Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

1691 lines
41 KiB

/***
*
* Copyright (c) 2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== ctf_gamerules.cpp ========================================================
This contains all the gamerules for the Half-Life: Opposing force CTF Gamemode.
*/
#define NUM_TEAMS 2
char *sTeamNames[] =
{
"SPECTATOR",
"RED",
"BLUE",
};
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#include "weapons.h"
#include "gamerules.h"
#include "skill.h"
#include "game.h"
#include "items.h"
#include "ctf_gamerules.h"
#include "ctf_items.h"
#include "ctf_powerups.h"
#include "enginecallback.h"
extern int gmsgCTFMsgs;
extern int gmsgShowMenu;
extern int gmsgFlagStatus;
extern int gmsgRuneStatus;
extern int gmsgFlagCarrier;
extern int gmsgScoreInfo;
extern unsigned short g_usHook;
extern unsigned short g_usCable;
extern unsigned short g_usCarried;
extern unsigned short g_usFlagSpawn;
static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH];
static int team_scores[MAX_TEAMS];
static int num_teams = 0;
bool g_bSpawnedRunes;
void SpawnRunes(void);
extern edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer);
#if 0
extern edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer, bool bCheckDM);
#else
edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer, bool bCheckDM)
{
return EntSelectSpawnPoint(pPlayer);
}
#endif
extern edict_t *RuneSelectSpawnPoint(void);
#ifndef NO_VOICEGAMEMGR
class CCTFGameMgrHelper : public IVoiceGameMgrHelper
{
public:
virtual bool CanPlayerHearPlayer(CBasePlayer *pPlayer1, CBasePlayer *pPlayer2)
{
return stricmp(pPlayer1->TeamID(), pPlayer2->TeamID()) == 0;
}
};
static CCTFGameMgrHelper g_GameMgrHelper;
#endif
extern DLL_GLOBAL BOOL g_fGameOver;
char* GetTeamName(int team)
{
if (team < 0 || team > NUM_TEAMS)
team = 0;
return sTeamNames[team];
}
CCTFMultiplay::CCTFMultiplay()
{
#ifndef NO_VOICEGAMEMGR
// CHalfLifeMultiplay already initialized it - just override its helper callback.
m_VoiceGameMgr.SetHelper(&g_GameMgrHelper);
#endif
m_DisableDeathMessages = FALSE;
m_DisableDeathPenalty = FALSE;
memset(team_names, 0, sizeof(team_names));
memset(team_scores, 0, sizeof(team_scores));
num_teams = 0;
iBlueTeamScore = iRedTeamScore = 0;
g_bSpawnedRunes = FALSE;
// Copy over the team from the server config
m_szTeamList[0] = 0;
// Cache this because the team code doesn't want to deal with changing this in the middle of a game
strncpy(m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH);
edict_t *pWorld = INDEXENT(0);
if (pWorld && pWorld->v.team)
{
if (teamoverride.value)
{
const char *pTeamList = STRING(pWorld->v.team);
if (pTeamList && strlen(pTeamList))
{
strncpy(m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH);
}
}
}
// Has the server set teams
if (strlen(m_szTeamList))
m_teamLimit = TRUE;
else
m_teamLimit = FALSE;
RecountTeams();
}
BOOL CCTFMultiplay::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
{
return CHalfLifeMultiplay::ClientConnected(pEntity, pszName, pszAddress, szRejectReason);
}
extern cvar_t timeleft, fragsleft;
void CCTFMultiplay::Think(void)
{
#ifndef NO_VOICEGAMEMGR
m_VoiceGameMgr.Update(gpGlobals->frametime);
#endif
///// Check game rules /////
static int last_frags;
static int last_time;
int frags_remaining = 0;
int time_remaining = 0;
if (g_fGameOver) // someone else quit the game already
{
CHalfLifeMultiplay::Think();
return;
}
float flTimeLimit = CVAR_GET_FLOAT("mp_timelimit") * 60;
time_remaining = (int)(flTimeLimit ? (flTimeLimit - gpGlobals->time) : 0);
if (flTimeLimit != 0 && gpGlobals->time >= flTimeLimit)
{
GoToIntermission();
return;
}
float flFragLimit = fraglimit.value;
if (flFragLimit)
{
int bestfrags = 9999;
int remain;
// check if any team is over the frag limit
for (int i = 0; i < num_teams; i++)
{
if (team_scores[i] >= flFragLimit)
{
GoToIntermission();
return;
}
remain = flFragLimit - team_scores[i];
if (remain < bestfrags)
{
bestfrags = remain;
}
}
frags_remaining = bestfrags;
}
if (!g_bSpawnedRunes)
SpawnRunes();
if (m_flFlagStatusTime && m_flFlagStatusTime <= gpGlobals->time)
GetFlagStatus(NULL);
// Updates when frags change
if (frags_remaining != last_frags)
{
g_engfuncs.pfnCvar_DirectSet(&fragsleft, UTIL_VarArgs("%i", frags_remaining));
}
// Updates once per second
if (timeleft.value != last_time)
{
g_engfuncs.pfnCvar_DirectSet(&timeleft, UTIL_VarArgs("%i", time_remaining));
}
last_frags = frags_remaining;
last_time = time_remaining;
}
void CCTFMultiplay::JoinTeam(CBasePlayer *pPlayer, int iTeam)
{
if (pPlayer->pev->team == iTeam)
return;
if (pPlayer->m_flNextTeamChange > gpGlobals->time)
return;
pPlayer->m_flNextTeamChange = gpGlobals->time + 5;
if (pPlayer->pev->team == 0)
{
ChangePlayerTeam(pPlayer, iTeam);
RecountTeams();
pPlayer->Spawn();
}
else
{
ChangePlayerTeam(pPlayer, iTeam);
RecountTeams();
}
}
int CCTFMultiplay::TeamWithFewestPlayers(void)
{
CBaseEntity *pPlayer = NULL;
int iNumRed, iNumBlue;
int iTeam;
// Initialize the player counts..
