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76 lines
2.3 KiB
76 lines
2.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// Drill sergeant |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "weapons.h" |
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#include "gman.h" |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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class CDrillSergeant : public CGMan |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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void EXPORT DrillUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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}; |
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LINK_ENTITY_TO_CLASS(monster_drillsergeant, CDrillSergeant); |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CDrillSergeant::Spawn() |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/drill.mdl"); |
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UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = DONT_BLEED; |
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pev->health = 100; |
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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MonsterInit(); |
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SetUse(&CDrillSergeant::DrillUse); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CDrillSergeant::Precache() |
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{ |
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PRECACHE_MODEL("models/drill.mdl"); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDrillSergeant::DrillUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
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{ |
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PlaySentence("DR_POK", 2, VOL_NORM, ATTN_NORM); |
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} |