Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// friendly grunt - torch
//=========================================================
// UNDONE: Holster weapon?
#include "extdll.h"
#include "plane.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "talkmonster.h"
#include "schedule.h"
#include "animation.h"
#include "weapons.h"
#include "talkmonster.h"
#include "soundent.h"
#include "effects.h"
#include "customentity.h"
#include "fgrunt.h"
#if 0
class CHTorch : public CFGrunt
{
public:
void Spawn(void);
void Precache(void);
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
int m_iTemp;
};
LINK_ENTITY_TO_CLASS(monster_human_torch_ally, CHTorch);
TYPEDESCRIPTION CHTorch::m_SaveData[] =
{
DEFINE_FIELD(CHTorch, m_iTemp, FIELD_INTEGER),
};
IMPLEMENT_SAVERESTORE(CHTorch, CFGrunt);
#endif