iNumRed = iNumBlue = 0;
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
while ((pPlayer != NULL) && (!FNullEnt(pPlayer->edict())))
{
if (pPlayer->pev->flags != FL_DORMANT)
{
pPlayer = GetClassPtr((CBasePlayer *)pPlayer->pev);
if (pPlayer->pev->team == RED)
iNumRed += 1;
else if (pPlayer->pev->team == BLUE)
iNumBlue += 1;
}
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
}
if (iNumRed == iNumBlue)
{
switch (RANDOM_LONG(0, 1))
{
case 0: iTeam = RED; break;
case 1: iTeam = BLUE; break;
}
}
else if (iNumRed == 0 && iNumBlue == 0)
{
switch (RANDOM_LONG(0, 1))
{
case 0: iTeam = RED; break;
case 1: iTeam = BLUE; break;
}
}
else if (iNumRed > iNumBlue)
iTeam = BLUE;
else if (iNumRed < iNumBlue)
iTeam = RED;
return iTeam;
}
void DropRune(CBasePlayer *pPlayer);
//=========================================================
// ClientCommand
// the user has typed a command which is unrecognized by everything else;
// this check to see if the gamerules knows anything about the command
//=========================================================
BOOL CCTFMultiplay::ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
{
#ifndef NO_VOICEGAMEMGR
if (m_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
return TRUE;
#endif
if (FStrEq(pcmd, "menuselect"))
{
if (CMD_ARGC() < 2)
return TRUE;
int slot = atoi(CMD_ARGV(1));
// select the item from the current menu
switch (pPlayer->m_iMenu)
{
case Team_Menu:
switch (slot)
{
case 1:
JoinTeam(pPlayer, RED);
break;
case 2:
JoinTeam(pPlayer, BLUE);
break;
case 5:
JoinTeam(pPlayer, TeamWithFewestPlayers());
break;
}
break;
case Team_Menu_IG:
switch (slot)
{
case 1:
JoinTeam(pPlayer, RED);
break;
case 2:
JoinTeam(pPlayer, BLUE);
break;
case 5:
JoinTeam(pPlayer, TeamWithFewestPlayers());
break;
default:
return TRUE;
}
break;
}
return TRUE;
}
else if (FStrEq(pcmd, "droprune"))
{
DropRune(pPlayer);
return TRUE;
}
else if (FStrEq(pcmd, "changeteam"))
{
if (pPlayer->pev->team != 0)
{
pPlayer->ShowMenu(1 + 2 + 16 + 512, -1, FALSE, "#Team_Menu_Join_IG");
pPlayer->m_iMenu = Team_Menu_IG;
}
return TRUE;
}
return FALSE;
}
extern int gmsgGameMode;
extern int gmsgSayText;
extern int gmsgTeamInfo;
void CCTFMultiplay::UpdateGameMode(CBasePlayer *pPlayer)
{
MESSAGE_BEGIN(MSG_ONE, gmsgGameMode, NULL, pPlayer->edict());
WRITE_BYTE(1); // game mode teamplay
MESSAGE_END();
}
edict_t *CCTFMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
{
edict_t *pentSpawnSpot;
if (FBitSet(pPlayer->m_afPhysicsFlags, PFLAG_OBSERVER) || pPlayer->pev->team == 0)
pentSpawnSpot = EntSelectSpawnPoint(pPlayer, FALSE);
else
{
if (RANDOM_LONG(1, 7) < 3)
pentSpawnSpot = EntSelectSpawnPoint(pPlayer, TRUE);
else
pentSpawnSpot = EntSelectSpawnPoint(pPlayer, FALSE);
}
if (IsMultiplayer() && pentSpawnSpot->v.target)
{
FireTargets(STRING(pentSpawnSpot->v.target), pPlayer, pPlayer, USE_TOGGLE, 0);
}
pPlayer->pev->origin = VARS(pentSpawnSpot)->origin + Vector(0, 0, 1);
pPlayer->pev->v_angle = g_vecZero;
pPlayer->pev->velocity = g_vecZero;
pPlayer->pev->angles = VARS(pentSpawnSpot)->angles;
pPlayer->pev->punchangle = g_vecZero;
pPlayer->pev->fixangle = TRUE;
return pentSpawnSpot;
}
void CCTFMultiplay::PlayerTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
{
if (!pAttacker->IsPlayer())
return;
if (pPlayer->pev->team == pAttacker->pev->team)
return;
if (pPlayer->m_bHasFlag)
{
pPlayer->pCarrierHurter = (CBasePlayer *)pAttacker;
pPlayer->m_flCarrierHurtTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_DANGER_PROTECT_TIMEOUT;
}
}
void CCTFMultiplay::PlayerSpawn(CBasePlayer *pPlayer)
{
BOOL addDefault;
CBaseEntity *pWeaponEntity = NULL;
if (pPlayer->pev->team == 0)
{
pPlayer->pev->takedamage = DAMAGE_NO;
pPlayer->pev->solid = SOLID_NOT;
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
pPlayer->pev->effects |= EF_NODRAW;
pPlayer->pev->flags |= FL_NOTARGET;
pPlayer->m_afPhysicsFlags |= PFLAG_OBSERVER;
pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS | HIDEHUD_FLASHLIGHT | HIDEHUD_HEALTH;
pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1;
}
else
{
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
addDefault = TRUE;
while (pWeaponEntity = UTIL_FindEntityByClassname(pWeaponEntity, "game_player_equip"))
{
pWeaponEntity->Touch(pPlayer);
addDefault = FALSE;
