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141 lines
3.3 KiB
141 lines
3.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "gamerules.h" |
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//#include "time.h" |
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LINK_ENTITY_TO_CLASS( weapon_boombox, CBoombox ); |
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enum gauss_e { |
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BOOMBOX_IDLE = 0, |
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BOOMBOX_DRAW, |
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BOOMBOX_HOLSTER, |
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BOOMBOX_IDLE2, |
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BOOMBOX_IDLE3, |
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}; |
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const char *CBoombox::pBoomboxSongs[] = |
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{ |
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"bbox/song1.wav", |
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"bbox/song2.wav", |
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"bbox/song3.wav", |
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"bbox/song4.wav", |
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"bbox/song5.wav", |
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"bbox/song6.wav", |
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"bbox/song7.wav" |
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}; |
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void CBoombox::Spawn( ) |
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{ |
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Precache( ); |
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m_iId = WEAPON_BOOMBOX; |
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SET_MODEL(ENT(pev), "models/w_boombox.mdl"); |
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m_iClip = -1; |
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FallInit();// get ready to fall down. |
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} |
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void CBoombox::Precache( void ) |
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{ |
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int i; |
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PRECACHE_MODEL("models/v_boombox.mdl"); |
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PRECACHE_MODEL("models/w_boombox.mdl"); |
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PRECACHE_MODEL("models/p_boombox.mdl"); |
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for ( i = 0; i < ARRAYSIZE( pBoomboxSongs ); i++ ) |
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PRECACHE_SOUND(pBoomboxSongs[i]); |
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PRECACHE_SOUND("bbox/xmassong.wav"); |
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PRECACHE_SOUND("bbox/songrc.wav"); |
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m_iSpriteTexture = PRECACHE_MODEL( "sprites/shockwave.spr" ); |
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m_usBoombox = PRECACHE_EVENT ( 1, "events/boombox.sc" ); |
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} |
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int CBoombox::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = NULL; |
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p->iMaxAmmo1 = -1; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 0; |
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p->iPosition = 3; |
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p->iId = WEAPON_BOOMBOX; |
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p->iWeight = BOOMBOX_WEIGHT; |
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return 1; |
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} |
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int CBoombox::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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BOOL CBoombox::Deploy( ) |
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{ |
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return DefaultDeploy( "models/v_boombox.mdl", "models/p_boombox.mdl", BOOMBOX_DRAW, "rpg" ); |
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} |
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void CBoombox::Holster( int skiplocal /* = 0 */ ) |
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{ |
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int i; |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; |
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SendWeaponAnim( BOOMBOX_HOLSTER ); |
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for ( i = 0; i < ARRAYSIZE( pBoomboxSongs ); i++ ) |
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{ |
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STOP_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, pBoomboxSongs[i]); |
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} |
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} |
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void CBoombox::PrimaryAttack() |
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{ |
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if( IsChristmas( true ) ) |
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{ |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "bbox/xmassong.wav", 1, ATTN_NORM); |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; |
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return; |
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} |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, pBoomboxSongs[ RANDOM_LONG(0,ARRAYSIZE(pBoomboxSongs)-1) ], 1, ATTN_NORM); |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; |
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} |
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void CBoombox::SecondaryAttack() |
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{ |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "bbox/songrc.wav", 1, ATTN_NORM); //1.83 |
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#if !CLIENT_DLL |
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UTIL_ScreenShake( m_pPlayer->pev->origin, 25.0, 200.0, 2, 750 ); |
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#endif |
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RadiusDamage( m_pPlayer->pev->origin, pev, m_pPlayer->pev, 10, 750, CLASS_NONE, DMG_BILLNYE | DMG_ALWAYSGIB ); |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.75f; |
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}
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