Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// Generic Monster - purely for scripted sequence work.
//=========================================================
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "nodes.h"
#include "monsters.h"
#include "schedule.h"
#include "soundent.h"
#include "weapons.h"
#include "player.h"
#include "genericmonster.h"
//=========================================================
// Monster's defines
//=========================================================
#define PITWORM_HEIGHT 584
#define PITWORM_EYE_OFFSET Vector(0, 0, 445)
#define PITWORM_EYEBLAST_ATTACK_DIST 512 // 464
#define PITWORM_EYEBLAST_DURATION 3.03f // 0.49 approximatly. (49 miliseconds)
#define PITWORM_CONTROLLER_EYE_YAW 0
#define PITWORM_CONTROLLER_EYE_PITCH 1
#define PITWORM_CONTROLLER_BODY_YAW 2
#define PITWORM_EYE_PITCH_MIN -45
#define PITWORM_EYE_PITCH_MAX 45
#define PITWORM_EYE_YAW_MIN -45
#define PITWORM_EYE_YAW_MAX 45
#define PITWORM_BODY_YAW_MIN -50
#define PITWORM_BODY_YAW_MAX 50
#define NUM_PITWORM_LEVELS 4
#define PITWORM_LEVEL0 0 // Pitworm's 'foot' level | when player is at First level 1.
#define PITWORM_LEVEL1 1 // First level | player goes to waste station door 1 or 2.
#define PITWORM_LEVEL2 2 // Second level | player goes to narrow corridor that leads to stairs.
#define PITWORM_LEVEL3 3 // Third level | entry room, steam vent and valve pressure controls.
#define PITWORM_LEVEL0_HEIGHT -632 // Pitworm's 'foot' level | when player is at First level 1. | (Hammer units)
#define PITWORM_LEVEL1_HEIGHT -48 // First level | player goes to waste station door 1 or 2. | (Hammer units)
#define PITWORM_LEVEL2_HEIGHT 208 // Second level | player goes to narrow corridor that leads to stairs. | (Hammer units)
#define PITWORM_LEVEL3_HEIGHT 304 // Third level | entry room, steam vent and valve pressure controls. | (Hammer units)
#define PITWORM_LEVEL0_VIEWOFFSET Vector(0, 0, PITWORM_HEIGHT)
#define PITWORM_LEVEL1_VIEWOFFSET Vector(0, 0, 256)
#define PITWORM_LEVEL2_VIEWOFFSET Vector(0, 0, 96)
#define PITWORM_LEVEL3_VIEWOFFSET PITWORM_LEVEL2_VIEWOFFSET
//=========================================================
// Monster's Anim Events Go Here
//=========================================================
#define PITWORM_AE_SWIPE ( 1 )
#define PITWORM_AE_EYEBLAST_START ( 2 )
#define PITWORM_AE_EYEBLAST_END ( 4 )
//=========================================================
// CPitWorm
//=========================================================
class CPitWorm : public CBaseMonster
{
public:
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
virtual int ObjectCaps(void) { return CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
void Spawn(void);
void Precache(void);
int Classify(void);
void IdleSound( void );
void AlertSound( void );
void DeathSound( void );
void PainSound( void );
void AngrySound( void );
void FlinchSound( void );
void SwipeSound( void );
void BeamSound( void );
void SetObjectCollisionBox(void);
void HandleAnimEvent(MonsterEvent_t *pEvent);
int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType);
int CanPlaySequence(BOOL fDisregardState);
