Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_SLIDER2_H
#define VGUI_SLIDER2_H
#ifdef _WIN32
#pragma once
#endif
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
namespace vgui
{
enum MouseCode;
class IntChangeSignal;
class VGUIAPI Slider2 : public Panel
{
private:
bool _vertical;
bool _dragging;
int _nobPos[2];
int _nobDragStartPos[2];
int _dragStartPos[2];
Dar<IntChangeSignal*> _intChangeSignalDar;
int _range[2];
int _value;
int _rangeWindow;
bool _rangeWindowEnabled;
int _buttonOffset;
public:
Slider2(int x,int y,int wide,int tall,bool vertical);
public:
virtual void setValue(int value);
virtual int getValue();
virtual bool isVertical();
virtual void addIntChangeSignal(IntChangeSignal* s);
virtual void setRange(int min,int max);
virtual void getRange(int& min,int& max);
virtual void setRangeWindow(int rangeWindow);
virtual void setRangeWindowEnabled(bool state);
virtual void setSize(int wide,int tall);
virtual void getNobPos(int& min, int& max);
virtual bool hasFullRange();
virtual void setButtonOffset(int buttonOffset);
private:
virtual void recomputeNobPosFromValue();
virtual void recomputeValueFromNobPos();
public: //bullshit public
virtual void privateCursorMoved(int x,int y,Panel* panel);
virtual void privateMousePressed(MouseCode code,Panel* panel);
virtual void privateMouseReleased(MouseCode code,Panel* panel);
protected:
virtual void fireIntChangeSignal();
virtual void paintBackground();
};
}
#endif // VGUI_SLIDER2_H