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379 lines
8.5 KiB
379 lines
8.5 KiB
local xash = require("xash") |
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workspace("hlsdk-xash3d") |
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configurations{"Debug", "Release"} |
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language("C++") |
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kind("SharedLib") |
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rtti("Off") |
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exceptionhandling("Off") |
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pic("On") |
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targetprefix("") |
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files{"pm_shared/pm_debug.c", |
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"pm_shared/pm_math.c", |
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"pm_shared/pm_shared.c", |
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"dlls/glock.cpp"} |
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includedirs{"dlls", |
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"common", |
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"engine", |
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"pm_shared", |
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"game_shared"} |
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defines{"BARNACLE_FIX_VISIBILITY=0", |
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"CLIENT_WEAPONS=1", |
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"CROWBAR_IDLE_ANIM=0", |
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"CROWBAR_DELAY_FIX=0", |
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"CROWBAR_FIX_RAPID_CROWBAR=0", |
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"GAUSS_OVERCHARGE_FIX=0", |
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"OEM_BUILD=0", |
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"HLDEMO_BUILD=0"} |
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newoption{trigger = "toolset-prefix", description = "Prefix for crosscompiler (should contain the final dash)"} |
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xash.prefix = _OPTIONS["toolset-prefix"] |
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xash.find_cxx_compiler() |
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newoption{trigger = "64bits", description = "Allow targetting 64-bit engine", default = false} |
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newoption{trigger = "voicemgr", description = "Enable voice manager", default = false} |
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newoption{trigger = "goldsrc", description = "Enable GoldSource engine support", default = false} |
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newoption{trigger = "lto", description = "Enable Link Time Optimization", default = false} |
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newoption{trigger = "arch", description = "Destination arch", default = xash.get_arch(), allowed = { |
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{"amd64", ""}, |
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{"x86", ""}, |
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{"arm64", ""}, |
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{"armv8_32l", ""}, |
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{"armv7l", ""}, |
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{"armv6l", ""}, |
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{"armv5l", ""}, |
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{"armv4l", ""}, |
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{"armv8_32hf", ""}, |
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{"armv7hf", ""}, |
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{"armv6hf", ""}, |
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{"armv5hf", ""}, |
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{"armv4hf", ""}, |
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{"mips64", ""}, |
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{"mipsel", ""}, |
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{"riscv32d", ""}, |
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{"riscv32f", ""}, |
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{"riscv64d", ""}, |
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{"riscv64f", ""}, |
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{"javascript", ""}, |
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{"e2k", ""} |
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}} |
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newoption{trigger = "bsd-flavour", description = "BSD flavour", allowed = { |
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{"freebsd", ""}, |
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{"openbsd", ""}, |
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{"netbsd", ""} |
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}} |
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newoption{trigger = "vgui", description = "Enable VGUI1", default = false} |
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newoption{trigger = "novgui-motd", description = "Prefer non-VGUI MOTD when VGUI is enabled", default = false} |
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newoption{trigger = "novgui-scoreboard", description = "Prefer non-VGUI scoreboard when VGUI is enabled", default = false} |
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xash.bsd_flavour = _OPTIONS["bsd-flavour"] |
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if xash.is_cxx_header_exist("tgmath.h") then |
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defines{"HAVE_TGMATH_H"} |
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end |
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if xash.is_cxx_header_exist("cmath") then |
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defines{"HAVE_CMATH"} |
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end |
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if xash.prefix then |
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gccprefix(xash.prefix) |
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end |
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if _OPTIONS["arch"] == "amd64" then |
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if not _OPTIONS["64bits"] then |
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xash.arch = "x86" |
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architecture(xash.arch) |
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end |
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end |
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targetsuffix(xash.get_lib_suffix()) |
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filter("options:lto") |
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flags{"LinkTimeOptimization"} |
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filter("configurations:Release") |
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optimize("Full") |
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symbols("Off") |
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omitframepointer("On") |
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filter("configurations:Debug") |
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optimize("Off") |
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symbols("On") |
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omitframepointer("Off") |
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filter("toolset:msc") |
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buildoptions{"/D_USING_V110_SDK71_", "/Zc:threadSafeInit-"} |
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defines{"_CRT_SECURE_NO_WARNINGS=1", "_CRT_NONSTDC_NO_DEPRECATE=1"} |
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filter("toolset:not msc") |
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visibility("Hidden") |
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defines{"stricmp=strcasecmp", |
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"strnicmp=strncasecmp", |
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"_snprintf=snprintf", |
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"_vsnprintf=vsnprintf", |
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"_LINUX", |
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"LINUX"} |
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project("dlls") |
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targetname("hl") |
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files{"dlls/aflock.cpp", |
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"dlls/agrunt.cpp", |
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"dlls/airtank.cpp", |
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"dlls/animating.cpp", |
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"dlls/animation.cpp", |
