
|
|
|
DEFINE_CUSTOM_SCHEDULES( CBigMomma ) |
|
{ |
|
slBigNode, |
|
slNodeFail, |
|
}; |
|
|
|
IMPLEMENT_CUSTOM_SCHEDULES( CBigMomma, CBaseMonster ) |
|
|
|
Schedule_t *CBigMomma::GetScheduleOfType( int Type ) |
|
{ |
|
switch( Type ) |
|
{ |
|
case SCHED_BIG_NODE: |
|
return slBigNode; |
|
break; |
|
case SCHED_NODE_FAIL: |
|
return slNodeFail; |
|
break; |
|
} |
|
|
|
return CBaseMonster::GetScheduleOfType( Type ); |
|
} |
|
|
|
BOOL CBigMomma::ShouldGoToNode( void ) |
|
{ |
|
if( HasMemory( bits_MEMORY_ADVANCE_NODE ) ) |
|
{ |
|
if( m_nodeTime < gpGlobals->time ) |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
|
|
// Overridden to make BigMomma jump on command; the model doesn't support it otherwise. |
|
void CBigMomma :: SetActivity ( Activity NewActivity ) |
|
{ |
|
int iSequence; |
|
|
|
if (NewActivity == ACT_HOP) |
|
{ |
|
iSequence = LookupSequence( "jump" ); |
|
} |
|
else |
|
{ |
|
iSequence = LookupActivity ( NewActivity ); |
|
} |
|
|
|
// Set to the desired anim, or default anim if the desired is not present |
|
if ( iSequence > ACTIVITY_NOT_AVAILABLE ) |
|
{ |
|
if ( pev->sequence != iSequence || !m_fSequenceLoops ) |
|
{ |
|
// don't reset frame between walk and run |
|
if ( !(m_Activity == ACT_WALK || m_Activity == ACT_RUN) || !(NewActivity == ACT_WALK || NewActivity == ACT_RUN)) |
|
pev->frame = 0; |
|
} |
|
|
|
pev->sequence = iSequence; // Set to the reset anim (if it's there) |
|
ResetSequenceInfo( ); |
|
SetYawSpeed(); |
|
} |
|
else |
|
{ |
|
// Not available try to get default anim |
|
ALERT ( at_aiconsole, "%s has no sequence for act:%d\n", STRING(pev->classname), NewActivity ); |
|
pev->sequence = 0; // Set to the reset anim (if it's there) |
|
} |
|
|
|
m_Activity = NewActivity; // Go ahead and set this so it doesn't keep trying when the anim is not present |
|
|
|
// In case someone calls this with something other than the ideal activity |
|
m_IdealActivity = m_Activity; |
|
} |
|
|
|
Schedule_t *CBigMomma::GetSchedule( void ) |
|
{ |
|
if( ShouldGoToNode() ) |
|
{ |
|
return GetScheduleOfType( SCHED_BIG_NODE ); |
|
} |
|
|
|
return CBaseMonster::GetSchedule(); |
|
} |
|
|
|
void CBigMomma::StartTask( Task_t *pTask ) |
|
{ |
|
switch( pTask->iTask ) |
|
{ |
|
case TASK_FIND_NODE: |
|
{ |
|
CBaseEntity *pTarget = m_hTargetEnt; |
|
if( !HasMemory( bits_MEMORY_ADVANCE_NODE ) ) |
|
{ |
|
if( pTarget ) |
|
pev->netname = m_hTargetEnt->pev->target; |
|
} |
|
NodeStart( pev->netname ); |
|
TaskComplete(); |
|
ALERT( at_aiconsole, "BM: Found node %s\n", STRING( pev->netname ) ); |
|
} |
|
break; |
|
case TASK_NODE_DELAY: |
|
m_nodeTime = gpGlobals->time + pTask->flData; |
|
TaskComplete(); |
|
ALERT( at_aiconsole, "BM: FAIL! Delay %.2f\n", (double)pTask->flData ); |
|
break; |
|
