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632 lines
13 KiB
632 lines
13 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// Generic Monster - purely for scripted sequence work. |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "player.h" |
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#include "weapons.h" |
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#define GENEWORM_LEVEL0 0 |
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#define GENEWORM_LEVEL1 1 |
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#define GENEWORM_LEVEL0_HEIGHT 244 |
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#define GENEWORM_LEVEL1_HEIGHT 304 |
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#define GENEWORM_SKIN_EYE_OPEN 0 |
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#define GENEWORM_SKIN_EYE_LEFT 1 |
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#define GENEWORM_SKIN_EYE_RIGHT 2 |
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#define GENEWORM_SKIN_EYE_CLOSED 3 |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define GENEWORM_AE_BEAM ( 0 ) // Toxic beam attack (sprite trail) |
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#define GENEWORM_AE_PORTAL ( 2 ) // Create a portal that spawns an enemy. |
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#define GENEWORM_AE_MELEE_LEFT1 ( 3 ) // Play hit sound |
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#define GENEWORM_AE_MELEE_LEFT2 ( 4 ) // Activates the trigger_geneworm_hit |
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#define GENEWORM_AE_MELEE_RIGHT1 ( 5 ) // Play hit sound |
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#define GENEWORM_AE_MELEE_RIGHT2 ( 6 ) // Activates the trigger_geneworm_hit |
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#define GENEWORM_AE_MELEE_FORWARD1 ( 7 ) // Play hit sound |
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#define GENEWORM_AE_MELEE_FORWARD2 ( 8 ) // Activates the trigger_geneworm_hit |
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#define GENEWORM_AE_MAD ( 9 ) // Room starts shaking! |
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#define GENEWORM_AE_EYEPAIN ( 1012 ) // Still put here (In case we need to toggle eye pain status) |
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//========================================================= |
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// CGeneWorm |
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//========================================================= |
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class CGeneWorm : public CBaseMonster |
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{ |
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public: |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void Spawn(void); |
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void Precache(void); |
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int Classify(void) { return CLASS_ALIEN_MONSTER; }; |
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int BloodColor(void) { return BLOOD_COLOR_YELLOW; } |
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void Killed(entvars_t *pevAttacker, int iGib); |
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void SetObjectCollisionBox(void) |
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{ |
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pev->absmin = pev->origin + Vector(-95, -95, 0); |
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pev->absmax = pev->origin + Vector(95, 95, 0); |
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} |
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void HandleAnimEvent(MonsterEvent_t *pEvent); |
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void EXPORT StartupThink(void); |
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void EXPORT HuntThink(void); |
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void EXPORT CrashTouch(CBaseEntity *pOther); |
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void EXPORT DyingThink(void); |
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void EXPORT StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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void EXPORT NullThink(void); |
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void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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void FloatSequence(void); |
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void NextActivity(void); |
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void Flight(void); |
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int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); |
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void PainSound(void); |
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void DeathSound(void); |
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void IdleSound(void); |
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int Level( float dz ); |
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int MyEnemyLevel(void); |
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float MyEnemyHeight(void); |
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Vector m_vecTarget; |
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Vector m_posTarget; |
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Vector m_vecDesired; |
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Vector m_posDesired; |
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float m_flLastSeen; |
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float m_flPrevSeen; |
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int m_iLevel; |
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EHANDLE m_hHitVolumes[3]; |
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void PlaySequenceAttack( int side, BOOL bMelee ); |
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void PlaySequencePain( int side ); |
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// |
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// SOUNDS |
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// |
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static const char *pAttackSounds[]; |
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static const char *pDeathSounds[]; |
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static const char *pEntrySounds[]; |
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static const char *pPainSounds[]; |
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static const char *pIdleSounds[]; |
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static const char *pEyePainSounds[]; |
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// |
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// ANIMATIONS |
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// |
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static const char *pDeathAnims[]; |
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static const char *pEntryAnims[]; |
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static const char *pIdleAnims[]; |
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static const char *pMadAnims[]; |
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static const char *pScreamAnims[]; |
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static const char *pBigPainAnims[]; |
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static const char *pEyePainAnims[]; |
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static const char *pIdlePainAnims[]; |
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static const char *pMeleeAttackAnims[]; |
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static const char *pBeamAttackAnims[]; |
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// |
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// HIT VOLUMES |
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// |
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static const char* pHitVolumes[]; |
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}; |
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LINK_ENTITY_TO_CLASS(monster_geneworm, CGeneWorm); |
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TYPEDESCRIPTION CGeneWorm::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CGeneWorm, m_vecTarget, FIELD_VECTOR), |
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DEFINE_FIELD(CGeneWorm, m_posTarget, FIELD_POSITION_VECTOR), |
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DEFINE_FIELD(CGeneWorm, m_vecDesired, FIELD_VECTOR), |
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DEFINE_FIELD(CGeneWorm, m_posDesired, FIELD_POSITION_VECTOR), |
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DEFINE_FIELD(CGeneWorm, m_flLastSeen, FIELD_TIME), |
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DEFINE_FIELD(CGeneWorm, m_flPrevSeen, FIELD_TIME), |
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DEFINE_FIELD(CGeneWorm, m_iLevel, FIELD_INTEGER), |
