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621 lines
14 KiB
621 lines
14 KiB
# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Application" 0x0101 |
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CFG=engine - Win32 Release |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "engine.mak". |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Release" |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Application") |
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!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Application") |
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# Begin Project |
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CPP=cl.exe |
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MTL=midl.exe |
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RSC=rc.exe |
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# ADD LINK32 msvcrt.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib mpeg.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc" /out:"..\temp\engine\!release/xash.dll" /libpath:"./common/soundlib" /opt:nowin98 |
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SOURCE="$(InputPath)" |
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"D:\Xash3D\xash.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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copy $(TargetDir)\xash.dll "D:\Xash3D\xash.dll" |
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# ADD LINK32 msvcrtd.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib mpeg_dbg.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"..\temp\engine\!debug/xash.dll" /pdbtype:sept /libpath:"./common/soundlib" |
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"D:\Xash3D\xash.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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copy $(TargetDir)\xash.dll "D:\Xash3D\xash.dll" |
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