You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
318 lines
8.1 KiB
318 lines
8.1 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
/* |
|
|
|
===== mortar.cpp ======================================================== |
|
|
|
the "LaBuznik" mortar device |
|
|
|
*/ |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "saverestore.h" |
|
#include "weapons.h" |
|
#include "decals.h" |
|
#include "soundent.h" |
|
|
|
class CFuncMortarField : public CBaseToggle |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
// Bmodels don't go across transitions |
|
virtual int ObjectCaps( void ) { return CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
void EXPORT FieldUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
string_t m_iszXController; |
|
string_t m_iszYController; |
|
float m_flSpread; |
|
float m_flDelay; |
|
int m_iCount; |
|
int m_fControl; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_mortar_field, CFuncMortarField ) |
|
|
|
TYPEDESCRIPTION CFuncMortarField::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CFuncMortarField, m_iszXController, FIELD_STRING ), |
|
DEFINE_FIELD( CFuncMortarField, m_iszYController, FIELD_STRING ), |
|
DEFINE_FIELD( CFuncMortarField, m_flSpread, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncMortarField, m_flDelay, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncMortarField, m_iCount, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncMortarField, m_fControl, FIELD_INTEGER ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncMortarField, CBaseToggle ) |
|
|
|
void CFuncMortarField::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "m_iszXController" ) ) |
|
{ |
|
m_iszXController = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_iszYController" ) ) |
|
{ |
|
m_iszYController = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_flSpread" ) ) |
|
{ |
|
m_flSpread = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_fControl" ) ) |
|
{ |
|
m_fControl = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_iCount" ) ) |
|
{ |
|
m_iCount = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
} |
|
|
|
// Drop bombs from above |
|
void CFuncMortarField::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); // set size and link into world |
|
pev->movetype = MOVETYPE_NONE; |
|
SetBits( pev->effects, EF_NODRAW ); |
|
SetUse( &CFuncMortarField::FieldUse ); |
|
Precache(); |
|
} |
|
|
|
void CFuncMortarField::Precache( void ) |
|
{ |
|
PRECACHE_SOUND( "weapons/mortar.wav" ); |
|
PRECACHE_SOUND( "weapons/mortarhit.wav" ); |
|
PRECACHE_MODEL( "sprites/lgtning.spr" ); |
|
} |
|
|
|
// If connected to a table, then use the table controllers, else hit where the trigger is. |
|
void CFuncMortarField::FieldUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
Vector vecStart; |
|
|
|
vecStart.x = RANDOM_FLOAT( pev->mins.x, pev->maxs.x ); |
|
vecStart.y = RANDOM_FLOAT( pev->mins.y, pev->maxs.y ); |
|
vecStart.z = pev->maxs.z; |
|
|
|
switch( m_fControl ) |
|
{ |
|
case 0: |
|
// random |
|
break; |
|
case 1: |
|
// Trigger Activator |
|
if( pActivator != NULL ) |
|
{ |
|
vecStart.x = pActivator->pev->origin.x; |
|
vecStart.y = pActivator->pev->origin.y; |
|
} |
|
break; |
|
case 2: |
|
// table |
|
{ |
|
CBaseEntity *pController; |
|
|
|
if( !FStringNull( m_iszXController ) ) |
|
{ |
|
pController = UTIL_FindEntityByTargetname( NULL, STRING( m_iszXController ) ); |
|
if( pController != NULL ) |
|
{ |
|
vecStart.x = pev->mins.x + pController->pev->ideal_yaw * ( pev->size.x ); |
|
} |
|
} |
|
if( !FStringNull( m_iszYController ) ) |
|
{ |
|
pController = UTIL_FindEntityByTargetname( NULL, STRING( m_iszYController ) ); |
|
if( pController != NULL ) |
|
{ |
|
vecStart.y = pev->mins.y + pController->pev->ideal_yaw * ( pev->size.y ); |
|
} |
|
} |
|
} |
|
break; |
|
} |
|
|
|
int pitch = RANDOM_LONG( 95,124 ); |
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "weapons/mortar.wav", 1.0, ATTN_NONE, 0, pitch ); |
|
|
|
float t = 2.5; |
|
for( int i = 0; i < m_iCount; i++ ) |
|
{ |
|
Vector vecSpot = vecStart; |
|
