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180 lines
3.9 KiB
180 lines
3.9 KiB
# |
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# Copyright (c) 2015 Pavlo Lavrenenko |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a copy |
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# of this software and associated documentation files (the "Software"), to deal |
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# in the Software without restriction, including without limitation the rights |
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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# copies of the Software, and to permit persons to whom the Software is |
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# furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included in all |
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# copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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# SOFTWARE. |
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# |
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cmake_minimum_required(VERSION 2.8.12) |
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project (SVDLL) |
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set (SVDLL_LIBRARY server) |
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if(NOT MSVC) |
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add_compile_options(-fno-exceptions) # GCC/Clang flag |
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add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag |
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add_compile_options(-fvisibility=hidden) # GCC/Clang flag |
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add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems |
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add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf ) |
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else() |
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE) |
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endif() |
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set (SVDLL_SOURCES |
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agrunt.cpp |
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airtank.cpp |
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aflock.cpp |
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animating.cpp |
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animation.cpp |
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apache.cpp |
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barnacle.cpp |
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barney.cpp |
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bigmomma.cpp |
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bloater.cpp |
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bmodels.cpp |
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bullsquid.cpp |
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buttons.cpp |
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cbase.cpp |
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client.cpp |
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combat.cpp |
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controller.cpp |
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crossbow.cpp |
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crowbar.cpp |
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defaultai.cpp |
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doors.cpp |
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effects.cpp |
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egon.cpp |
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explode.cpp |
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flyingmonster.cpp |
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func_break.cpp |
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func_tank.cpp |
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game.cpp |
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gamerules.cpp |
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gargantua.cpp |
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gauss.cpp |
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genericmonster.cpp |
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ggrenade.cpp |
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globals.cpp |
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glock.cpp |
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gman.cpp |
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h_ai.cpp |
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h_battery.cpp |
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h_cine.cpp |
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h_cycler.cpp |
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h_export.cpp |
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handgrenade.cpp |
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hassassin.cpp |
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headcrab.cpp |
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healthkit.cpp |
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hgrunt.cpp |
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hornet.cpp |
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hornetgun.cpp |
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houndeye.cpp |
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ichthyosaur.cpp |
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islave.cpp |
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items.cpp |
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leech.cpp |
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lights.cpp |
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maprules.cpp |
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monstermaker.cpp |
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monsters.cpp |
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monsterstate.cpp |
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mortar.cpp |
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mp5.cpp |
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multiplay_gamerules.cpp |
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nihilanth.cpp |
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nodes.cpp |
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observer.cpp |
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osprey.cpp |
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pathcorner.cpp |
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plane.cpp |
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plats.cpp |
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player.cpp |
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playermonster.cpp |
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python.cpp |
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rat.cpp |
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roach.cpp |
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rpg.cpp |
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satchel.cpp |
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schedule.cpp |
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scientist.cpp |
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scripted.cpp |
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shotgun.cpp |
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singleplay_gamerules.cpp |
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skill.cpp |
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sound.cpp |
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soundent.cpp |
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spectator.cpp |
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squadmonster.cpp |
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squeakgrenade.cpp |
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subs.cpp |
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talkmonster.cpp |
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teamplay_gamerules.cpp |
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tempmonster.cpp |
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tentacle.cpp |
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triggers.cpp |
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tripmine.cpp |
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turret.cpp |
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util.cpp |
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weapons.cpp |
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world.cpp |
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xen.cpp |
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zombie.cpp |
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../pm_shared/pm_debug.c |
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../pm_shared/pm_math.c |
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../pm_shared/pm_shared.c |
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) |
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) |
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if(MSVC) |
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set(SVDLL_SOURCES |
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${SVDLL_SOURCES} |
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hl.def) |
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endif() |
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if(USE_VOICEMGR) |
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set(SVDLL_SOURCES |
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${SVDLL_SOURCES} |
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../game_shared/voice_gamemgr.cpp) |
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else() |
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add_definitions(-DNO_VOICEGAMEMGR) |
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endif() |
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add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES}) |
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set_target_properties (${SVDLL_LIBRARY} PROPERTIES |
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POSITION_INDEPENDENT_CODE 1) |
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if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android") |
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set(SVDLL_NAME "${SERVER_LIBRARY_NAME}") |
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set_target_properties(${SVDLL_LIBRARY} PROPERTIES |
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OUTPUT_NAME ${SVDLL_NAME} |
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PREFIX "") |
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endif() |
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if(MSVC) |
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set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>") |
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endif() |
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install( TARGETS ${SVDLL_LIBRARY} |
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DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/" |
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE |
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GROUP_READ GROUP_EXECUTE |
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WORLD_READ WORLD_EXECUTE)
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