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246 lines
6.7 KiB
246 lines
6.7 KiB
/* |
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bspfile.h - BSP format included q1, hl1 support |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#pragma once |
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#ifndef BSPFILE_H |
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#define BSPFILE_H |
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/* |
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============================================================================== |
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BRUSH MODELS |
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.bsp contain level static geometry with including PVS and lightning info |
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============================================================================== |
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*/ |
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// header |
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#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28) |
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#define HLBSP_VERSION 30 // half-life regular version |
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#define XTBSP_VERSION 31 // extended lightmaps and expanded clipnodes limit |
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#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH" |
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#define EXTRA_VERSION 2 // because version 1 was occupied by old versions of XashXT |
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#define DELUXEMAP_VERSION 1 |
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#define IDDELUXEMAPHEADER (('T'<<24)+('I'<<16)+('L'<<8)+'Q') // little-endian "QLIT" |
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// worldcraft predefined angles |
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#define ANGLE_UP -1 |
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#define ANGLE_DOWN -2 |
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// bmodel limits |
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#define MAX_MAP_HULLS 4 // MAX_HULLS |
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#define SURF_NOCULL BIT( 0 ) // two-sided polygon (e.g. 'water4b') |
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#define SURF_PLANEBACK BIT( 1 ) // plane should be negated |
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#define SURF_DRAWSKY BIT( 2 ) // sky surface |
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#define SURF_WATERCSG BIT( 3 ) // culled by csg (was SURF_DRAWSPRITE) |
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#define SURF_DRAWTURB BIT( 4 ) // warp surface |
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#define SURF_DRAWTILED BIT( 5 ) // face without lighmap |
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#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND) |
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#define SURF_UNDERWATER BIT( 7 ) // caustics |
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#define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP) |
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#define SURF_REFLECT BIT( 31 ) // reflect surface (mirror) |
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// lightstyle management |
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#define LM_STYLES 4 // MAXLIGHTMAPS |
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#define LS_NORMAL 0x00 |
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#define LS_UNUSED 0xFE |
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#define LS_NONE 0xFF |
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#define MAX_MAP_MODELS 1024 // can be increased up to 2048 if needed |
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#define MAX_MAP_BRUSHES 32768 // unsigned short limit |
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#define MAX_MAP_ENTITIES 8192 // can be increased up to 32768 if needed |
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#define MAX_MAP_ENTSTRING 0x80000 // 512 kB should be enough |
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#define MAX_MAP_PLANES 65536 // can be increased without problems |
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#define MAX_MAP_NODES 32767 // because negative shorts are leafs |
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#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents |
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#define MAX_MAP_LEAFS 32767 // signed short limit |
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#define MAX_MAP_VERTS 65535 // unsigned short limit |
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#define MAX_MAP_FACES 65535 // unsigned short limit |
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#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit |
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#define MAX_MAP_TEXINFO MAX_MAP_FACES // in theory each face may have personal texinfo |
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#define MAX_MAP_EDGES 0x100000 // can be increased but not needed |
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#define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needed |
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#define MAX_MAP_TEXTURES 2048 // can be increased but not needed |
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#define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data |
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#define MAX_MAP_LIGHTING 0x2000000 // 32 Mb lightmap raw data (can contain deluxemaps) |
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#define MAX_MAP_VISIBILITY 0x800000 // 8 Mb visdata |
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// quake lump ordering |
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#define LUMP_ENTITIES 0 |
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#define LUMP_PLANES 1 |
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#define LUMP_TEXTURES 2 // internal textures |
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#define LUMP_VERTEXES 3 |
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#define LUMP_VISIBILITY 4 |
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#define LUMP_NODES 5 |
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#define LUMP_TEXINFO 6 |
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#define LUMP_FACES 7 |
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#define LUMP_LIGHTING 8 |
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#define LUMP_CLIPNODES 9 |
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#define LUMP_LEAFS 10 |
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#define LUMP_MARKSURFACES 11 |
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#define LUMP_EDGES 12 |
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#define LUMP_SURFEDGES 13 |
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#define LUMP_MODELS 14 // internal submodels |
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#define HEADER_LUMPS 15 |
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// version 31 |
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#define LUMP_CLIPNODES2 15 // hull0 goes into LUMP_NODES, hull1 goes into LUMP_CLIPNODES, |
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#define LUMP_CLIPNODES3 16 // hull2 goes into LUMP_CLIPNODES2, hull3 goes into LUMP_CLIPNODES3 |
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#define HEADER_LUMPS_31 17 |
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#define LUMP_FACES_EXTRADATA 0 // extension of dface_t |
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#define LUMP_VERTS_EXTRADATA 1 // extension of dvertex_t |
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#define LUMP_CUBEMAPS 2 // cubemap description |
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#define EXTRA_LUMPS 8 // g-cont. just for future expansions |
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// texture flags |
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#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision |
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// ambient sound types |
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enum |
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{ |
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AMBIENT_WATER = 0, // waterfall |
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AMBIENT_SKY, // wind |
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AMBIENT_SLIME, // never used in quake |
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AMBIENT_LAVA, // never used in quake |
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NUM_AMBIENTS // automatic ambient sounds |
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}; |
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// |
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// BSP File Structures |
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// |
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typedef struct |
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{ |
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int fileofs; |
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int filelen; |
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} dlump_t; |
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typedef struct |
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{ |
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int version; |
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dlump_t lumps[HEADER_LUMPS]; |
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} dheader_t; |
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typedef struct |
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{ |
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int version; |
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dlump_t lumps[HEADER_LUMPS_31]; |
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} dheader31_t; |
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typedef struct |
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{ |
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int id; // must be little endian XASH |
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int version; |
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dlump_t lumps[EXTRA_LUMPS]; |
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} dextrahdr_t; |
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typedef struct |
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{ |
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vec3_t mins; |
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vec3_t maxs; |
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vec3_t origin; // for sounds or lights |
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int headnode[MAX_MAP_HULLS]; |
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int visleafs; // not including the solid leaf 0 |
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int firstface; |
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int numfaces; |
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} dmodel_t; |
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typedef struct |
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{ |
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int nummiptex; |
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int dataofs[4]; // [nummiptex] |
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} dmiptexlump_t; |
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typedef struct |
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{ |
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vec3_t point; |
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} dvertex_t; |
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typedef struct |
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{ |
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vec3_t normal; |
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float dist; |
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int type; // PLANE_X - PLANE_ANYZ ? |
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} dplane_t; |
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typedef struct |
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{ |
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int planenum; |
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short children[2]; // negative numbers are -(leafs + 1), not nodes |
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short mins[3]; // for sphere culling |
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short maxs[3]; |
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word firstface; |
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word numfaces; // counting both sides |
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} dnode_t; |
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// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas |
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// all other leafs need visibility info |
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typedef struct |
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{ |
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int contents; |
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int visofs; // -1 = no visibility info |
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short mins[3]; // for frustum culling |
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short maxs[3]; |
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word firstmarksurface; |
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word nummarksurfaces; |
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// automatic ambient sounds |
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byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255) |
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} dleaf_t; |
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typedef struct |
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{ |
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int planenum; |
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short children[2]; // negative numbers are contents |
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} dclipnode_t; |
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typedef struct |
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{ |
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float vecs[2][4]; // texmatrix [s/t][xyz offset] |
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int miptex; |
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int flags; |
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} dtexinfo_t; |
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typedef word dmarkface_t; // leaf marksurfaces indexes |
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typedef int dsurfedge_t; // map surfedges |
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// NOTE: that edge 0 is never used, because negative edge nums |
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// are used for counterclockwise use of the edge in a face |
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typedef struct |
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{ |
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word v[2]; // vertex numbers |
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} dedge_t; |
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typedef struct |
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{ |
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word planenum; |
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short side; |
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int firstedge; // we must support > 64k edges |
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short numedges; |
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short texinfo; |
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// lighting info |
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byte styles[LM_STYLES]; |
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int lightofs; // start of [numstyles*surfsize] samples |
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} dface_t; |
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#endif//BSPFILE_H
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