}
if (addDefault)
{
pPlayer->m_bHasFlag = FALSE;
pPlayer->m_iHideHUD &= ~HIDEHUD_WEAPONS;
pPlayer->m_iHideHUD &= ~HIDEHUD_FLASHLIGHT;
pPlayer->m_iHideHUD &= ~HIDEHUD_HEALTH;
pPlayer->m_afPhysicsFlags &= ~PFLAG_OBSERVER;
#if 0
// Start with init ammoload
pPlayer->m_iAmmoShells = 25;
// Start with shotgun and axe
pPlayer->GiveNamedItem("weapon_quakegun");
pPlayer->m_iQuakeItems |= (IT_SHOTGUN | IT_AXE | IT_EXTRA_WEAPON);
pPlayer->m_iQuakeWeapon = pPlayer->W_BestWeapon();
pPlayer->W_SetCurrentAmmo();
#endif
pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1;
}
}
/* MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev);
WRITE_BYTE( pPlayer->m_iRuneStatus );
MESSAGE_END();*/
}
void CBasePlayer::ShowMenu(int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText)
{
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev);
WRITE_SHORT(bitsValidSlots);
WRITE_CHAR(nDisplayTime);
WRITE_BYTE(fNeedMore);
WRITE_STRING(pszText);
MESSAGE_END();
}
//=========================================================
// InitHUD
//=========================================================
void CCTFMultiplay::InitHUD(CBasePlayer *pPlayer)
{
CHalfLifeMultiplay::InitHUD(pPlayer);
int clientIndex = pPlayer->entindex();
// update this player with all the other players team info
// loop through all active players and send their team info to the new client
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *plr = UTIL_PlayerByIndex(i);
if (plr)
{
MESSAGE_BEGIN(MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict());
WRITE_BYTE(plr->entindex());
WRITE_STRING(plr->TeamID());
MESSAGE_END();
if (((CBasePlayer*)plr)->m_bHasFlag)
{
MESSAGE_BEGIN(MSG_ONE, gmsgFlagCarrier, NULL, pPlayer->edict());
WRITE_BYTE(plr->entindex());
WRITE_BYTE(1);
MESSAGE_END();
}
}
}
//Remove Rune icon if we have one.
MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev);
WRITE_BYTE(0);
MESSAGE_END();
if (pPlayer->pev->team == 0)
{
pPlayer->ShowMenu(1 + 2 + 16, -1, FALSE, "#Team_Menu_Join");
pPlayer->m_iMenu = Team_Menu;
}
}
void CCTFMultiplay::ChangePlayerTeam(CBasePlayer *pPlayer, int iTeam)
{
int damageFlags = DMG_GENERIC;
int clientIndex = pPlayer->entindex();
if (pPlayer->pev->team != 0)
{
damageFlags |= DMG_ALWAYSGIB;
// kill the player, remove a death, and let them start on the new team
m_DisableDeathMessages = TRUE;
m_DisableDeathPenalty = TRUE;
entvars_t *pevWorld = VARS(INDEXENT(0));
pPlayer->TakeDamage(pevWorld, pevWorld, 900, damageFlags);
m_DisableDeathMessages = FALSE;
m_DisableDeathPenalty = FALSE;
}
int oldTeam = pPlayer->pev->team;
pPlayer->pev->team = iTeam;
if (pPlayer->pev->team == RED)
{
strncpy(pPlayer->m_szTeamName, "RED", TEAM_NAME_LENGTH);
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "red");
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 255));
}
else if (pPlayer->pev->team == BLUE)
{
strncpy(pPlayer->m_szTeamName, "BLUE", TEAM_NAME_LENGTH);
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "blue");
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 153));
}
// notify everyone's HUD of the team change
MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo);
WRITE_BYTE(clientIndex);
WRITE_STRING(pPlayer->m_szTeamName);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
WRITE_BYTE(ENTINDEX(pPlayer->edict()));
WRITE_SHORT(pPlayer->pev->frags);
WRITE_SHORT(pPlayer->m_iDeaths);
WRITE_SHORT(pPlayer->pev->team);
MESSAGE_END();
// log the change
UTIL_LogPrintf("\"%s<%i><%s><%s>\" joined team \"%s\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(oldTeam),
pPlayer->m_szTeamName);
}
//=========================================================
// ClientUserInfoChanged
//=========================================================
void CCTFMultiplay::ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer)
{
int clientIndex = pPlayer->entindex();
if (pPlayer->pev->team == RED)
{
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 255));
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "red");
}
else if (pPlayer->pev->team == BLUE)
{
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 153));
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "blue");
}
}
extern int gmsgDeathMsg;
//=========================================================
// Deathnotice.
