Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "gamerules.h"
#include "xen.h"
class CSporeFruit : public CActAnimating
{
public:
void Spawn(void);
void Precache(void);
void Touch(CBaseEntity *pOther);
void Think(void);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
BOOL m_fAmmoReady;
private:
};
LINK_ENTITY_TO_CLASS(spore_fruit, CSporeFruit);
TYPEDESCRIPTION CSporeFruit::m_SaveData[] =
{
DEFINE_FIELD(CSporeFruit, m_fAmmoReady, FIELD_BOOLEAN),
};
IMPLEMENT_SAVERESTORE(CSporeFruit, CActAnimating);
void CSporeFruit::Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/spore_ammo.mdl");
pev->movetype = MOVETYPE_NONE;
pev->solid = SOLID_TRIGGER;
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 8));
SetActivity(ACT_IDLE);
pev->nextthink = gpGlobals->time + 0.1;
pev->frame = 0;
// idle
// spawnup
// snatchup
// spawndn
// snatchdn
// idle2
// idle3
int i;
int seq = LookupSequence("idle");
if (seq != -1)
{
for (i = 0; i < ACT_FLINCH_RIGHTLEG; i++)
{
if (seq == LookupActivity(i))
{
break;
}
}
}
seq = LookupSequence("spawnup");
if (seq != -1)
{
for (i = 0; i < ACT_FLINCH_RIGHTLEG; i++)
{
if (seq == LookupActivity(i))
{
break;
}
}
}
seq = LookupSequence("snatchup");
if (seq != -1)
{
for (i = 0; i < ACT_FLINCH_RIGHTLEG; i++)
{
if (seq == LookupActivity(i))
{
break;
}
}
}
seq = LookupSequence("spawndn");
if (seq != -1)
{
for (i = 0; i < ACT_FLINCH_RIGHTLEG; i++)
{
if (seq == LookupActivity(i))
{
break;
}
}
}
seq = LookupSequence("snatchdn");
if (seq != -1)
{
for (i = 0; i < ACT_FLINCH_RIGHTLEG; i++)
{
if (seq == LookupActivity(i))
{
break;
}
}
}
seq = LookupSequence("idle2");
if (seq != -1)
{
for (i = 0; i < ACT_FLINCH_RIGHTLEG; i++)
{
if (seq == LookupActivity(i))
{
break;
}
}
}
seq = LookupSequence("idle3");
if (seq != -1)
{
for (i = 0; i < ACT_FLINCH_RIGHTLEG; i++)
{
if (seq == LookupActivity(i))
{
break;
}
}
}
}
void CSporeFruit::Precache(void)
{
PRECACHE_MODEL("models/spore_ammo.mdl");
}
void CSporeFruit::Think(void)
{
StudioFrameAdvance();
pev->nextthink = gpGlobals->time + 0.1;
switch (GetActivity())
{
case ACT_CROUCH:
if (m_fSequenceFinished)
{
SetActivity(ACT_CROUCHIDLE);
}
break;
case ACT_CROUCHIDLE:
if (gpGlobals->time > pev->dmgtime)
{
SetActivity(ACT_STAND);
}
break;
case ACT_STAND:
if (m_fSequenceFinished)
SetActivity(ACT_IDLE);
break;
case ACT_IDLE:
default:
break;
}
}
void CSporeFruit::Touch(CBaseEntity *pOther)
{
if (pOther->IsPlayer())
{
if (GetActivity() == ACT_IDLE || GetActivity() == ACT_STAND)
{
SetActivity(ACT_CROUCH);
}
}
}