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131 lines
2.8 KiB
131 lines
2.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "schedule.h" |
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//========================================================= |
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// Generic item |
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//========================================================= |
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class CItemGeneric : public CBaseAnimating |
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{ |
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public: |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void Spawn(void); |
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void Precache(void); |
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void KeyValue(KeyValueData* pkvd); |
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void EXPORT StartupThink(void); |
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void EXPORT SequenceThink(void); |
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string_t m_iszSequenceName; |
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}; |
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LINK_ENTITY_TO_CLASS(item_generic, CItemGeneric); |
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TYPEDESCRIPTION CItemGeneric::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CItemGeneric, m_iszSequenceName, FIELD_STRING), |
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}; |
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IMPLEMENT_SAVERESTORE(CItemGeneric, CBaseAnimating); |
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void CItemGeneric::Spawn(void) |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev),(char*)STRING(pev->model)); |
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UTIL_SetOrigin(pev, pev->origin); |
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 32)); |
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pev->takedamage = DAMAGE_NO; |
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pev->solid = SOLID_BBOX; |
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pev->sequence = -1; |
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// Call startup sequence to look for a sequence to play. |
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SetThink(&CItemGeneric::StartupThink); |
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pev->nextthink = gpGlobals->time + 0.1f; |
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} |
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void CItemGeneric::Precache(void) |
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{ |
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PRECACHE_MODEL((char*)STRING(pev->model)); |
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} |
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void CItemGeneric::KeyValue(KeyValueData* pkvd) |
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{ |
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if (FStrEq(pkvd->szKeyName, "sequencename")) |
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{ |
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m_iszSequenceName = ALLOC_STRING(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseAnimating::KeyValue(pkvd); |
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} |
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void CItemGeneric::StartupThink(void) |
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{ |
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// Try to look for a sequence to play. |
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int iSequence = -1; |
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iSequence = LookupSequence(STRING(m_iszSequenceName)); |
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// Validate sequence. |
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if (iSequence != -1) |
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{ |
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pev->sequence = iSequence; |
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SetThink(&CItemGeneric::SequenceThink); |
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pev->nextthink = gpGlobals->time + 0.01f; |
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} |
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else |
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{ |
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// Cancel play sequence. |
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SetThink(NULL); |
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} |
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} |
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void CItemGeneric::SequenceThink(void) |
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{ |
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// Set next think time. |
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pev->nextthink = gpGlobals->time + 0.1f; |
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// Advance frames and dispatch events. |
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StudioFrameAdvance(); |
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DispatchAnimEvents(); |
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// Restart sequence |
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if (m_fSequenceFinished) |
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{ |
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pev->frame = 0; |
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ResetSequenceInfo(); |
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if (!m_fSequenceLoops) |
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{ |
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// Prevent from calling ItemThink. |
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SetThink(NULL); |
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m_fSequenceFinished = TRUE; |
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return; |
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} |
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else |
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{ |
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pev->frame = 0; |
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ResetSequenceInfo(); |
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} |
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} |
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} |