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126 lines
3.5 KiB
126 lines
3.5 KiB
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#pragma once |
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#ifndef HUD_SPECTATOR_H |
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#define HUD_SPECTATOR_H |
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#include "cl_entity.h" |
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#define INSET_OFF 0 |
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#define INSET_CHASE_FREE 1 |
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#define INSET_IN_EYE 2 |
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#define INSET_MAP_FREE 3 |
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#define INSET_MAP_CHASE 4 |
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#define MAX_SPEC_HUD_MESSAGES 8 |
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#define OVERVIEW_TILE_SIZE 128 // don't change this |
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#define OVERVIEW_MAX_LAYERS 1 |
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//----------------------------------------------------------------------------- |
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// Purpose: Handles the drawing of the spectator stuff (camera & top-down map and all the things on it ) |
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//----------------------------------------------------------------------------- |
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typedef struct overviewInfo_s |
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{ |
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char map[64]; // cl.levelname or empty |
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vec3_t origin; // center of map |
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float zoom; // zoom of map images |
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int layers; // how may layers do we have |
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float layersHeights[OVERVIEW_MAX_LAYERS]; |
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char layersImages[OVERVIEW_MAX_LAYERS][255]; |
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qboolean rotated; // are map images rotated (90 degrees) ? |
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int insetWindowX; |
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int insetWindowY; |
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int insetWindowHeight; |
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int insetWindowWidth; |
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} overviewInfo_t; |
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typedef struct overviewEntity_s |
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{ |
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HSPRITE hSprite; |
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struct cl_entity_s * entity; |
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double killTime; |
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} overviewEntity_t; |
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#define MAX_OVERVIEW_ENTITIES 128 |
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class CHudSpectator : public CHudBase |
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{ |
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public: |
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void Reset(); |
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int ToggleInset( bool allowOff ); |
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void CheckSettings(); |
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void InitHUDData( void ); |
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bool AddOverviewEntityToList( HSPRITE sprite, cl_entity_t * ent, double killTime ); |
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void DeathMessage( int victim ); |
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bool AddOverviewEntity( int type, struct cl_entity_s *ent, const char *modelname ); |
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void CheckOverviewEntities(); |
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void DrawOverview(); |
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void DrawOverviewEntities(); |
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void GetMapPosition( float *returnvec ); |
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void DrawOverviewLayer(); |
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void LoadMapSprites(); |
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bool ParseOverviewFile(); |
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bool IsActivePlayer( cl_entity_t *ent ); |
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void SetModes( int iMainMode, int iInsetMode ); |
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void HandleButtonsDown( int ButtonPressed ); |
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void HandleButtonsUp( int ButtonPressed ); |
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void FindNextPlayer( bool bReverse ); |
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void DirectorMessage( int iSize, void *pbuf ); |
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void SetSpectatorStartPosition(); |
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int Init(); |
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int VidInit(); |
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int Draw( float flTime ); |
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int m_iDrawCycle; |
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client_textmessage_t m_HUDMessages[MAX_SPEC_HUD_MESSAGES]; |
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char m_HUDMessageText[MAX_SPEC_HUD_MESSAGES][128]; |
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int m_lastHudMessage; |
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overviewInfo_t m_OverviewData; |
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overviewEntity_t m_OverviewEntities[MAX_OVERVIEW_ENTITIES]; |
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int m_iObserverFlags; |
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int m_iSpectatorNumber; |
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float m_mapZoom; // zoom the user currently uses |
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vec3_t m_mapOrigin; // origin where user rotates around |
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cvar_t *m_drawnames; |
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cvar_t *m_drawcone; |
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cvar_t *m_drawstatus; |
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cvar_t *m_autoDirector; |
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cvar_t *m_pip; |
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qboolean m_chatEnabled; |
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vec3_t m_cameraOrigin; // a help camera |
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vec3_t m_cameraAngles; // and it's angles |
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private: |
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vec3_t m_vPlayerPos[MAX_PLAYERS]; |
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HSPRITE m_hsprPlayerBlue; |
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HSPRITE m_hsprPlayerRed; |
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HSPRITE m_hsprPlayer; |
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HSPRITE m_hsprCamera; |
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HSPRITE m_hsprPlayerDead; |
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HSPRITE m_hsprViewcone; |
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HSPRITE m_hsprUnkownMap; |
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HSPRITE m_hsprBeam; |
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HSPRITE m_hCrosshair; |
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wrect_t m_crosshairRect; |
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struct model_s *m_MapSprite; // each layer image is saved in one sprite, where each tile is a sprite frame |
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float m_flNextObserverInput; |
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float m_zoomDelta; |
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float m_moveDelta; |
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int m_lastPrimaryObject; |
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int m_lastSecondaryObject; |
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}; |
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#endif // SPECTATOR_H
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