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85 lines
2.1 KiB
85 lines
2.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef APACHE_H |
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#define APACHE_H |
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class CApache : public CBaseMonster |
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{ |
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public: |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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virtual void Spawn(void); |
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virtual void Precache(void); |
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int Classify(void) { return CLASS_HUMAN_MILITARY; }; |
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int BloodColor(void) { return DONT_BLEED; } |
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void Killed(entvars_t *pevAttacker, int iGib); |
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void GibMonster(void); |
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void SetObjectCollisionBox(void) |
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{ |
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pev->absmin = pev->origin + Vector(-300, -300, -172); |
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pev->absmax = pev->origin + Vector(300, 300, 8); |
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} |
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void EXPORT HuntThink(void); |
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void EXPORT FlyTouch(CBaseEntity *pOther); |
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void EXPORT CrashTouch(CBaseEntity *pOther); |
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void EXPORT DyingThink(void); |
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void EXPORT StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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void EXPORT NullThink(void); |
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void ShowDamage(void); |
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void Flight(void); |
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void FireRocket(void); |
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BOOL FireGun(void); |
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int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); |
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void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); |
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protected: |
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int m_iRockets; |
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float m_flForce; |
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float m_flNextRocket; |
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Vector m_vecTarget; |
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Vector m_posTarget; |
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Vector m_vecDesired; |
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Vector m_posDesired; |
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Vector m_vecGoal; |
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Vector m_angGun; |
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float m_flLastSeen; |
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float m_flPrevSeen; |
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int m_iSoundState; // don't save this |
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int m_iSpriteTexture; |
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int m_iExplode; |
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int m_iBodyGibs; |
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float m_flGoalSpeed; |
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int m_iDoSmokePuff; |
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CBeam *m_pBeam; |
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}; |
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#endif // APACHE_H
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