case TASK_PROCESS_NODE: |
|
ALERT( at_aiconsole, "BM: Reached node %s\n", STRING( pev->netname ) ); |
|
NodeReach(); |
|
TaskComplete(); |
|
break; |
|
case TASK_PLAY_NODE_PRESEQUENCE: |
|
case TASK_PLAY_NODE_SEQUENCE: |
|
{ |
|
int sequence; |
|
if( pTask->iTask == TASK_PLAY_NODE_SEQUENCE ) |
|
sequence = GetNodeSequence(); |
|
else |
|
sequence = GetNodePresequence(); |
|
|
|
ALERT( at_aiconsole, "BM: Playing node sequence %s\n", STRING( sequence ) ); |
|
if( sequence ) |
|
{ |
|
sequence = LookupSequence( STRING( sequence ) ); |
|
if( sequence != -1 ) |
|
{ |
|
pev->sequence = sequence; |
|
pev->frame = 0; |
|
ResetSequenceInfo(); |
|
ALERT( at_aiconsole, "BM: Sequence %s\n", STRING( GetNodeSequence() ) ); |
|
return; |
|
} |
|
} |
|
TaskComplete(); |
|
} |
|
break; |
|
case TASK_NODE_YAW: |
|
pev->ideal_yaw = GetNodeYaw(); |
|
TaskComplete(); |
|
break; |
|
case TASK_WAIT_NODE: |
|
m_flWaitFinished = gpGlobals->time + GetNodeDelay(); |
|
if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT ) |
|
ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) ); |
|
else |
|
ALERT( at_aiconsole, "BM: Wait at node %s for %.2f\n", STRING( pev->netname ), (double)GetNodeDelay() ); |
|
break; |
|
|
|
|
|
case TASK_MOVE_TO_NODE_RANGE: |
|
{ |
|
CBaseEntity *pTarget = m_hTargetEnt; |
|
if( !pTarget ) |
|
TaskFail(); |
|
else |
|
{ |
|
if( ( pTarget->pev->origin - pev->origin ).Length() < GetNodeRange() ) |
|
TaskComplete(); |
|
else |
|
{ |
|
Activity act = ACT_WALK; |
|
if( pTarget->pev->spawnflags & SF_INFOBM_RUN ) |
|
act = ACT_RUN; |
|
|
|
m_vecMoveGoal = pTarget->pev->origin; |
|
if( !MoveToTarget( act, 2 ) ) |
|
{ |
|
TaskFail(); |
|
} |
|
} |
|
} |
|
} |
|
ALERT( at_aiconsole, "BM: Moving to node %s\n", STRING( pev->netname ) ); |
|
break; |
|
case TASK_MELEE_ATTACK1: |
|
// Play an attack sound here |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
CBaseMonster::StartTask( pTask ); |
|
break; |
|
default: |
|
CBaseMonster::StartTask( pTask ); |
|
break; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// RunTask |
|
//========================================================= |
|
void CBigMomma::RunTask( Task_t *pTask ) |
|
{ |
|
switch( pTask->iTask ) |
|
{ |
|
case TASK_MOVE_TO_NODE_RANGE: |
|
{ |
|
float distance; |
|
|
|
if( m_hTargetEnt == 0 ) |
|
TaskFail(); |
|
else |
|
{ |
|
distance = ( m_vecMoveGoal - pev->origin ).Length2D(); |
|
// Set the appropriate activity based on an overlapping range |
|
// overlap the range to prevent oscillation |
|
if( (distance < GetNodeRange() ) || MovementIsComplete() ) |
|
{ |
|
ALERT( at_aiconsole, "BM: Reached node!\n" ); |
|
TaskComplete(); |
|
RouteClear(); // Stop moving |
|
} |
|
} |
|
} |
|
break; |
|
case TASK_WAIT_NODE: |
|
if( m_hTargetEnt != 0 && ( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT ) ) |