//=========================================================
void CCTFMultiplay::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor)
{
if (m_DisableDeathMessages)
return;
if (pVictim && pKiller && pKiller->flags & FL_CLIENT)
{
CBasePlayer *pk = (CBasePlayer*)CBaseEntity::Instance(pKiller);
if (pk)
{
if ((pk != pVictim) && (PlayerRelationship(pVictim, pk) == GR_TEAMMATE))
{
MESSAGE_BEGIN(MSG_ALL, gmsgDeathMsg);
WRITE_BYTE(ENTINDEX(ENT(pKiller))); // the killer
WRITE_BYTE(ENTINDEX(pVictim->edict())); // the victim
WRITE_STRING("teammate"); // flag this as a teammate kill
MESSAGE_END();
return;
}
}
}
CHalfLifeMultiplay::DeathNotice(pVictim, pKiller, pevInflictor);
}
//=========================================================
//=========================================================
void CCTFMultiplay::ClientDisconnected(edict_t *pClient)
{
if (pClient)
{
CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance(pClient);
if (pPlayer)
{
//We have the flag, spawn it
if (pPlayer->m_bHasFlag)
{
CBaseEntity *pEnt;
//We have the BLUE flag, Spawn it
if (pPlayer->pev->team == RED)
{
pEnt = CBaseEntity::Create("item_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict());
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
}
//We have the RED flag, Spawn it
else if (pPlayer->pev->team == BLUE)
{
pEnt = CBaseEntity::Create("item_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict());
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
}
pEnt->pev->velocity = pPlayer->pev->velocity * 1.2;
pEnt->pev->angles.x = 0;
CItemFlag *pFlag = (CItemFlag *)pEnt;
pFlag->Dropped = TRUE;
pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME;
#if 0
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0);
#endif
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
if (pPlayer->pev->team == RED)
WRITE_BYTE(BLUE_FLAG_LOST);
else if (pPlayer->pev->team == BLUE)
WRITE_BYTE(RED_FLAG_LOST);
WRITE_STRING(STRING(pPlayer->pev->netname));
MESSAGE_END();
m_flFlagStatusTime = gpGlobals->time + 0.1;
pPlayer->m_bHasFlag = FALSE;
}
// drop any runes the player has
CBaseEntity *pRune;
char * runeName;
switch (pPlayer->m_iRuneStatus)
{
case IT_CTF_ACCELERATOR_FLAG:
pRune = CBaseEntity::Create(IT_CTF_ACCELERATOR_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupAccelerator*)pRune)->dropped = true;
runeName = "AcceleratorRune";
break;
case IT_CTF_BACKPACK_FLAG:
pRune = CBaseEntity::Create(IT_CTF_BACKPACK_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupBackpack*)pRune)->dropped = true;
runeName = "BackpackRune";
break;
case IT_CTF_LONGJUMP_FLAG:
pRune = CBaseEntity::Create(IT_CTF_LONGJUMP_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupJumppack*)pRune)->dropped = true;
runeName = "JumppackRune";
break;
case IT_CTF_PORTABLEHEV_FLAG:
pRune = CBaseEntity::Create(IT_CTF_PORTABLEHEV_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupPorthev*)pRune)->dropped = true;
runeName = "PortableHEVRune";
break;
case IT_CTF_REGEN_FLAG:
pRune = CBaseEntity::Create(IT_CTF_REGEN_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupRegen*)pRune)->dropped = true;
runeName = "RegenRune";
break;
default:
runeName = "Unknown";
break;
}
if (pPlayer->m_iRuneStatus)
{
pPlayer->m_iRuneStatus = 0;
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
pPlayer->m_szTeamName,
runeName);
}
FireTargets("game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0);
UTIL_LogPrintf("\"%s<%i><%s><%s>\" disconnected\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
pPlayer->RemoveAllItems(TRUE);// destroy all of the players weapons and items
}
}
}
void CCTFMultiplay::PlayerThink(CBasePlayer *pPlayer)
{
if (g_fGameOver)
{
// check for button presses
if (pPlayer->m_afButtonPressed & (IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP))
m_iEndIntermissionButtonHit = TRUE;
// clear attack/use commands from player
pPlayer->m_afButtonPressed = 0;
pPlayer->pev->button = 0;
pPlayer->m_afButtonReleased = 0;
}
if (pPlayer->pFlagCarrierKiller)
{
if (pPlayer->m_flFlagCarrierKillTime <= gpGlobals->time)
pPlayer->pFlagCarrierKiller = NULL;
}
if (pPlayer->pFlagReturner)
{
if (pPlayer->m_flFlagReturnTime <= gpGlobals->time)
pPlayer->pFlagReturner = NULL;
}
if (pPlayer->pCarrierHurter)
{
if (pPlayer->m_flCarrierHurtTime <= gpGlobals->time)
pPlayer->pCarrierHurter = NULL;
}
// If the player has backpack powerup, replenish his ammunition.