void EXPORT StartupThink(void);
void EXPORT DyingThink(void);
void EXPORT StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void EXPORT NullThink(void);
void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void EXPORT HuntThink(void);
void EXPORT WormTouch(CBaseEntity* pOther);
void FloatSequence(void);
void NextActivity(void);
void Flight(void);
Vector m_avelocity;
Vector m_vecTarget;
Vector m_posTarget;
Vector m_vecDesired;
Vector m_posDesired;
float m_flMinZ;
float m_flMaxZ;
float m_flLastSeen;
float m_flPrevSeen;
int m_iLevel;
float m_flAdj;
float m_distDesired;
int Level( float dz );
const Vector& IdealPosition(const int level) const;
const Vector& IdealPosition(const float dz) const;
const Vector& IdealPosition(CBaseEntity* pEnemy) const;
void UpdateBodyControllers( void );
void UpdateBodyYaw( void );
void UpdateEyeYaw( void );
void UpdateEyePitch( void );
void CreateBeam(const Vector& src, const Vector& target, int width);
void DestroyBeam(void);
void UpdateBeam(const Vector& src, const Vector& target);
void SetupBeamPoints(CBaseEntity* pEnemy, Vector* vecleft, Vector* vecRight);
void UpdateBeamPoints( CBaseEntity* pEnemy, Vector* vecTarget );
void CreateGlow(void);
void DestroyGlow(void);
void EyeOff(void);
void EyeOn(int level);
void EyeUpdate(void);
float m_flInitialYaw;
Vector m_spawnAngles;
Vector m_vecLevels[NUM_PITWORM_LEVELS];
CBeam* m_pBeam;
float m_flBeamYaw;
float m_flBeamTime;
BOOL m_fBeamOn;
CSprite* m_pEyeGlow;
int m_eyeBrightness;
Vector m_vecGoalAngles;
Vector m_vecCurAngles;
float m_flNextAttackTime;
float m_flNextIdleSoundTime;
static const char* pHitSilo[];
static const char* pClangSounds[];
static const char* pAngrySounds[];
static const char* pSwipeSounds[];
static const char* pFlinchSounds[];
static const char* pAlertSounds[];
static const char* pIdleSounds[];
static const char* pDeathSounds[];
};
LINK_ENTITY_TO_CLASS(monster_pitworm, CPitWorm);
LINK_ENTITY_TO_CLASS(monster_pitworm_up, CPitWorm);
//=========================================================
// Save & Restore
//=========================================================
TYPEDESCRIPTION CPitWorm::m_SaveData[] =
{
DEFINE_FIELD(CPitWorm, m_avelocity, FIELD_VECTOR),
DEFINE_FIELD(CPitWorm, m_vecTarget, FIELD_VECTOR),
DEFINE_FIELD(CPitWorm, m_posTarget, FIELD_POSITION_VECTOR),
DEFINE_FIELD(CPitWorm, m_vecDesired, FIELD_VECTOR),
DEFINE_FIELD(CPitWorm, m_posDesired, FIELD_POSITION_VECTOR),
DEFINE_FIELD(CPitWorm, m_flMinZ, FIELD_FLOAT),
DEFINE_FIELD(CPitWorm, m_flMaxZ, FIELD_FLOAT),
DEFINE_FIELD(CPitWorm, m_flLastSeen, FIELD_TIME),
DEFINE_FIELD(CPitWorm, m_flPrevSeen, FIELD_TIME),
DEFINE_FIELD(CPitWorm, m_iLevel, FIELD_INTEGER),
DEFINE_FIELD(CPitWorm, m_flAdj, FIELD_FLOAT),
DEFINE_FIELD(CPitWorm, m_distDesired, FIELD_FLOAT),
DEFINE_FIELD(CPitWorm, m_flInitialYaw, FIELD_FLOAT),
DEFINE_FIELD(CPitWorm, m_spawnAngles, FIELD_VECTOR),
DEFINE_ARRAY(CPitWorm, m_vecLevels, FIELD_POSITION_VECTOR, NUM_PITWORM_LEVELS),
DEFINE_FIELD(CPitWorm, m_pBeam, FIELD_CLASSPTR),
DEFINE_FIELD(CPitWorm, m_flBeamTime, FIELD_TIME),
DEFINE_FIELD(CPitWorm, m_flBeamYaw, FIELD_FLOAT),
DEFINE_FIELD(CPitWorm, m_fBeamOn, FIELD_BOOLEAN),