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DEFINE_ARRAY(CGeneWorm, m_hHitVolumes, FIELD_EHANDLE, 3), |
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}; |
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IMPLEMENT_SAVERESTORE(CGeneWorm, CBaseMonster); |
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//========================================================= |
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//========================================================= |
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const char *CGeneWorm::pAttackSounds[] = |
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{ |
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"geneworm/geneworm_attack_mounted_gun.wav", |
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"geneworm/geneworm_attack_mounted_rocket.wav", |
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"geneworm/geneworm_beam_attack.wav", |
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"geneworm/geneworm_big_attack_forward.wav", |
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}; |
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const char *CGeneWorm::pDeathSounds[] = |
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{ |
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"geneworm/geneworm_death.wav", |
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}; |
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const char *CGeneWorm::pEntrySounds[] = |
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{ |
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"geneworm/geneworm_entry.wav", |
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}; |
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const char *CGeneWorm::pPainSounds[] = |
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{ |
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"geneworm/geneworm_final_pain1.wav", |
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"geneworm/geneworm_final_pain2.wav", |
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"geneworm/geneworm_final_pain3.wav", |
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"geneworm/geneworm_final_pain4.wav", |
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}; |
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const char *CGeneWorm::pIdleSounds[] = |
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{ |
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"geneworm/geneworm_idle1.wav", |
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"geneworm/geneworm_idle2.wav", |
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"geneworm/geneworm_idle3.wav", |
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"geneworm/geneworm_idle4.wav", |
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}; |
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const char *CGeneWorm::pEyePainSounds[] = |
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{ |
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"geneworm/geneworm_shot_in_eye.wav", |
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}; |
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const char* CGeneWorm::pHitVolumes[] = |
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{ |
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"GeneWormRightSlash", |
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"GeneWormCenterSlash", |
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"GeneWormLeftSlash", |
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}; |
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//========================================================= |
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//========================================================= |
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const char *CGeneWorm::pDeathAnims[] = |
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{ |
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"death", |
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}; |
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const char *CGeneWorm::pEntryAnims[] = |
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{ |
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"entry", |
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}; |
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const char *CGeneWorm::pIdleAnims[] = |
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{ |
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"idle", |
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}; |
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const char *CGeneWorm::pMadAnims[] = |
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{ |
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"mad", |
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}; |
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const char *CGeneWorm::pScreamAnims[] = |
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{ |
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"scream1", |
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"scream2", |
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}; |
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const char *CGeneWorm::pBigPainAnims[] = |
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{ |
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"bigpain1", |
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"bigpain2", |
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"bigpain3", |
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"bigpain4", |
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}; |
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const char *CGeneWorm::pEyePainAnims[] = |
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{ |
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"eyepain1", |
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"eyepain2", |
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}; |
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const char *CGeneWorm::pIdlePainAnims[] = |
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{ |
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"idlepain", |
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"idlepain2", |
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"idlepain3", |
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}; |
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const char *CGeneWorm::pMeleeAttackAnims[] = |
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{ |
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"melee1", |
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"melee2", |
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"melee3", |
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}; |
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const char *CGeneWorm::pBeamAttackAnims[] = |
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{ |
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"dattack1", |
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"dattack2", |
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"dattack3", |
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}; |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CGeneWorm::Spawn() |
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{ |
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Precache(); |
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// motor |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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SET_MODEL(ENT(pev), "models/geneworm.mdl"); |
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UTIL_SetSize(pev, Vector(-32, -32, 0), Vector(32, 32, 64)); |
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UTIL_SetOrigin(pev, pev->origin); |
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pev->flags |= FL_MONSTER; |
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pev->takedamage = DAMAGE_AIM; |
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pev->health = 999; |
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pev->view_ofs = Vector(0, 0, 192); |
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pev->sequence = 0; |
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ResetSequenceInfo(); |
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InitBoneControllers(); |
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SetThink(&CGeneWorm::StartupThink); |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_vecDesired = Vector(1, 0, 0); |
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m_posDesired = Vector(pev->origin.x, pev->origin.y, 512); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CGeneWorm::Precache() |
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{ |
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PRECACHE_MODEL("models/geneworm.mdl"); |
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PRECACHE_SOUND_ARRAY(pAttackSounds); |
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PRECACHE_SOUND_ARRAY(pDeathSounds); |