if (pPlayer->m_iRuneStatus == IT_CTF_BACKPACK_FLAG)
{
if (pPlayer->m_flRegenTime <= gpGlobals->time)
{
int i;
ItemInfo II;
CBasePlayerItem *item;
CBasePlayerWeapon* weapon;
for (i = 0; i < MAX_ITEM_TYPES; i++)
{
item = pPlayer->m_rgpPlayerItems[i];
if (item)
{
memset(&II, 0, sizeof(II));
if (item->GetWeaponPtr() && ((CBasePlayerItem*)item)->GetItemInfo(&II))
{
weapon = (CBasePlayerWeapon *)item->GetWeaponPtr();
if (weapon && weapon->m_iClip < II.iMaxClip)
{
weapon->AddPrimaryAmmo(
weapon->m_iDefaultAmmo,
(char *)weapon->pszAmmo1(),
weapon->iMaxClip(),
weapon->iMaxAmmo1());
pPlayer->m_flRegenTime = gpGlobals->time + 1;
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "ctf/pow_backpack_charge.wav", 1, ATTN_NORM);
}
}
}
}
}
}
// If the player has portable HEV powerup, recharge his suit.
if (pPlayer->m_iRuneStatus == IT_CTF_PORTABLEHEV_FLAG)
{
if (pPlayer->m_flRegenTime <= gpGlobals->time)
{
if (pPlayer->pev->armorvalue < PLAYER_MAX_ARMOR_VALUE && pPlayer->pev->armorvalue)
{
pPlayer->pev->armorvalue += 5;
if (pPlayer->pev->armorvalue > PLAYER_MAX_ARMOR_VALUE)
pPlayer->pev->armorvalue = PLAYER_MAX_ARMOR_VALUE;
pPlayer->m_flRegenTime = gpGlobals->time + 1;
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "ctf/pow_armor_charge.wav", 1, ATTN_NORM);
}
}
}
// If the player has regeneration powerup, regenerate his health.
if (pPlayer->m_iRuneStatus == IT_CTF_REGEN_FLAG)
{
if (pPlayer->m_flRegenTime <= gpGlobals->time)
{
if (pPlayer->pev->health < PLAYER_MAX_HEALTH_VALUE)
{
pPlayer->pev->health += 5;
if (pPlayer->pev->health > PLAYER_MAX_HEALTH_VALUE)
pPlayer->pev->health = PLAYER_MAX_HEALTH_VALUE;
pPlayer->m_flRegenTime = gpGlobals->time + 1;
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "ctf/pow_health_charge.wav", 1, ATTN_NORM);
}
}
}
#if 0
if (pPlayer->m_bOn_Hook)
pPlayer->Service_Grapple();
#endif
if (pPlayer->m_flFlagStatusTime && pPlayer->m_flFlagStatusTime <= gpGlobals->time)
GetFlagStatus(pPlayer);
}
//=========================================================
//=========================================================
void CCTFMultiplay::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
{
CBasePlayer *pk = NULL;
if (pKiller)
{
CBaseEntity *pTemp = CBaseEntity::Instance(pKiller);
if (pTemp->IsPlayer())
pk = (CBasePlayer*)pTemp;
}
//Only award a bonus if the Flag carrier had the flag for more than 2 secs
//Prevents from people waiting for the flag carrier to grab the flag and then killing him
//Instead of actually defending the flag.