DEFINE_FIELD(CPitWorm, m_pEyeGlow, FIELD_CLASSPTR),
DEFINE_FIELD(CPitWorm, m_eyeBrightness, FIELD_INTEGER),
DEFINE_FIELD(CPitWorm, m_vecGoalAngles, FIELD_VECTOR),
DEFINE_FIELD(CPitWorm, m_vecCurAngles, FIELD_VECTOR),
DEFINE_FIELD(CPitWorm, m_flNextAttackTime, FIELD_TIME),
DEFINE_FIELD(CPitWorm, m_flNextIdleSoundTime, FIELD_TIME),
};
IMPLEMENT_SAVERESTORE(CPitWorm, CBaseMonster);
const char *CPitWorm::pHitSilo[] =
{
"tentacle/te_strike1.wav",
"tentacle/te_strike2.wav",
};
const char* CPitWorm::pClangSounds[] =
{
"pitworm/clang1.wav",
"pitworm/clang2.wav",
"pitworm/clang3.wav",
};
const char* CPitWorm::pAngrySounds[] =
{
"pitworm/pit_worm_angry1.wav",
"pitworm/pit_worm_angry2.wav",
"pitworm/pit_worm_angry3.wav",
};
const char* CPitWorm::pSwipeSounds[] =
{
"pitworm/pit_worm_attack_swipe1.wav",
"pitworm/pit_worm_attack_swipe2.wav",
"pitworm/pit_worm_attack_swipe3.wav",
};
const char* CPitWorm::pFlinchSounds[] =
{
"pitworm/pit_worm_flinch1.wav",
"pitworm/pit_worm_flinch2.wav",
};
const char* CPitWorm::pAlertSounds[] =
{
"pitworm/pit_worm_alert.wav",
};
const char* CPitWorm::pIdleSounds[] =
{
"pitworm/pit_worm_idle1.wav",
"pitworm/pit_worm_idle2.wav",
"pitworm/pit_worm_idle3.wav",
};
const char* CPitWorm::pDeathSounds[] =
{
"pitworm/pit_worm_death.wav",
};
static const char* g_pszPitwormAnims[] =
{
"idle",
"idle2",
"attack",
"scream",
"attacklow",
"doorclaw1",
"doorclaw2",
"doorclaw3",
"eyeblast",
"platclaw1",
"platclaw2",
"flinch1",
"flinch2",
"death",
};
typedef enum
{
PITWORM_ANIM_IDLE,
PITWORM_ANIM_IDLE2,
PITWORM_ANIM_ATTACK,
PITWORM_ANIM_SCREAM,
PITWORM_ANIM_ATTACKLOW,
PITWORM_ANIM_DOORCLAW1,
PITWORM_ANIM_DOORCLAR2,
PITWORM_ANIM_DOORCLAR3,
PITWORM_ANIM_EYEBLAST,
PITWORM_ANIM_PLATCLAW1,
PITWORM_ANIM_PLATCLAW2,
PITWORM_ANIM_FLINCH1,
PITWORM_ANIM_FLINCH2,
PITWORM_ANIM_DEATH,
} PITWORM_ANIM;
//=========================================================
// Spawn
//=========================================================
void CPitWorm::Spawn()
{
Precache();
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
SET_MODEL(ENT(pev), "models/pit_worm_up.mdl");
UTIL_SetSize(pev, Vector(-32, -32, 0), Vector(32, 32, 64));
UTIL_SetOrigin(pev, pev->origin);
// Set fields common to all monsters
pev->flags |= FL_MONSTER;
pev->takedamage = DAMAGE_NO;
pev->health = 999;
pev->view_ofs = PITWORM_EYE_OFFSET;
m_flFieldOfView = -1;
pev->sequence = 0;
ResetSequenceInfo();
InitBoneControllers();
SetThink(&CPitWorm::StartupThink);
pev->nextthink = gpGlobals->time + 0.1;
m_spawnAngles = pev->angles;
m_flInitialYaw = m_spawnAngles.y;
pev->ideal_yaw = m_flInitialYaw;
m_IdealMonsterState = MONSTERSTATE_IDLE;// Assume monster will be idle, until proven otherwise
m_IdealActivity = ACT_IDLE;
m_flDistTooFar = 1024.0;
m_flDistLook = 2048.0;
// set eye position
SetEyePosition();
m_flLastSeen = 0.0f;
m_flPrevSeen = 0.0f;
m_iLevel = PITWORM_LEVEL1;
m_pBeam = NULL;
m_flBeamYaw = 0.0f;
m_fBeamOn = FALSE;
m_eyeBrightness = 0;
m_vecCurAngles = Vector(0, pev->angles.y, 0);
m_vecGoalAngles = Vector(0, pev->angles.y, 0);
m_flNextAttackTime = gpGlobals->time;
m_flNextIdleSoundTime = gpGlobals->time;
// Create the eye glow.
