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140 lines
3.8 KiB
140 lines
3.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef SCIENTIST_H |
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#define SCIENTIST_H |
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#define NUM_SCIENTIST_HEADS 4 // four heads available for scientist model, used when randoming a scientist head |
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#define NUM_SCIENTIST_HEADS_OPFOR 6 // used for body change when scientist uses the needle |
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enum { HEAD_GLASSES = 0, HEAD_EINSTEIN = 1, HEAD_LUTHER = 2, HEAD_SLICK = 3, HEAD_EINSTEIN_WITH_BOOK = 4, HEAD_SLICK_WITH_STICK = 5 }; |
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enum |
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{ |
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SCHED_HIDE = LAST_TALKMONSTER_SCHEDULE + 1, |
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SCHED_FEAR, |
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SCHED_PANIC, |
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SCHED_STARTLE, |
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SCHED_TARGET_CHASE_SCARED, |
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SCHED_TARGET_FACE_SCARED, |
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}; |
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enum |
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{ |
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TASK_SAY_HEAL = LAST_TALKMONSTER_TASK + 1, |
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TASK_HEAL, |
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TASK_SAY_FEAR, |
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TASK_RUN_PATH_SCARED, |
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TASK_SCREAM, |
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TASK_RANDOM_SCREAM, |
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TASK_MOVE_TO_TARGET_RANGE_SCARED, |
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}; |
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//======================================================= |
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// Scientist |
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//======================================================= |
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class CScientist : public CTalkMonster |
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{ |
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public: |
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virtual void Spawn(void); |
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virtual void Precache(void); |
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void SetYawSpeed(void); |
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int Classify(void); |
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void HandleAnimEvent(MonsterEvent_t *pEvent); |
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void RunTask(Task_t *pTask); |
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virtual void StartTask(Task_t *pTask); |
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int ObjectCaps(void) { return CTalkMonster::ObjectCaps() | FCAP_IMPULSE_USE; } |
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int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); |
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virtual int FriendNumber(int arrayNumber); |
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void SetActivity(Activity newActivity); |
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Activity GetStoppedActivity(void); |
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int ISoundMask(void); |
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virtual void DeclineFollowing(void); |
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float CoverRadius(void) { return 1200; } // Need more room for cover because scientists want to get far away! |
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BOOL DisregardEnemy(CBaseEntity *pEnemy) { return !pEnemy->IsAlive() || (gpGlobals->time - m_fearTime) > 15; } |
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virtual BOOL CanHeal(void); |
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void Heal(void); |
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virtual void Scream(void); |
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// Override these to set behavior |
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Schedule_t *GetScheduleOfType(int Type); |
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Schedule_t *GetSchedule(void); |
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MONSTERSTATE GetIdealState(void); |
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void DeathSound(void); |
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virtual void PainSound(void); |
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virtual void TalkInit(void); |
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void Killed(entvars_t *pevAttacker, int iGib); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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CUSTOM_SCHEDULES; |
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protected: |
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float m_painTime; |
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float m_healTime; |
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float m_fearTime; |
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}; |
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//========================================================= |
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// Dead Scientist PROP |
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//========================================================= |
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class CDeadScientist : public CBaseMonster |
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{ |
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public: |
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virtual void Spawn(void); |
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int Classify(void) { return CLASS_HUMAN_PASSIVE; } |
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void KeyValue(KeyValueData *pkvd); |
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int m_iPose;// which sequence to display |
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static char *m_szPoses[7]; |
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}; |
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//========================================================= |
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// Sitting Scientist PROP |
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//========================================================= |
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class CSittingScientist : public CScientist // kdb: changed from public CBaseMonster so he can speak |
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{ |
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public: |
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virtual void Spawn(void); |
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virtual void Precache(void); |
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void EXPORT SittingThink(void); |
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int Classify(void); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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virtual void SetAnswerQuestion(CTalkMonster *pSpeaker); |
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int FriendNumber(int arrayNumber); |
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int FIdleSpeak(void); |
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int m_baseSequence; |
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int m_headTurn; |
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float m_flResponseDelay; |
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}; |
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#endif // SCIENTIST_H
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