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"dlls/apache.cpp", |
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"dlls/barnacle.cpp", |
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"dlls/barney.cpp", |
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"dlls/bigmomma.cpp", |
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"dlls/bloater.cpp", |
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"dlls/bmodels.cpp", |
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"dlls/briquet.cpp", |
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"dlls/bullsquid.cpp", |
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"dlls/buttons.cpp", |
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"dlls/cbase.cpp", |
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"dlls/client.cpp", |
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"dlls/combat.cpp", |
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"dlls/controller.cpp", |
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"dlls/crowbar.cpp", |
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"dlls/defaultai.cpp", |
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"dlls/diablo.cpp", |
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"dlls/doors.cpp", |
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"dlls/effects.cpp", |
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"dlls/explode.cpp", |
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"dlls/fgrenade.cpp", |
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"dlls/flybee.cpp", |
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"dlls/flyingmonster.cpp", |
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"dlls/fog.cpp", |
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"dlls/fsniper.cpp", |
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"dlls/func_break.cpp", |
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"dlls/func_tank.cpp", |
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"dlls/func_vgui.cpp", |
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"dlls/game.cpp", |
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"dlls/gamerules.cpp", |
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"dlls/gargantua.cpp", |
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"dlls/gauss.cpp", |
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"dlls/genericmonster.cpp", |
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"dlls/ggrenade.cpp", |
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"dlls/globals.cpp", |
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"dlls/gman.cpp", |
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"dlls/h_ai.cpp", |
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"dlls/h_battery.cpp", |
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"dlls/h_cine.cpp", |
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"dlls/h_cycler.cpp", |
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"dlls/h_export.cpp", |
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"dlls/handgrenade.cpp", |
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"dlls/hassassin.cpp", |
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"dlls/headcrab.cpp", |
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"dlls/healthkit.cpp", |
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"dlls/hgrunt.cpp", |
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"dlls/hornet.cpp", |
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"dlls/houndeye.cpp", |
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"dlls/ichthyosaur.cpp", |
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"dlls/irgun.cpp", |
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"dlls/islave.cpp", |
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"dlls/items.cpp", |
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"dlls/leech.cpp", |
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"dlls/lflammes.cpp", |
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"dlls/lights.cpp", |
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"dlls/luciole.cpp", |
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"dlls/m16.cpp", |
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"dlls/maprules.cpp", |
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"dlls/miroir.cpp", |
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"dlls/monstermaker.cpp", |
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"dlls/monsters.cpp", |
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"dlls/monsters.h", |
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"dlls/monsterstate.cpp", |
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"dlls/mortar.cpp", |
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"dlls/mp5.cpp", |
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"dlls/multiplay_gamerules.cpp", |
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"dlls/music.cpp", |
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"dlls/nihilanth.cpp", |
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"dlls/nodes.cpp", |
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"dlls/osprey.cpp", |
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"dlls/pathcorner.cpp", |
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"dlls/plane.cpp", |
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"dlls/plats.cpp", |
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"dlls/player.cpp", |
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"dlls/python.cpp", |
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"dlls/radiomsg.cpp", |
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"dlls/rat.cpp", |
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"dlls/roach.cpp", |
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"dlls/rpg.cpp", |
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"dlls/rpggrunt.cpp", |
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"dlls/satchel.cpp", |
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"dlls/schedule.cpp", |
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"dlls/scientist.cpp", |
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"dlls/scripted.cpp", |
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"dlls/shotgun.cpp", |
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"dlls/singleplay_gamerules.cpp", |
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"dlls/skill.cpp", |
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"dlls/sniper.cpp", |
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"dlls/sound.cpp", |
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"dlls/soundent.cpp", |
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"dlls/spectator.cpp", |
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"dlls/squadmonster.cpp", |
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"dlls/squeakgrenade.cpp", |
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"dlls/subs.cpp", |
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"dlls/supergun.cpp", |
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"dlls/t_sub.cpp", |
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"dlls/talkmonster.cpp", |
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"dlls/tank.cpp", |
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"dlls/teamplay_gamerules.cpp", |
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"dlls/tempmonster.cpp", |
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"dlls/tentacle.cpp", |
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"dlls/triggers.cpp", |
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"dlls/tripmine.cpp", |
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"dlls/turret.cpp", |
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"dlls/util.cpp", |
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"dlls/util.h", |
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"dlls/weapons.cpp", |
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"dlls/world.cpp", |
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"dlls/xen.cpp", |
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"dlls/zombie.cpp"} |
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includedirs{"public"} |
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filter("options:voicemgr") |
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files{"game_shared/voice_gamemgr.cpp"} |
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filter("options:not voicemgr") |
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defines{"NO_VOICEGAMEMGR"} |
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filter("toolset:msc") |
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buildoptions{"/def:" .. path.getabsolute("dlls/hl.def")} |
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project("cl_dll") |
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targetname("client") |
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files{"cl_dll/clientbriquet.cpp", |