CreateGlow();
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CPitWorm::Precache()
{
PRECACHE_MODEL("models/pit_worm_up.mdl");
PRECACHE_SOUND_ARRAY(pHitSilo);
PRECACHE_SOUND("pitworm/pit_worm_alert.wav");
PRECACHE_SOUND("pitworm/pit_worm_attack_eyeblast.wav");
PRECACHE_SOUND("pitworm/pit_worm_attack_eyeblast_impact.wav");
PRECACHE_SOUND("pitworm/pit_worm_death.wav");
PRECACHE_SOUND_ARRAY(pClangSounds);
PRECACHE_SOUND_ARRAY(pAngrySounds);
PRECACHE_SOUND_ARRAY(pSwipeSounds);
PRECACHE_SOUND_ARRAY(pFlinchSounds);
PRECACHE_SOUND_ARRAY(pIdleSounds);
PRECACHE_MODEL("sprites/gworm_beam_02.spr");
PRECACHE_MODEL("sprites/glow_grn.spr");
}
//=========================================================
// Classify
//=========================================================
int CPitWorm::Classify(void)
{
return CLASS_ALIEN_MONSTER;
}
//=========================================================
// IdleSound
//=========================================================
void CPitWorm::IdleSound(void)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1, ATTN_NORM);
}
//=========================================================
// AlertSound
//=========================================================
void CPitWorm::AlertSound(void)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), 1, ATTN_NORM);
}
//=========================================================
// DeathSound
//=========================================================
void CPitWorm::DeathSound(void)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), 1, ATTN_NORM);
}
//=========================================================
// PainSound
//=========================================================
void CPitWorm::PainSound(void)
{
}
//=========================================================
// AngrySound
//=========================================================
void CPitWorm::AngrySound(void)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAngrySounds), 1, ATTN_NORM);
}
//=========================================================
// FlinchSound
//=========================================================
void CPitWorm::FlinchSound(void)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pFlinchSounds), 1, ATTN_NORM);
}
//=========================================================
// SwipeSound
//=========================================================
void CPitWorm::SwipeSound(void)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pSwipeSounds), 1, ATTN_NORM);
}
//=========================================================
// BeamSound
//=========================================================
void CPitWorm::BeamSound(void)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitworm/pit_worm_attack_eyeblast.wav", 2, ATTN_NORM);
}
//=========================================================
// SetObjectCollisionBox
//=========================================================
void CPitWorm::SetObjectCollisionBox(void)
{
pev->absmin = pev->origin + Vector(-96, -96, 0);
pev->absmax = pev->origin + Vector(96, 96, 512);
}
//=========================================================
// HandleAnimEvent
//=========================================================
void CPitWorm::HandleAnimEvent(MonsterEvent_t *pEvent)
{
switch (pEvent->event)
{
case PITWORM_AE_SWIPE: // bang
{
Vector vecSrc, vecAngles;
GetAttachment(1, vecSrc, vecAngles);
if (m_hEnemy)
{
vecSrc = m_hEnemy->pev->origin;
}
UTIL_EmitAmbientSound(ENT(pev), vecSrc, RANDOM_SOUND_ARRAY(pHitSilo), 1.0, ATTN_NORM, 0, 100);
UTIL_ScreenShake(vecSrc, 6.0, 3.0, 1.0, 128);
// Trace a hull around to see if we hit an enemy.
TraceResult tr;
UTIL_TraceHull(vecSrc, vecSrc + Vector(0, -64, 0), dont_ignore_monsters, head_hull, ENT(pev), &tr);
CBaseEntity *pHurt = CBaseEntity::Instance(tr.pHit);
if (pHurt)
pHurt->TakeDamage(VARS(pev), VARS(pev), gSkillData.pwormDmgSwipe, DMG_CLUB | DMG_SLASH);
// Shake the screen.
UTIL_ScreenShake(vecSrc, 6.0, 3.0, 1.0, 128);
gpGlobals->force_retouch++;
}
break;
case PITWORM_AE_EYEBLAST_START: // start killing swing
{
ALERT(at_console, "PITWORM_AE_EYEBLAST_START\n");
// Remove the beam if not NULL.
DestroyBeam();
Vector src, angles;
GetAttachment(0, src, angles);
// Create a new beam.
CreateBeam(src, src, 40);
// Turn eye glow on.
EyeOn( 255 );
// Reset beam yaw.
m_flBeamYaw = 0.0f;
m_flBeamTime = gpGlobals->time + PITWORM_EYEBLAST_DURATION;
}
break;
case PITWORM_AE_EYEBLAST_END: // end killing swing
{
#if 0
//ALERT(at_console, "PITWORM_AE_EYEBLAST_END\n");
DestroyBeam();
// Turn eye glow off.