|
return; |
|
|
|
if( gpGlobals->time > m_flWaitFinished ) |
|
{ |
|
TaskComplete(); |
|
ALERT( at_aiconsole, "BM: The WAIT is over!\n" ); |
|
} |
|
break; |
|
case TASK_PLAY_NODE_PRESEQUENCE: |
|
case TASK_PLAY_NODE_SEQUENCE: |
|
if( m_fSequenceFinished ) |
|
{ |
|
m_Activity = ACT_RESET; |
|
TaskComplete(); |
|
} |
|
break; |
|
default: |
|
CBaseMonster::RunTask( pTask ); |
|
break; |
|
} |
|
} |
|
|
|
Vector VecCheckSplatToss( entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float maxHeight ) |
|
{ |
|
TraceResult tr; |
|
Vector vecMidPoint;// halfway point between Spot1 and Spot2 |
|
Vector vecApex;// highest point |
|
Vector vecScale; |
|
Vector vecGrenadeVel; |
|
Vector vecTemp; |
|
float flGravity = Q_max( g_psv_gravity->value, 0.1f ); |
|
|
|
// calculate the midpoint and apex of the 'triangle' |
|
vecMidPoint = vecSpot1 + ( vecSpot2 - vecSpot1 ) * 0.5f; |
|
UTIL_TraceLine( vecMidPoint, vecMidPoint + Vector( 0.0f, 0.0f, maxHeight ), ignore_monsters, ENT( pev ), &tr ); |
|
vecApex = tr.vecEndPos; |
|
|
|
UTIL_TraceLine( vecSpot1, vecApex, dont_ignore_monsters, ENT( pev ), &tr ); |
|
if( tr.flFraction != 1.0f ) |
|
{ |
|
// fail! |
|
return g_vecZero; |
|
} |
|
|
|
// Don't worry about actually hitting the target, this won't hurt us! |
|
|
|
// TODO: Need another way to calculate height because current calculation is completely wrong |
|
// and there posible crash. |
|
|
|
// How high should the grenade travel (subtract 15 so the grenade doesn't hit the ceiling)? |
|
float height = vecApex.z - vecSpot1.z - 15.0f; |
|
// How fast does the grenade need to travel to reach that height given gravity? |
|
float speed = sqrt( 2.0f * flGravity * height ); |
|
|
|
// How much time does it take to get there? |
|
float time = speed / flGravity; |
|
vecGrenadeVel = vecSpot2 - vecSpot1; |
|
vecGrenadeVel.z = 0.0f; |
|
|
|
// Travel half the distance to the target in that time (apex is at the midpoint) |
|
vecGrenadeVel = vecGrenadeVel * ( 0.5f / time ); |
|
// Speed to offset gravity at the desired height |
|
vecGrenadeVel.z = speed; |
|
|
|
return vecGrenadeVel; |
|
} |
|
|
|
// --------------------------------- |
|
// |
|
// Mortar |
|
// |
|
// --------------------------------- |
|
void MortarSpray( const Vector &position, const Vector &direction, int spriteModel, int count ) |
|
{ |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, position ); |
|
WRITE_BYTE( TE_SPRITE_SPRAY ); |
|
WRITE_COORD( position.x ); // pos |
|
WRITE_COORD( position.y ); |
|
WRITE_COORD( position.z ); |
|
WRITE_COORD( direction.x ); // dir |
|
WRITE_COORD( direction.y ); |
|
WRITE_COORD( direction.z ); |
|
WRITE_SHORT( spriteModel ); // model |
|
WRITE_BYTE ( count ); // count |
|