if (pVictim->m_bHasFlag)
{
if (pk)
{
if (pVictim->pev->team != pk->pev->team)
{
if (pVictim->m_flCarrierPickupTime <= gpGlobals->time)
pk->AddPoints(TEAM_CAPTURE_FRAG_CARRIER_BONUS, TRUE);
if (pk->pev->team == RED)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " fragged ");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "BLUE");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier!\n");
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n",
STRING(pk->pev->netname),
GETPLAYERUSERID(pk->edict()),
GETPLAYERAUTHID(pk->edict()),
GetTeamName(pk->pev->team));
if (iBlueFlagStatus == BLUE_FLAG_STOLEN)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pTeamMate)
{
if (pTeamMate->m_bHasFlag)
{
pTeamMate->pFlagCarrierKiller = pk;
pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT;
}
}
}
}
}
if (pk->pev->team == BLUE)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " fragged ");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier!\n");
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n",
STRING(pk->pev->netname),
GETPLAYERUSERID(pk->edict()),
GETPLAYERAUTHID(pk->edict()),
GetTeamName(pk->pev->team));
if (iRedFlagStatus == RED_FLAG_STOLEN)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pTeamMate)
{
if (pTeamMate->m_bHasFlag)
{
pTeamMate->pFlagCarrierKiller = pk;
pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT;
}
}
}
}
}
}
}
CBaseEntity *pEnt;
//We have the BLUE flag, Spawn it
if (pVictim->pev->team == RED)
{
pEnt = CBaseEntity::Create("item_flag_team2", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict());
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n",
STRING(pVictim->pev->netname),
GETPLAYERUSERID(pVictim->edict()),
GETPLAYERAUTHID(pVictim->edict()),
GetTeamName(pVictim->pev->team));
}
else if (pVictim->pev->team == BLUE)
{
pEnt = CBaseEntity::Create("item_flag_team1", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict());
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n",
STRING(pVictim->pev->netname),
GETPLAYERUSERID(pVictim->edict()),
GETPLAYERAUTHID(pVictim->edict()),
GetTeamName(pVictim->pev->team));
}
pEnt->pev->velocity = pVictim->pev->velocity * 1.2;
pEnt->pev->angles.x = 0;
CItemFlag *pFlag = (CItemFlag *)pEnt;
pFlag->Dropped = TRUE;
#if 0
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
pVictim->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
0.0, 0.0, pVictim->entindex(), pVictim->pev->team, 1, 0);
#endif
pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME;
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
if (pVictim->pev->team == RED)
WRITE_BYTE(BLUE_FLAG_LOST);
else if (pVictim->pev->team == BLUE)
WRITE_BYTE(RED_FLAG_LOST);
WRITE_STRING(STRING(pVictim->pev->netname));
MESSAGE_END();
pVictim->m_bHasFlag = FALSE;
m_flFlagStatusTime = gpGlobals->time + 0.1;
}
else
{
if (pk)
{
if (pk->pev->team == RED)
{
if (iBlueFlagStatus == BLUE_FLAG_STOLEN)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pTeamMate && pTeamMate != pk)
{
if (pTeamMate->pev->team == pk->pev->team)
{
if (pTeamMate->m_bHasFlag)
{
if (pTeamMate->pCarrierHurter)
{
if (pTeamMate->pCarrierHurter == pVictim)
{
if (pTeamMate->m_flCarrierHurtTime > gpGlobals->time)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends ");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n");
pk->AddPoints(TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE);
}
}
}
}
}
}
}
}
}
if (pk->pev->team == BLUE)
{
if (iRedFlagStatus == RED_FLAG_STOLEN)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pTeamMate && pTeamMate != pk)
{
if (pTeamMate->pev->team == pk->pev->team)
{
if (pTeamMate->m_bHasFlag)
{
if (pTeamMate->pCarrierHurter)
{
if (pTeamMate->pCarrierHurter == pVictim)
{
if (pTeamMate->m_flCarrierHurtTime > gpGlobals->time)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends ");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "BLUE");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n");
pk->AddPoints(TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE);
}
}
}
}
}
}
}
}
}
}
}
// Find if this guy is near our flag or our flag carrier
CBaseEntity *ent = NULL;
float Dist;
if (pk)
{
if (pk->pev->team == RED)
{
while ((ent = UTIL_FindEntityByClassname(ent, "item_flag_team1")) != NULL)
{
//Do not defend a invisible flag
if (ent->pev->effects & EF_NODRAW)
break;
Dist = (pk->pev->origin - ent->pev->origin).Length();
if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends the ");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " flag\n");
pk->AddPoints(TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE);
break;
}
}
if (iBlueFlagStatus == BLUE_FLAG_STOLEN)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pTeamMate && pTeamMate != pk)