EyeOff();
// Reset beam yaw.
m_flBeamYaw = 0.0f;
// Reset beam time.
m_flBeamTime = 0.0f;
#endif
}
break;
default:
CBaseMonster::HandleAnimEvent(pEvent);
}
}
void CPitWorm::CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
switch (useType)
{
case USE_OFF:
//ALERT(at_console, "USE_OFF\n");
break;
case USE_ON:
//ALERT(at_console, "USE_ON\n");
break;
case USE_SET:
//ALERT(at_console, "USE_SET\n");
break;
case USE_TOGGLE:
{
m_fSequenceFinished = TRUE;
pev->health = 0;
SetThink(&CPitWorm::DyingThink);
pev->nextthink = gpGlobals->time;
}
// ALERT(at_console, "USE_TOGGLE\n");
break;
}
}
//=========================================================
//
//=========================================================
int CPitWorm::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
{
if (flDamage > pev->health)
{
pev->health = 1;
}
else
{
pev->health -= flDamage;
}
return 1;
}
//=========================================================
// StartupThink
//=========================================================
void CPitWorm::StartupThink(void)
{
m_flAdj = 350;
Vector src = pev->origin;
CBaseEntity *pEntity = NULL;
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tleveldead");
if (pEntity)
m_vecLevels[PITWORM_LEVEL0] = pEntity->pev->origin;
else
m_vecLevels[PITWORM_LEVEL0] = Vector(src.x, src.y, PITWORM_LEVEL0_HEIGHT);
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel1");
if (pEntity)
m_vecLevels[PITWORM_LEVEL1] = pEntity->pev->origin;
else
m_vecLevels[PITWORM_LEVEL1] = Vector(src.x, src.y, PITWORM_LEVEL2_HEIGHT);
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel2");
if (pEntity)
m_vecLevels[PITWORM_LEVEL2] = pEntity->pev->origin;
else
m_vecLevels[PITWORM_LEVEL2] = Vector(src.x, src.y, PITWORM_LEVEL2_HEIGHT);
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel3");
if (pEntity)
m_vecLevels[PITWORM_LEVEL3] = pEntity->pev->origin;
else
m_vecLevels[PITWORM_LEVEL3] = Vector(src.x, src.y, PITWORM_LEVEL3_HEIGHT);
// Set altitude limits.
m_flMinZ = m_vecLevels[PITWORM_LEVEL0].z;
m_flMaxZ = m_vecLevels[PITWORM_LEVEL3].z;
// Set default level.
UTIL_SetOrigin(pev, IdealPosition( m_iLevel ) );
SetThink(&CPitWorm::HuntThink);
SetUse(&CPitWorm::CommandUse);
pev->nextthink = gpGlobals->time + 0.1;
}
//=========================================================
//
//=========================================================
void CPitWorm::StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
SetThink(&CPitWorm::HuntThink);
pev->nextthink = gpGlobals->time + 0.1;
SetUse(&CPitWorm::CommandUse);
}
//=========================================================
// NullThink
//=========================================================
void CPitWorm::NullThink(void)
{
StudioFrameAdvance();
pev->nextthink = gpGlobals->time + 0.5;
}
//=========================================================
// DyingThink
//=========================================================
void CPitWorm::DyingThink(void)
{
pev->nextthink = gpGlobals->time + 0.1;
DispatchAnimEvents();
StudioFrameAdvance();
if (pev->deadflag == DEAD_NO)
{
// Destroy the glow.
DestroyGlow();
DeathSound();
pev->deadflag = DEAD_DYING;
}
if (pev->deadflag == DEAD_DYING)
{
Flight();
if (fabs(pev->origin.z - m_flMaxZ) < 16)
{
pev->velocity = Vector(0, 0, 0);
pev->deadflag = DEAD_DEAD;
}
}
if (m_fSequenceFinished)
{
if (pev->sequence != LookupSequence("death"))
{
pev->sequence = LookupSequence("death");
pev->frame = 0;
pev->framerate = 0.2f; // Set the framerate manually until we find a better fix.
}
else
{
UTIL_Remove(this);
}
}
}
//=========================================================
// HuntThink
//=========================================================
void CPitWorm::HuntThink(void)
{
pev->nextthink = gpGlobals->time + 0.1;
DispatchAnimEvents();
StudioFrameAdvance();
// Update the eye glow.
EyeUpdate();
if (m_hEnemy)
{
// Update body controllers.