WRITE_BYTE ( 130 ); // speed |
|
WRITE_BYTE ( 80 ); // noise ( client will divide by 100 ) |
|
MESSAGE_END(); |
|
} |
|
|
|
// UNDONE: right now this is pretty much a copy of the squid spit with minor changes to the way it does damage |
|
void CBMortar::Spawn( void ) |
|
{ |
|
pev->movetype = MOVETYPE_TOSS; |
|
pev->classname = MAKE_STRING( "bmortar" ); |
|
|
|
pev->solid = SOLID_BBOX; |
|
pev->rendermode = kRenderTransAlpha; |
|
pev->renderamt = 255; |
|
|
|
SET_MODEL( ENT( pev ), "sprites/mommaspit.spr" ); |
|
pev->frame = 0; |
|
pev->scale = 0.5f; |
|
|
|
UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); |
|
|
|
m_maxFrame = MODEL_FRAMES( pev->modelindex ) - 1; |
|
pev->dmgtime = gpGlobals->time + 0.4f; |
|
} |
|
|
|
void CBMortar::Animate( void ) |
|
{ |
|
SetNextThink( 0.1f ); |
|
|
|
if( gpGlobals->time > pev->dmgtime ) |
|
{ |
|
pev->dmgtime = gpGlobals->time + 0.2f; |
|
MortarSpray( pev->origin, -pev->velocity.Normalize(), gSpitSprite, 3 ); |
|
} |
|
if( pev->frame++ ) |
|
{ |
|
if( pev->frame > m_maxFrame ) |
|
{ |
|
pev->frame = 0; |
|
} |
|
} |
|
} |
|
|
|
CBMortar *CBMortar::Shoot( edict_t *pOwner, Vector vecStart, Vector vecVelocity ) |
|
{ |
|
CBMortar *pSpit = GetClassPtr( (CBMortar *)NULL ); |
|
pSpit->Spawn(); |
|
|
|
UTIL_SetOrigin( pSpit, vecStart ); |
|
pSpit->pev->velocity = vecVelocity; |
|
pSpit->pev->owner = pOwner; |
|
pSpit->pev->scale = 2.5f; |
|
pSpit->SetThink( &CBMortar::Animate ); |
|
pSpit->SetNextThink( 0.1f ); |
|
|
|
return pSpit; |
|
} |
|
|
|
void CBMortar::Touch( CBaseEntity *pOther ) |
|
{ |
|
TraceResult tr; |
|
int iPitch; |
|
|
|
// splat sound |
|
iPitch = RANDOM_FLOAT( 90, 110 ); |
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "bullchicken/bc_acid1.wav", 1, ATTN_NORM, 0, iPitch ); |
|
|
|
switch( RANDOM_LONG( 0, 1 ) ) |
|
{ |
|
case 0: |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_spithit1.wav", 1, ATTN_NORM, 0, iPitch ); |
|
break; |
|
case 1: |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_spithit2.wav", 1, ATTN_NORM, 0, iPitch ); |
|
break; |
|
} |
|
|
|
if( pOther->IsBSPModel() ) |
|
{ |
|
|
|
// make a splat on the wall |
|
UTIL_TraceLine( pev->origin, pev->origin + pev->velocity * 10.0f, dont_ignore_monsters, ENT( pev ), &tr ); |
|
UTIL_DecalTrace( &tr, DECAL_MOMMASPLAT ); |
|
} |
|
else |
|
{ |
|
tr.vecEndPos = pev->origin; |
|
tr.vecPlaneNormal = -1.0f * pev->velocity.Normalize(); |
|
} |
|
|
|
// make some flecks |
|
MortarSpray( tr.vecEndPos, tr.vecPlaneNormal, gSpitSprite, 24 ); |
|
|
|
entvars_t *pevOwner = NULL; |
|
if( pev->owner ) |
|
pevOwner = VARS(pev->owner); |
|
|
|
RadiusDamage( pev->origin, pev, pevOwner, gSkillData.bigmommaDmgBlast, gSkillData.bigmommaRadiusBlast, CLASS_NONE, DMG_ACID ); |
|
UTIL_Remove( this ); |
|
} |
|
#endif
|
|
|