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82 lines
2.7 KiB
82 lines
2.7 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// bullsquid - big, spotty tentacle-mouthed meanie. |
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//========================================================= |
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#ifndef BULLSQUID_H |
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#define BULLSQUID_H |
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//========================================================= |
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// Bullsquid's spit projectile |
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//========================================================= |
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class CSquidSpit : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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static void Shoot( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity ); |
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void Touch( CBaseEntity *pOther ); |
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void EXPORT Animate( void ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_maxFrame; |
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}; |
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//========================================================= |
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// CBullsquid |
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//========================================================= |
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class CBullsquid : public CBaseMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void SetYawSpeed( void ); |
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int ISoundMask( void ); |
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int Classify( void ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void IdleSound( void ); |
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void PainSound( void ); |
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void DeathSound( void ); |
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void AlertSound( void ); |
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void AttackSound( void ); |
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void StartTask( Task_t *pTask ); |
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void RunTask( Task_t *pTask ); |
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BOOL CheckMeleeAttack1( float flDot, float flDist ); |
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BOOL CheckMeleeAttack2( float flDot, float flDist ); |
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BOOL CheckRangeAttack1( float flDot, float flDist ); |
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void RunAI( void ); |
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BOOL FValidateHintType( short sHint ); |
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Schedule_t *GetSchedule( void ); |
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Schedule_t *GetScheduleOfType( int Type ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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int IRelationship( CBaseEntity *pTarget ); |
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int IgnoreConditions( void ); |
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MONSTERSTATE GetIdealState( void ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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CUSTOM_SCHEDULES |
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static TYPEDESCRIPTION m_SaveData[]; |
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BOOL m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time. |
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float m_flLastHurtTime;// we keep track of this, because if something hurts a squid, it will forget about its love of headcrabs for a while. |
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float m_flNextSpitTime;// last time the bullsquid used the spit attack. |
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}; |
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#endif
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