UpdateBodyControllers();
//float flDist = (m_hEnemy->pev->origin - m_vecLevels[m_iLevel]).Length();
//ALERT(at_console, "pitworm: Distance from eye %f\n", flDist);
// Update beam if we need to.
if (m_fBeamOn)
{
if (m_flBeamTime > gpGlobals->time && !m_fSequenceFinished)
{
Vector src, target, angles;
GetAttachment(0, src, angles);
UpdateBeamPoints(m_hEnemy, &target);
TraceResult tr;
UTIL_TraceLine(src, src + ((target - src).Normalize() * 1000), dont_ignore_monsters, ENT(pev), &tr);
UpdateBeam(src, tr.vecEndPos);
// Test to see if we hit
CBaseEntity *pHurt = CBaseEntity::Instance(tr.pHit);
if (pHurt)
pHurt->TakeDamage(VARS(pev), VARS(pev), gSkillData.pwormDmgBeam, DMG_BURN);
}
else
{
// Remove the beam.
DestroyBeam();
// Turn eye glow off.
EyeOff();
// Reset beam yaw.
m_flBeamYaw = 0.0f;
// Reset beam time.
m_flBeamTime = 0.0f;
}
pev->nextthink = gpGlobals->time + 0.01f;
return;
}
}
switch (m_iLevel)
{
case PITWORM_LEVEL0: pev->view_ofs = PITWORM_EYE_OFFSET; break;
case PITWORM_LEVEL1: pev->view_ofs = PITWORM_EYE_OFFSET; break;
case PITWORM_LEVEL2: pev->view_ofs = PITWORM_EYE_OFFSET; break;
case PITWORM_LEVEL3: pev->view_ofs = PITWORM_EYE_OFFSET; break;
}
{
float currentZ = pev->origin.z;
float desiredZ = m_posDesired.z - m_flAdj;
if (currentZ > desiredZ)
{
pev->origin.z -= 8;
if (pev->origin.z < desiredZ)
pev->origin.z = desiredZ;
}
else if (currentZ < desiredZ)
{
pev->origin.z += 8;
if (pev->origin.z > desiredZ)
pev->origin.z = desiredZ;
}
}
// if dead, force cancelation of current animation
if (pev->health <= 0)
{
SetThink(&CPitWorm::DyingThink);
m_fSequenceFinished = TRUE;
return;
}
// get new sequence
if (m_fSequenceFinished)
{
pev->frame = 0;
NextActivity();
ResetSequenceInfo();
}
// look for current enemy
if (m_hEnemy != NULL)
{
// Update level based on enemy's altitude (z).
m_iLevel = Level(m_hEnemy->pev->origin.z);
if (FVisible(m_hEnemy))
{
if (m_flLastSeen < gpGlobals->time - 5)
m_flPrevSeen = gpGlobals->time;
m_flLastSeen = gpGlobals->time;
m_posTarget = m_hEnemy->pev->origin;
m_vecTarget = (m_posTarget - pev->origin).Normalize();
m_vecDesired = m_vecTarget;
m_posDesired = IdealPosition(m_iLevel);
}
else
{
//m_flAdj = min(m_flAdj + 10, 1000);
}
}
if (m_flNextIdleSoundTime < gpGlobals->time)
{
//IdleSound();
// Use flinch sounds.
