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184 lines
3.3 KiB
184 lines
3.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// Geiger.cpp |
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// |
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// implementation of CHudAmmo class |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include <string.h> |
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#include <time.h> |
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#include <stdio.h> |
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#include "parsemsg.h" |
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DECLARE_MESSAGE(m_Geiger, Geiger ) |
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int CHudGeiger::Init(void) |
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{ |
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HOOK_MESSAGE( Geiger ); |
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m_iGeigerRange = 0; |
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m_iFlags = 0; |
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gHUD.AddHudElem(this); |
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srand( (unsigned)time( NULL ) ); |
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return 1; |
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} |
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int CHudGeiger::VidInit(void) |
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{ |
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return 1; |
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} |
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int CHudGeiger::MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf) |
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{ |
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BEGIN_READ( pbuf, iSize ); |
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// update geiger data |
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m_iGeigerRange = READ_BYTE(); |
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m_iGeigerRange = m_iGeigerRange << 2; |
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m_iFlags |= HUD_ACTIVE; |
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return 1; |
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} |
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int CHudGeiger::Draw (float flTime) |
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{ |
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int pct; |
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float flvol = 0.0f; |
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int rg[3]; |
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int i; |
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if (m_iGeigerRange < 1000 && m_iGeigerRange > 0) |
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{ |
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// peicewise linear is better than continuous formula for this |
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if (m_iGeigerRange > 800) |
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{ |
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pct = 0; //Con_Printf ( "range > 800\n"); |
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} |
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else if (m_iGeigerRange > 600) |
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{ |
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pct = 2; |
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flvol = 0.4; //Con_Printf ( "range > 600\n"); |
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rg[0] = 1; |
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rg[1] = 1; |
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i = 2; |
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} |
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else if (m_iGeigerRange > 500) |
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{ |
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pct = 4; |
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flvol = 0.5; //Con_Printf ( "range > 500\n"); |
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rg[0] = 1; |
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rg[1] = 2; |
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i = 2; |
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} |
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else if (m_iGeigerRange > 400) |
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{ |
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pct = 8; |
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flvol = 0.6; //Con_Printf ( "range > 400\n"); |
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rg[0] = 1; |
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rg[1] = 2; |
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rg[2] = 3; |
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i = 3; |
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} |
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else if (m_iGeigerRange > 300) |
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{ |
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pct = 8; |
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flvol = 0.7; //Con_Printf ( "range > 300\n"); |
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rg[0] = 2; |
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rg[1] = 3; |
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rg[2] = 4; |
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i = 3; |
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} |
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else if (m_iGeigerRange > 200) |
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{ |
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pct = 28; |
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flvol = 0.78; //Con_Printf ( "range > 200\n"); |
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rg[0] = 2; |
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rg[1] = 3; |
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rg[2] = 4; |
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i = 3; |
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} |
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else if (m_iGeigerRange > 150) |
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{ |
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pct = 40; |
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flvol = 0.80; //Con_Printf ( "range > 150\n"); |
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rg[0] = 3; |
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rg[1] = 4; |
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rg[2] = 5; |
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i = 3; |
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} |
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else if (m_iGeigerRange > 100) |
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{ |
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pct = 60; |
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flvol = 0.85; //Con_Printf ( "range > 100\n"); |
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rg[0] = 3; |
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rg[1] = 4; |
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rg[2] = 5; |
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i = 3; |
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} |
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else if (m_iGeigerRange > 75) |
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{ |
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pct = 80; |
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flvol = 0.9; //Con_Printf ( "range > 75\n"); |
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//gflGeigerDelay = cl.time + GEIGERDELAY * 0.75; |
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rg[0] = 4; |
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rg[1] = 5; |
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rg[2] = 6; |
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i = 3; |
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} |
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else if (m_iGeigerRange > 50) |
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{ |
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pct = 90; |
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flvol = 0.95; //Con_Printf ( "range > 50\n"); |
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rg[0] = 5; |
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rg[1] = 6; |
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i = 2; |
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} |
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else |
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{ |
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pct = 95; |
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flvol = 1.0; //Con_Printf ( "range < 50\n"); |
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rg[0] = 5; |
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rg[1] = 6; |
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i = 2; |
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} |
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flvol = (flvol * ((rand() & 127)) / 255) + 0.25; // UTIL_RandomFloat(0.25, 0.5); |
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if ((rand() & 127) < pct || (rand() & 127) < pct) |
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{ |
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//S_StartDynamicSound (-1, 0, rgsfx[rand() % i], r_origin, flvol, 1.0, 0, 100); |
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char sz[256]; |
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int j = rand() & 1; |
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if (i > 2) |
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j += rand() & 1; |
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sprintf(sz, "player/geiger%d.wav", j + 1); |
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PlaySound(sz, flvol); |
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} |
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} |
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return 1; |
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}
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