{
if (pTeamMate->pev->team == pk->pev->team)
{
if (pTeamMate->m_bHasFlag)
{
Dist = (pk->pev->origin - pTeamMate->pev->origin).Length();
if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends ");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier\n");
pk->AddPoints(TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE);
}
}
}
}
}
}
}
else if (pk->pev->team == BLUE)
{
while ((ent = UTIL_FindEntityByClassname(ent, "item_flag_team2")) != NULL)
{
//Do not defend a invisible flag
if (ent->pev->effects & EF_NODRAW)
break;
Dist = (pk->pev->origin - ent->pev->origin).Length();
if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends the ");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " flag\n");
pk->AddPoints(TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE);
break;
}
}
if (iRedFlagStatus == RED_FLAG_STOLEN)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pTeamMate && pTeamMate != pk)
{
if (pTeamMate->pev->team == pk->pev->team)
{
if (pTeamMate->m_bHasFlag)
{
Dist = (pk->pev->origin - pTeamMate->pev->origin).Length();
if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends ");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier\n");
pk->AddPoints(TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE);
}
}
}
}
}
}
}
}
CBaseEntity *pRune;
char * runeName;
switch (pVictim->m_iRuneStatus)
{
case IT_CTF_ACCELERATOR_FLAG:
pRune = CBaseEntity::Create(IT_CTF_ACCELERATOR_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupAccelerator*)pRune)->dropped = true;
runeName = "AcceleratorRune";
break;
case IT_CTF_BACKPACK_FLAG:
pRune = CBaseEntity::Create(IT_CTF_BACKPACK_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupBackpack*)pRune)->dropped = true;
runeName = "BackpackRune";
break;
case IT_CTF_LONGJUMP_FLAG:
pRune = CBaseEntity::Create(IT_CTF_LONGJUMP_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupJumppack*)pRune)->dropped = true;
runeName = "JumppackRune";
break;
case IT_CTF_PORTABLEHEV_FLAG:
pRune = CBaseEntity::Create(IT_CTF_PORTABLEHEV_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupPorthev*)pRune)->dropped = true;
runeName = "PortableHEVRune";
break;
case IT_CTF_REGEN_FLAG:
pRune = CBaseEntity::Create(IT_CTF_REGEN_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
pRune->pev->angles.x = 0;
((CPowerupRegen*)pRune)->dropped = true;
runeName = "RegenRune";
break;
default:
runeName = "Unknown";
break;
}
if (pVictim->m_iRuneStatus)
{
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n",
STRING(pVictim->pev->netname),
GETPLAYERUSERID(pVictim->edict()),
GETPLAYERAUTHID(pVictim->edict()),
pVictim->m_szTeamName,
runeName);
}
#if 0
if (pVictim->m_ppHook)
((CGrapple *)pVictim->m_ppHook)->Reset_Grapple();
#endif
pVictim->m_iRuneStatus = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pVictim->pev);
WRITE_BYTE(pVictim->m_iRuneStatus);
MESSAGE_END();
if (!m_DisableDeathPenalty)
{
CHalfLifeMultiplay::PlayerKilled(pVictim, pKiller, pInflictor);
RecountTeams();
}
}
//=========================================================
// IsTeamplay
//=========================================================
BOOL CCTFMultiplay::IsTeamplay(void)
{
return TRUE;
}
BOOL CCTFMultiplay::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
{
if (pAttacker && PlayerRelationship(pPlayer, pAttacker) == GR_TEAMMATE)
{
// my teammate hit me.
if ((CVAR_GET_FLOAT("mp_friendlyfire") == 0) && (pAttacker != pPlayer))
{
// friendly fire is off, and this hit came from someone other than myself, then don't get hurt
return FALSE;
}
}
return CHalfLifeMultiplay::FPlayerCanTakeDamage(pPlayer, pAttacker);
}
//=========================================================
//=========================================================
int CCTFMultiplay::PlayerRelationship(CBaseEntity *pPlayer, CBaseEntity *pTarget)
{
// half life multiplay has a simple concept of Player Relationships.
// you are either on another player's team, or you are not.
if (!pPlayer || !pTarget || !pTarget->IsPlayer())
return GR_NOTTEAMMATE;
//As simple as this
if (pPlayer->pev->team == pTarget->pev->team)
{
return GR_TEAMMATE;
}
return GR_NOTTEAMMATE;
}
//=========================================================
//=========================================================
BOOL CCTFMultiplay::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target)
{
// always autoaim, unless target is a teammate
CBaseEntity *pTgt = CBaseEntity::Instance(target);
if (pTgt && pTgt->IsPlayer())
{
if (PlayerRelationship(pPlayer, pTgt) == GR_TEAMMATE)
return FALSE; // don't autoaim at teammates
}
return CHalfLifeMultiplay::ShouldAutoAim(pPlayer, target);
}
//=========================================================
//=========================================================