FlinchSound();
m_flNextIdleSoundTime = gpGlobals->time + RANDOM_LONG(4.0f, 4.1f);
}
// don't go too high
if (m_posDesired.z > m_flMaxZ)
m_posDesired.z = m_flMaxZ;
// don't go too low
if (m_posDesired.z < m_flMinZ)
m_posDesired.z = m_flMinZ;
Flight();
}
void CPitWorm::Flight(void)
{
}
//=========================================================
//
//=========================================================
void CPitWorm::WormTouch(CBaseEntity* pOther)
{
pev->nextthink = gpGlobals->time + 0.1f;
SetTouch(NULL);
}
//=========================================================
//
//=========================================================
int CPitWorm::CanPlaySequence(BOOL fDisregardState)
{
return TRUE;
}
//=========================================================
// NextActivity
//=========================================================
void CPitWorm::NextActivity()
{
UTIL_MakeAimVectors(pev->angles);
Vector forward = gpGlobals->v_forward;
forward.z = 0;
//float flDist = (m_vecTarget - pev->origin).Length();
float flDist = (m_vecDesired - m_vecLevels[m_iLevel]).Length();
float flDot = DotProduct(m_vecDesired, forward);
float flDotSpawnAngles = DotProduct(m_vecDesired, m_spawnAngles);
#if 0
if (m_hEnemy != NULL && !m_hEnemy->IsAlive())
{
m_hEnemy = NULL;
}
if (m_flLastSeen + 15 < gpGlobals->time)
{
m_hEnemy = NULL;
}
#else
if (m_hEnemy == NULL)
{
m_flLastSeen = gpGlobals->time;
m_hEnemy = UTIL_PlayerByIndex(1);
}
#endif
if (m_hEnemy == NULL)
{
Look(4096);
m_hEnemy = BestVisibleEnemy();
}
//pev->sequence = LookupSequence("idle2");
//return;
if (m_hEnemy != NULL)
{
m_vecDesired = m_hEnemy->pev->origin;
flDist = (m_vecDesired - m_vecLevels[m_iLevel]).Length();
flDot = DotProduct(m_vecDesired, forward);
flDotSpawnAngles = DotProduct(m_vecDesired, Vector(0, -1, 0));
if (m_flLastSeen + 5 > gpGlobals->time && (m_flNextAttackTime < gpGlobals->time))
{
float flEnemyZ = m_hEnemy->pev->origin.z;
Vector enemyDir = m_hEnemy->pev->origin - pev->origin;
Vector spawnAngles = m_spawnAngles;
Vector up = CrossProduct(enemyDir, spawnAngles);
if (m_iLevel < PITWORM_LEVEL3)
{
if (FVisible(m_hEnemy) && flDot > 0.95f)
{
if (flDist > PITWORM_EYEBLAST_ATTACK_DIST)
{
pev->sequence = LookupSequence("eyeblast");
BeamSound();
}
else
{
pev->sequence = LookupSequence("attacklow");
SwipeSound();
}
}
else
{
if (up.z < 0)
{
pev->sequence = LookupSequence("doorclaw2");
}
else
{
if (m_iLevel < PITWORM_LEVEL2)
{
pev->sequence = LookupSequence("doorclaw3");
}
else
{
pev->sequence = LookupSequence("doorclaw1");
}
}
}
}
else
{
if (flDist > PITWORM_EYEBLAST_ATTACK_DIST)
{
pev->sequence = LookupSequence("eyeblast");
BeamSound();
}
else
{
if (up.z < 0)
{
pev->sequence = LookupSequence("platclaw1");
if (RANDOM_LONG(0,1) == 1) SwipeSound();
}
else
{
pev->sequence = LookupSequence("platclaw2");
if (RANDOM_LONG(0, 1) == 1) SwipeSound();
}
}
}
m_flNextAttackTime = gpGlobals->time + RANDOM_FLOAT(3, 3.1f);
return;
}
}
if (m_hEnemy)
{
pev->sequence = LookupSequence("idle2");
return;
}
FloatSequence();
}
//=========================================================
// FloatSequence
//=========================================================
void CPitWorm::FloatSequence(void)
{
switch(RANDOM_LONG(0, 1))
{
case 0:
pev->sequence = LookupSequence("idle");
break;
case 1:
pev->sequence = LookupSequence("idle2");
break;
}
}
//=========================================================
// IdealPosition
//=========================================================
int CPitWorm::Level( float dz )
{
if (dz < PITWORM_LEVEL1_HEIGHT)
return PITWORM_LEVEL0;
if (dz < PITWORM_LEVEL2_HEIGHT)
return PITWORM_LEVEL1;
if (dz < PITWORM_LEVEL3_HEIGHT)
return PITWORM_LEVEL2;
return PITWORM_LEVEL3;
}
//=========================================================
// IdealPosition
//=========================================================
const Vector& CPitWorm::IdealPosition(const int level) const
{
