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199 lines
4.4 KiB
199 lines
4.4 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== lights.cpp ======================================================== |
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spawn and think functions for editor-placed lights |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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class CLight : public CPointEntity |
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{ |
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public: |
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virtual void KeyValue( KeyValueData* pkvd ); |
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virtual void Spawn( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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private: |
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int m_iStyle; |
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int m_iszPattern; |
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}; |
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LINK_ENTITY_TO_CLASS( light, CLight ); |
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TYPEDESCRIPTION CLight::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CLight, m_iStyle, FIELD_INTEGER ), |
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DEFINE_FIELD( CLight, m_iszPattern, FIELD_STRING ), |
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}; |
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IMPLEMENT_SAVERESTORE( CLight, CPointEntity ); |
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// |
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// Cache user-entity-field values until spawn is called. |
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// |
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void CLight :: KeyValue( KeyValueData* pkvd) |
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{ |
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if (FStrEq(pkvd->szKeyName, "style")) |
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{ |
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m_iStyle = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "pitch")) |
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{ |
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pev->angles.x = atof(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "pattern")) |
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{ |
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m_iszPattern = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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{ |
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CPointEntity::KeyValue( pkvd ); |
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} |
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} |
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/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) LIGHT_START_OFF |
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Non-displayed light. |
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Default light value is 300 |
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Default style is 0 |
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If targeted, it will toggle between on or off. |
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*/ |
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void CLight :: Spawn( void ) |
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{ |
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if (FStringNull(pev->targetname)) |
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{ // inert light |
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REMOVE_ENTITY(ENT(pev)); |
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return; |
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} |
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if (m_iStyle >= 32) |
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{ |
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// CHANGE_METHOD(ENT(pev), em_use, light_use); |
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if (FBitSet(pev->spawnflags, SF_LIGHT_START_OFF)) |
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LIGHT_STYLE(m_iStyle, "a"); |
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else if (m_iszPattern) |
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LIGHT_STYLE(m_iStyle, (char *)STRING( m_iszPattern )); |
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else |
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LIGHT_STYLE(m_iStyle, "m"); |
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} |
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} |
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void CLight :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if (m_iStyle >= 32) |
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{ |
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if ( !ShouldToggle( useType, !FBitSet(pev->spawnflags, SF_LIGHT_START_OFF) ) ) |
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return; |
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if (FBitSet(pev->spawnflags, SF_LIGHT_START_OFF)) |
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{ |
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if (m_iszPattern) |
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LIGHT_STYLE(m_iStyle, (char *)STRING( m_iszPattern )); |
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else |
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LIGHT_STYLE(m_iStyle, "m"); |
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ClearBits(pev->spawnflags, SF_LIGHT_START_OFF); |
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} |
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else |
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{ |
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LIGHT_STYLE(m_iStyle, "a"); |
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SetBits(pev->spawnflags, SF_LIGHT_START_OFF); |
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} |
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} |
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} |
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// |
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// shut up spawn functions for new spotlights |
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// |
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LINK_ENTITY_TO_CLASS( light_spot, CLight ); |
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class CEnvLight : public CLight |
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{ |
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public: |
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void KeyValue( KeyValueData* pkvd ); |
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void Spawn( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( light_environment, CEnvLight ); |
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void CEnvLight::KeyValue( KeyValueData* pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "_light")) |
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{ |
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int r, g, b, v, j; |
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char szColor[64]; |
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j = sscanf( pkvd->szValue, "%d %d %d %d\n", &r, &g, &b, &v ); |
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if (j == 1) |
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{ |
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g = b = r; |
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} |
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else if (j == 4) |
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{ |
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r = r * (v / 255.0); |
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g = g * (v / 255.0); |
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b = b * (v / 255.0); |
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} |
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// simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling |
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r = pow( r / 114.0, 0.6 ) * 264; |
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g = pow( g / 114.0, 0.6 ) * 264; |
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b = pow( b / 114.0, 0.6 ) * 264; |
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pkvd->fHandled = TRUE; |
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sprintf( szColor, "%d", r ); |
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CVAR_SET_STRING( "sv_skycolor_r", szColor ); |
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sprintf( szColor, "%d", g ); |
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CVAR_SET_STRING( "sv_skycolor_g", szColor ); |
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sprintf( szColor, "%d", b ); |
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CVAR_SET_STRING( "sv_skycolor_b", szColor ); |
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} |
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else |
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{ |
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CLight::KeyValue( pkvd ); |
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} |
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} |
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void CEnvLight :: Spawn( void ) |
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{ |
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char szVector[64]; |
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UTIL_MakeAimVectors( pev->angles ); |
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sprintf( szVector, "%f", gpGlobals->v_forward.x ); |
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CVAR_SET_STRING( "sv_skyvec_x", szVector ); |
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sprintf( szVector, "%f", gpGlobals->v_forward.y ); |
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CVAR_SET_STRING( "sv_skyvec_y", szVector ); |
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sprintf( szVector, "%f", gpGlobals->v_forward.z ); |
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CVAR_SET_STRING( "sv_skyvec_z", szVector ); |
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CLight::Spawn( ); |
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}
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