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"cl_dll/clientfog.cpp", |
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"cl_dll/clientlflammes.cpp", |
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"cl_dll/ev_hldm.cpp", |
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"cl_dll/GameStudioModelRenderer.cpp", |
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"cl_dll/hl/hl_baseentity.cpp", |
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"cl_dll/hl/hl_events.cpp", |
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"cl_dll/hl/hl_objects.cpp", |
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"cl_dll/hl/hl_weapons.cpp", |
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"cl_dll/hud_tank.cpp", |
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"cl_dll/hudradio.cpp", |
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"cl_dll/hudrpg.cpp", |
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"cl_dll/hudzoom.cpp", |
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"cl_dll/lensflare.cpp", |
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"cl_dll/nvg.cpp", |
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"cl_dll/particules.cpp", |
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"cl_dll/studio_util.cpp", |
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"cl_dll/StudioModelRenderer.cpp", |
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"cl_dll/ammo.cpp", |
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"cl_dll/ammo_secondary.cpp", |
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"cl_dll/ammohistory.cpp", |
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"cl_dll/battery.cpp", |
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"cl_dll/cdll_int.cpp", |
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"cl_dll/com_weapons.cpp", |
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"cl_dll/death.cpp", |
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"cl_dll/demo.cpp", |
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"cl_dll/entity.cpp", |
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"cl_dll/ev_common.cpp", |
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"cl_dll/events.cpp", |
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"cl_dll/flashlight.cpp", |
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"cl_dll/geiger.cpp", |
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"cl_dll/health.cpp", |
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"cl_dll/hud.cpp", |
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"cl_dll/hud_msg.cpp", |
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"cl_dll/hud_redraw.cpp", |
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"cl_dll/hud_spectator.cpp", |
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"cl_dll/hud_update.cpp", |
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"cl_dll/in_camera.cpp", |
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"cl_dll/input.cpp", |
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"cl_dll/input_goldsource.cpp", |
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"cl_dll/input_mouse.cpp", |
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"cl_dll/input_xash3d.cpp", |
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"cl_dll/menu.cpp", |
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"cl_dll/message.cpp", |
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"cl_dll/overview.cpp", |
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"cl_dll/parsemsg.cpp", |
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"cl_dll/parsemsg.h", |
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"cl_dll/saytext.cpp", |
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"cl_dll/status_icons.cpp", |
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"cl_dll/statusbar.cpp", |
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"cl_dll/text_message.cpp", |
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"cl_dll/train.cpp", |
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"cl_dll/tri.cpp", |
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"cl_dll/util.cpp", |
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"cl_dll/view.cpp"} |
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includedirs{"cl_dll", |
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"cl_dll/hl"} |
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defines{"CLIENT_DLL"} |
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filter("options:goldsrc") |
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defines{"GOLDSOURCE_SUPPORT"} |
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filter("options:vgui") |
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files{"cl_dll/vgui_int.cpp", |
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"cl_dll/vgui_ClassMenu.cpp", |
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"cl_dll/vgui_ConsolePanel.cpp", |
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"cl_dll/vgui_ControlConfigPanel.cpp", |
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"cl_dll/vgui_CustomObjects.cpp", |
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"cl_dll/vgui_MOTDWindow.cpp", |
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"cl_dll/vgui_SchemeManager.cpp", |
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"cl_dll/vgui_ScorePanel.cpp", |
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"cl_dll/vgui_TeamFortressViewport.cpp", |
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"cl_dll/vgui_SpectatorPanel.cpp", |
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"cl_dll/vgui_teammenu.cpp", |
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"cl_dll/voice_status.cpp", |
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"game_shared/vgui_checkbutton2.cpp", |
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"game_shared/vgui_grid.cpp", |
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"game_shared/vgui_helpers.cpp", |
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"game_shared/vgui_listbox.cpp", |
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"game_shared/vgui_loadtga.cpp", |
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"game_shared/vgui_scrollbar2.cpp", |
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"game_shared/vgui_slider2.cpp", |
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"game_shared/voice_banmgr.cpp", |
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"cl_dll/vgui_keypad.cpp", |
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"cl_dll/vgui_OrdiControl.cpp", |
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"cl_dll/vgui_OrdiMenu.cpp", |
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"cl_dll/vgui_radio.cpp", |
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"cl_dll/vgui_soin.cpp"} |
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includedirs{"vgui-dev/include"} |
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defines{"USE_VGUI"} |
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filter{"options:vgui", "system:windows"} |
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libdirs{"vgui-dev/lib/win32_vc6/"} |
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filter{"options:vgui", "system:macosx"} |
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libdirs{"vgui-dev/lib"} |
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filter{"options:vgui", "system:windows or macosx"} |
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links{"vgui"} |
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filter{"options:vgui", "system:not windows or not macosx"} |
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linkoptions{path.getabsolute("vgui-dev/lib/vgui.so")} |
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filter{"options:vgui", "options:novgui-motd"} |
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defines{"USE_NOVGUI_MOTD"} |
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files{"cl_dll/MOTD.cpp"} |
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filter{"options:vgui", "options:novgui-scoreboard"} |
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defines{"USE_NOVGUI_SCOREBOARD"} |
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files{"cl_dll/scoreboard.cpp"} |
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filter("options:not vgui") |
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files{"cl_dll/MOTD.cpp", |
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"cl_dll/scoreboard.cpp"} |
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includedirs{"utils/false_vgui/include"} |
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filter("system:windows") |
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links{"user32", "winmm"} |
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filter("system:not windows") |
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links{"dl"}
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