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50 lines
1.2 KiB
50 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "player.h" |
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#include "skill.h" |
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#include "items.h" |
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#include "gamerules.h" |
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class CItemFlashlight : public CItem |
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{ |
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void Spawn(void) |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/w_flashlight.mdl"); |
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CItem::Spawn(); |
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} |
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void Precache(void) |
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{ |
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PRECACHE_MODEL("models/w_flashlight.mdl"); |
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PRECACHE_SOUND("items/gunpickup2.wav"); |
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} |
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BOOL MyTouch(CBasePlayer *pPlayer) |
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{ |
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if (pPlayer->pev->weapons & (1 << WEAPON_FLASHLIGHT)) |
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return FALSE; |
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EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM); |
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pPlayer->pev->weapons |= (1 << WEAPON_FLASHLIGHT); |
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return TRUE; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS(item_flashlight, CItemFlashlight);
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