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PRECACHE_SOUND_ARRAY(pEntrySounds); |
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PRECACHE_SOUND_ARRAY(pPainSounds); |
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PRECACHE_SOUND_ARRAY(pIdleSounds); |
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PRECACHE_SOUND_ARRAY(pEyePainSounds); |
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} |
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//========================================================= |
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// NullThink |
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//========================================================= |
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void CGeneWorm::NullThink(void) |
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{ |
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StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.5; |
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} |
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//========================================================= |
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// StartupUse |
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//========================================================= |
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void CGeneWorm::StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
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{ |
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SetThink(&CGeneWorm::HuntThink); |
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pev->nextthink = gpGlobals->time + 0.1; |
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SetUse(&CGeneWorm::CommandUse); |
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} |
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//========================================================= |
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// |
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//========================================================= |
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void CGeneWorm::StartupThink(void) |
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{ |
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CBaseEntity *pEntity = NULL; |
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int i; |
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for (i = 0; i < 3; i++) |
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{ |
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pEntity = UTIL_FindEntityByTargetname(NULL, pHitVolumes[i]); |
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if (pEntity) |
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m_hHitVolumes[i] = pEntity; |
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} |
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SetThink(&CGeneWorm::HuntThink); |
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SetUse(&CGeneWorm::CommandUse); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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void CGeneWorm::Killed(entvars_t *pevAttacker, int iGib) |
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{ |
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CBaseMonster::Killed(pevAttacker, iGib); |
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} |
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void CGeneWorm::DyingThink(void) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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DispatchAnimEvents(); |
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StudioFrameAdvance(); |
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if (pev->deadflag == DEAD_NO) |
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{ |
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FireTargets(STRING(pev->target), this, this, USE_ON, 1.0); |
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pev->velocity = Vector(0, 0, 0); |
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DeathSound(); |
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pev->deadflag = DEAD_DYING; |
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} |
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if (pev->deadflag == DEAD_DYING) |
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{ |
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Flight(); |
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pev->deadflag = DEAD_DEAD; |
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} |
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if (m_fSequenceFinished) |
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{ |
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pev->sequence = LookupSequence("death"); |
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pev->framerate = 0.5f; |
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} |
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if (m_hHitVolumes) |
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{ |
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int i; |
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for (i = 0; i < 3; i++) |
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{ |
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UTIL_Remove(m_hHitVolumes[i]); |
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m_hHitVolumes[i] = NULL; |
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} |
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} |
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return; |
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} |
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//========================================================= |
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//========================================================= |
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void CGeneWorm::FloatSequence(void) |
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{ |
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pev->sequence = LookupSequence("idle"); |
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} |
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//========================================================= |
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//========================================================= |
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void CGeneWorm::NextActivity(void) |
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{ |
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UTIL_MakeAimVectors(pev->angles); |
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float flDist = (m_posDesired - pev->origin).Length(); |
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float flDot = DotProduct(m_vecDesired, gpGlobals->v_forward); |
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if (m_hEnemy != NULL && !m_hEnemy->IsAlive()) |
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{ |
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m_hEnemy = NULL; |
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} |
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if (m_flLastSeen + 15 < gpGlobals->time) |
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{ |
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m_hEnemy = NULL; |
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} |
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if (m_hEnemy == NULL) |
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{ |
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Look(4096); |
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m_hEnemy = BestVisibleEnemy(); |
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if (!m_hEnemy) |
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{ |
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m_hEnemy = UTIL_PlayerByIndex( 1 ); |
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ASSERT( m_hEnemy ); |
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} |
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} |
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if (m_hEnemy != NULL) |
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{ |
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if (m_flLastSeen + 5 > gpGlobals->time) |
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{ |
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return; |
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} |
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} |
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if (m_iLevel != -1) |
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{ |
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ASSERT( m_hEnemy ); |
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} |
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FloatSequence(); |
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} |