vecSpot.x += RANDOM_FLOAT( -m_flSpread, m_flSpread ); |
|
vecSpot.y += RANDOM_FLOAT( -m_flSpread, m_flSpread ); |
|
|
|
TraceResult tr; |
|
UTIL_TraceLine( vecSpot, vecSpot + Vector( 0, 0, -1 ) * 4096, ignore_monsters, ENT( pev ), &tr ); |
|
|
|
edict_t *pentOwner = NULL; |
|
if( pActivator ) |
|
pentOwner = pActivator->edict(); |
|
|
|
CBaseEntity *pMortar = Create( "monster_mortar", tr.vecEndPos, Vector( 0, 0, 0 ), pentOwner ); |
|
pMortar->pev->nextthink = gpGlobals->time + t; |
|
t += RANDOM_FLOAT( 0.2, 0.5 ); |
|
|
|
if( i == 0 ) |
|
CSoundEnt::InsertSound( bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3 ); |
|
} |
|
} |
|
|
|
class CMortar : public CGrenade |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
|
|
void EXPORT MortarExplode( void ); |
|
|
|
int m_spriteTexture; |
|
int m_blastwave; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( monster_mortar, CMortar ) |
|
|
|
void CMortar::Spawn() |
|
{ |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->solid = SOLID_NOT; |
|
|
|
pev->dmg = 200; |
|
|
|
SetThink( &CMortar::MortarExplode ); |
|
pev->nextthink = 0; |
|
|
|
Precache(); |
|
} |
|
|
|
void CMortar::Precache() |
|
{ |
|
m_spriteTexture = PRECACHE_MODEL( "sprites/lgtning.spr" ); |
|
m_blastwave = PRECACHE_MODEL( "sprites/xbeam3.spr" ); |
|
} |
|
|
|
void CMortar::MortarExplode( void ) |
|
{ |
|
#if 1 |
|
// mortar beam |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMPOINTS ); |
|
WRITE_COORD( pev->origin.x ); |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_COORD( pev->origin.x ); |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z + 1024 ); |
|
WRITE_SHORT( m_spriteTexture ); |
|
WRITE_BYTE( 0 ); // framerate |
|
WRITE_BYTE( 0 ); // framerate |
|
WRITE_BYTE( 1 ); // life |
|
WRITE_BYTE( 40 ); // width |
|
WRITE_BYTE( 0 ); // noise |
|
WRITE_BYTE( 255 ); // r, g, b |
|
WRITE_BYTE( 160 ); // r, g, b |
|
WRITE_BYTE( 100 ); // r, g, b |
|
WRITE_BYTE( 128 ); // brightness |
|
WRITE_BYTE( 0 ); // speed |
|
MESSAGE_END(); |
|
#endif |
|
|
|
#if 1 |
|
// blast circle |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMTORUS ); |
|
WRITE_COORD( pev->origin.x ); |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z + 32 ); |
|
WRITE_COORD( pev->origin.x ); |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z + 32 + pev->dmg * 2 / .2 ); // reach damage radius over .3 seconds |
|
WRITE_SHORT( m_blastwave ); |
|
WRITE_BYTE( 0 ); // startframe |
|
WRITE_BYTE( 0 ); // framerate |
|
WRITE_BYTE( 2 ); // life |
|
WRITE_BYTE( 12 ); // width |
|
WRITE_BYTE( 0 ); // noise |
|
WRITE_BYTE( 255 ); // r, g, b |
|
WRITE_BYTE( 160 ); // r, g, b |
|
WRITE_BYTE( 100 ); // r, g, b |
|
WRITE_BYTE( 255 ); // brightness |
|
WRITE_BYTE( 0 ); // speed |
|
MESSAGE_END(); |
|
#endif |
|
|
|
TraceResult tr; |
|
UTIL_TraceLine( pev->origin + Vector( 0, 0, 1024 ), pev->origin - Vector( 0, 0, 1024 ), dont_ignore_monsters, ENT( pev ), &tr ); |
|
|
|
Explode( &tr, DMG_BLAST | DMG_MORTAR ); |
|
UTIL_ScreenShake( tr.vecEndPos, 25.0, 150.0, 1.0, 750 ); |
|
#if 0 |
|
int pitch = RANDOM_LONG( 95, 124 ); |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "weapons/mortarhit.wav", 1.0, 0.55, 0, pitch ); |
|
|
|
// ForceSound( SNDRADIUS_MP5, bits_SOUND_COMBAT ); |
|
|
|
// ExplodeModel( pev->origin, 400, g_sModelIndexShrapnel, 30 ); |
|
|
|
RadiusDamage( pev, VARS( pev->owner ), pev->dmg, CLASS_NONE, DMG_BLAST ); |
|
|
|
/* |
|
if( RANDOM_FLOAT( 0, 1 ) < 0.5 ) |
|
{ |
|
UTIL_DecalTrace( pTrace, DECAL_SCORCH1 ); |
|
} |
|
else |
|
{ |
|
UTIL_DecalTrace( pTrace, DECAL_SCORCH2 ); |
|
} |
|
*/ |
|
|
|
SetThink( &SUB_Remove ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
#endif |
|
} |
|
|
|
#if 0 |
|
void CMortar::ShootTimed( EVARS *pevOwner, Vector vecStart, float time ) |
|
{ |
|
CMortar *pMortar = GetClassPtr( (CMortar *)NULL ); |
|
pMortar->Spawn(); |
|
|
|
TraceResult tr; |
|
UTIL_TraceLine( vecStart, vecStart + Vector( 0, 0, -1 ) * 4096, ignore_monsters, ENT( pMortar->pev ), &tr ); |
|
|
|
pMortar->pev->nextthink = gpGlobals->time + time; |
|
|
|
UTIL_SetOrigin( pMortar->pev, tr.vecEndPos ); |
|
} |
|
#endif
|
|
|