int CCTFMultiplay::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled)
{
if (!pKilled)
return 0;
if (!pAttacker)
return 1;
if (pAttacker != pKilled && PlayerRelationship(pAttacker, pKilled) == GR_TEAMMATE)
return -1;
return 1;
}
//=========================================================
//=========================================================
const char *CCTFMultiplay::GetTeamID(CBaseEntity *pEntity)
{
if (pEntity == NULL || pEntity->pev == NULL)
return "";
// return their team name
return pEntity->TeamID();
}
int CCTFMultiplay::GetTeamIndex(const char *pTeamName)
{
if (pTeamName && *pTeamName != 0)
{
// try to find existing team
for (int tm = 0; tm < num_teams; tm++)
{
if (!stricmp(team_names[tm], pTeamName))
return tm;
}
}
return -1; // No match
}
const char *CCTFMultiplay::GetIndexedTeamName(int teamIndex)
{
if (teamIndex < 0 || teamIndex >= num_teams)
return "";
return team_names[teamIndex];
}
BOOL CCTFMultiplay::IsValidTeam(const char *pTeamName)
{
if (!m_teamLimit) // Any team is valid if the teamlist isn't set
return TRUE;
return (GetTeamIndex(pTeamName) != -1) ? TRUE : FALSE;
}
void CCTFMultiplay::GetFlagStatus(CBasePlayer *pPlayer)
{
CBaseEntity *pFlag = NULL;
int iFoundCount = 0;
int iDropped = 0;
while ((pFlag = UTIL_FindEntityByClassname(pFlag, "carried_flag_team1")) != NULL)
{
if (pFlag && !FBitSet(pFlag->pev->flags, FL_KILLME))
iFoundCount++;
}
if (iFoundCount >= 1)
iRedFlagStatus = RED_FLAG_STOLEN;
if (!iFoundCount)
{
while ((pFlag = UTIL_FindEntityByClassname(pFlag, "item_flag_team1")) != NULL)
{
if (pFlag)
{
if (((CItemFlag *)pFlag)->Dropped)
iDropped++;
iFoundCount++;
}
}
if (iFoundCount > 1 && iDropped == 1)
iRedFlagStatus = RED_FLAG_DROPPED;
else if (iFoundCount >= 1 && iDropped == 0)
iRedFlagStatus = RED_FLAG_ATBASE;
}
iDropped = iFoundCount = 0;
while ((pFlag = UTIL_FindEntityByClassname(pFlag, "carried_flag_team2")) != NULL)
{
if (pFlag && !FBitSet(pFlag->pev->flags, FL_KILLME))
iFoundCount++;
}
if (iFoundCount >= 1)
iBlueFlagStatus = BLUE_FLAG_STOLEN;
if (!iFoundCount)
{
while ((pFlag = UTIL_FindEntityByClassname(pFlag, "item_flag_team2")) != NULL)
{
if (pFlag)
{
if (((CItemFlag *)pFlag)->Dropped)
iDropped++;
iFoundCount++;
}
}
if (iFoundCount > 1 && iDropped == 1)
iBlueFlagStatus = BLUE_FLAG_DROPPED;
else if (iFoundCount >= 1 && iDropped == 0)
iBlueFlagStatus = BLUE_FLAG_ATBASE;
}
if (pPlayer)
{
if (pPlayer->pev->team == 0)
{
MESSAGE_BEGIN(MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict());
WRITE_BYTE(0);
WRITE_BYTE(iRedFlagStatus);
WRITE_BYTE(iBlueFlagStatus);
WRITE_BYTE(iRedTeamScore);
WRITE_BYTE(iBlueTeamScore);
MESSAGE_END();
}
else
{
MESSAGE_BEGIN(MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict());
WRITE_BYTE(1);
WRITE_BYTE(iRedFlagStatus);
WRITE_BYTE(iBlueFlagStatus);
WRITE_BYTE(iRedTeamScore);
WRITE_BYTE(iBlueTeamScore);
MESSAGE_END();
}
pPlayer->m_flFlagStatusTime = 0.0;
}
else
{
MESSAGE_BEGIN(MSG_ALL, gmsgFlagStatus, NULL);
WRITE_BYTE(1);
WRITE_BYTE(iRedFlagStatus);
WRITE_BYTE(iBlueFlagStatus);
WRITE_BYTE(iRedTeamScore);
WRITE_BYTE(iBlueTeamScore);
MESSAGE_END();
m_flFlagStatusTime = 0.0;
}
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *plr = UTIL_PlayerByIndex(i);
if (plr)
{
if (((CBasePlayer *)plr)->m_bHasFlag)
{
MESSAGE_BEGIN(MSG_ALL, gmsgFlagCarrier, NULL);
WRITE_BYTE(plr->entindex());
WRITE_BYTE(1);
MESSAGE_END();
}
else
{
MESSAGE_BEGIN(MSG_ALL, gmsgFlagCarrier, NULL);
WRITE_BYTE(plr->entindex());
WRITE_BYTE(0);
MESSAGE_END();
}
}
}
}
//=========================================================
//=========================================================
void CCTFMultiplay::RecountTeams(void)
{
char *pName;
char teamlist[TEAMPLAY_TEAMLISTLENGTH];
// loop through all teams, recounting everything
num_teams = 0;
// Copy all of the teams from the teamlist
// make a copy because strtok is destructive
strcpy(teamlist, m_szTeamList);
pName = teamlist;
pName = strtok(pName, ";");
while (pName != NULL && *pName)
{
if (GetTeamIndex(pName) < 0)
{
strcpy(team_names[num_teams], pName);
num_teams++;
}
pName = strtok(NULL, ";");
}
if (num_teams < 2)
{
num_teams = 0;
m_teamLimit = FALSE;
}
// Sanity check
memset(team_scores, 0, sizeof(team_scores));
// loop through all clients
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *plr = UTIL_PlayerByIndex(i);
if (plr)
{
const char *pTeamName = plr->TeamID();
// try add to existing team
int tm = GetTeamIndex(pTeamName);
if (tm < 0) // no team match found
{
if (!m_teamLimit)
{
// add to new team
tm = num_teams;
num_teams++;
team_scores[tm] = 0;
strncpy(team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH);
}
}
if (tm >= 0)
{
team_scores[tm] += plr->pev->frags;
}
}
}
}