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void CGeneWorm::HuntThink(void) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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DispatchAnimEvents(); |
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StudioFrameAdvance(); |
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// if dead, force cancelation of current animation |
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if (pev->health <= 0) |
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{ |
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SetThink(&CGeneWorm::DyingThink); |
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m_fSequenceFinished = TRUE; |
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return; |
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} |
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// get new sequence |
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if (m_fSequenceFinished) |
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{ |
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pev->frame = 0; |
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NextActivity(); |
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ResetSequenceInfo(); |
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} |
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// look for current enemy |
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if (m_hEnemy != NULL) |
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{ |
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// Update level. |
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m_iLevel = Level( m_hEnemy->pev->origin.z ); |
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if (FVisible(m_hEnemy)) |
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{ |
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if (m_flLastSeen < gpGlobals->time - 5) |
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m_flPrevSeen = gpGlobals->time; |
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m_flLastSeen = gpGlobals->time; |
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m_posTarget = m_hEnemy->pev->origin; |
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m_vecTarget = (m_posTarget - pev->origin).Normalize(); |
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m_vecDesired = m_vecTarget; |
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m_posDesired = Vector(pev->origin.x, pev->origin.y, pev->origin.z); |
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} |
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else |
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{ |
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//m_flAdj = min(m_flAdj + 10, 1000); |
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} |
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} |
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else |
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{ |
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m_iLevel = -1; |
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} |
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#if 0 |
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// don't go too high |
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if (m_posDesired.z > m_flMaxZ) |
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m_posDesired.z = m_flMaxZ; |
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// don't go too low |
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if (m_posDesired.z < m_flMinZ) |
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m_posDesired.z = m_flMinZ; |
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#endif |
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Flight(); |
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} |
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//========================================================= |
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//========================================================= |
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void CGeneWorm::Flight(void) |
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{ |
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} |
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void CGeneWorm::HandleAnimEvent(MonsterEvent_t *pEvent) |
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{ |
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switch (pEvent->event) |
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{ |
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case 1: // shoot |
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break; |
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default: |
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break; |
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} |
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} |
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void CGeneWorm::CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
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{ |
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switch (useType) |
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{ |
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case USE_OFF: |
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break; |
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case USE_ON: |
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break; |
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case USE_SET: |
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break; |
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case USE_TOGGLE: |
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break; |
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} |
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} |
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int CGeneWorm::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) |
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{ |
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if (pevInflictor->owner == edict()) |
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return 0; |
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if (flDamage >= pev->health) |
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{ |
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pev->health = 1; |
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} |
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PainSound(); |
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pev->health -= flDamage; |
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return 0; |
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} |
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void CGeneWorm::PainSound(void) |
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{ |
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} |
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void CGeneWorm::DeathSound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), 2, ATTN_NORM); |
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} |
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void CGeneWorm::IdleSound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), VOL_NORM, ATTN_NORM); |
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} |
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int CGeneWorm::Level(float dz) |
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{ |
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if (dz < GENEWORM_LEVEL1_HEIGHT) |
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return GENEWORM_LEVEL0; |
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return GENEWORM_LEVEL1; |
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} |
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int CGeneWorm::MyEnemyLevel(void) |
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{ |
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if (!m_hEnemy) |
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return -1; |
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return Level(m_hEnemy->pev->origin.z); |
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} |
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float CGeneWorm::MyEnemyHeight(void) |
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{ |
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switch (m_iLevel) |
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{ |
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case GENEWORM_LEVEL0: |
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return GENEWORM_LEVEL0_HEIGHT; |
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case GENEWORM_LEVEL1: |
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return GENEWORM_LEVEL1_HEIGHT; |
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} |
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return GENEWORM_LEVEL1_HEIGHT; |
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}
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