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60 lines
1.6 KiB
60 lines
1.6 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef BEAMDEF_H |
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#define BEAMDEF_H |
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#define FBEAM_STARTENTITY 0x00000001 |
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#define FBEAM_ENDENTITY 0x00000002 |
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#define FBEAM_FADEIN 0x00000004 |
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#define FBEAM_FADEOUT 0x00000008 |
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#define FBEAM_SINENOISE 0x00000010 |
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#define FBEAM_SOLID 0x00000020 |
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#define FBEAM_SHADEIN 0x00000040 |
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#define FBEAM_SHADEOUT 0x00000080 |
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#define FBEAM_STARTVISIBLE 0x10000000 // Has this client actually seen this beam's start entity yet? |
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#define FBEAM_ENDVISIBLE 0x20000000 // Has this client actually seen this beam's end entity yet? |
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#define FBEAM_ISACTIVE 0x40000000 |
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#define FBEAM_FOREVER 0x80000000 |
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typedef struct beam_s BEAM; |
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struct beam_s |
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{ |
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BEAM *next; |
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int type; |
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int flags; |
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vec3_t source; |
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vec3_t target; |
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vec3_t delta; |
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float t; // 0 .. 1 over lifetime of beam |
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float freq; |
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float die; |
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float width; |
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float amplitude; |
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float r, g, b; |
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float brightness; |
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float speed; |
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float frameRate; |
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float frame; |
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int segments; |
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int startEntity; |
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int endEntity; |
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int modelIndex; |
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int frameCount; |
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struct model_s *pFollowModel; |
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struct particle_s *particles; |
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}; |
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#endif//BEAMDEF_H
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