switch (level)
{
case PITWORM_LEVEL0:
return m_vecLevels[PITWORM_LEVEL0];
case PITWORM_LEVEL1:
return m_vecLevels[PITWORM_LEVEL1];
case PITWORM_LEVEL2:
return m_vecLevels[PITWORM_LEVEL2];
case PITWORM_LEVEL3:
return m_vecLevels[PITWORM_LEVEL3];
}
return m_vecLevels[PITWORM_LEVEL3];
}
//=========================================================
// IdealPosition
//=========================================================
const Vector& CPitWorm::IdealPosition(const float dz) const
{
if (dz < PITWORM_LEVEL1_HEIGHT)
return m_vecLevels[PITWORM_LEVEL0];
if (dz < PITWORM_LEVEL2_HEIGHT)
return m_vecLevels[PITWORM_LEVEL1];
if (dz < PITWORM_LEVEL3_HEIGHT)
return m_vecLevels[PITWORM_LEVEL2];
return m_vecLevels[PITWORM_LEVEL3];
}
//=========================================================
// IdealPosition
//=========================================================
const Vector& CPitWorm::IdealPosition(CBaseEntity* pEnemy) const
{
return IdealPosition(pEnemy->pev->origin.z);
}
#define clamp( val, min, max ) ( ((val) > (max)) ? (max) : ( ((val) < (min)) ? (min) : (val) ) )
//=========================================================
// UpdateBodyControllers
//=========================================================
void CPitWorm::UpdateBodyControllers( void )
{
if (!m_hEnemy)
return;
ASSERT( m_hEnemy );
Vector vecGoal = m_hEnemy->EyePosition();
Vector vecEye = EyePosition();
Vector target = (vecGoal - vecEye).Normalize();
Vector angles = UTIL_VecToAngles(target);
float yaw = UTIL_VecToYaw(target);
float pitch = angles.x;
float initialYaw = m_flInitialYaw;
float targetYaw = yaw - m_flInitialYaw;
if (pitch < -180)
pitch += 360;
if (pitch > 180)
pitch -= 360;
float bodyPitch = 0;
float bodyYaw = clamp(targetYaw, PITWORM_BODY_YAW_MIN, PITWORM_BODY_YAW_MAX);
float targetBody = (fabs(targetYaw) * (bodyYaw - 5)) / 90;
// Convert value to clamp it between min / max value of bone controller.
float eyePitch = pitch;
float eyeYaw = (targetBody * PITWORM_EYE_YAW_MAX) / PITWORM_BODY_YAW_MAX;
// Clamp those values (ensure they stay between min / max).
eyePitch = clamp(eyePitch, PITWORM_EYE_PITCH_MIN, PITWORM_EYE_PITCH_MAX);
eyeYaw = clamp(eyeYaw, PITWORM_EYE_YAW_MIN, PITWORM_EYE_YAW_MAX);
#if 0
// Just for debug.
ALERT(at_console, "Body pitch: %f\n", bodyPitch);
ALERT(at_console, "Body yaw: %f\n", bodyYaw);
ALERT(at_console, "Eye yaw: %f\n", eyeYaw);
ALERT(at_console, "Eye pitch: %f\n", eyePitch);
#endif
// Update body yaw controller value.
SetBoneController(PITWORM_CONTROLLER_BODY_YAW, bodyYaw);
// Update eye pitch controller value.
SetBoneController(PITWORM_CONTROLLER_EYE_PITCH, -eyePitch);
// Update eye yaw contoller value.
SetBoneController(PITWORM_CONTROLLER_EYE_YAW, eyeYaw);
}
//=========================================================
// CreateBeam
//=========================================================
void CPitWorm::CreateBeam(const Vector& src, const Vector& target, int width)
{
m_pBeam = CBeam::BeamCreate("sprites/gworm_beam_02.spr", width);
if (m_pBeam)
{
m_pBeam->PointsInit(src, target);
m_pBeam->SetBrightness( 200 );
m_pBeam->SetColor( 0, 255, 0 );
m_pBeam->SetNoise( 0 );
m_pBeam->SetFrame( 0 );
m_pBeam->SetScrollRate( 10 );
m_pBeam->RelinkBeam();
m_fBeamOn = TRUE;
}
}
//=========================================================
// DestroyBeam
//=========================================================
void CPitWorm::DestroyBeam(void)
{
if (m_pBeam)
{
UTIL_Remove(m_pBeam);
m_pBeam = NULL;
m_fBeamOn = FALSE;
}
}
//=========================================================
// UpdateBeam
//=========================================================
void CPitWorm::UpdateBeam(const Vector& src, const Vector& target)
{
if (m_pBeam)
{
m_pBeam->SetStartPos(src);
m_pBeam->SetEndPos(target);
m_pBeam->SetColor(0, 255, 0);
m_pBeam->SetBrightness( 200 );
m_pBeam->RelinkBeam();
}
}
//=========================================================
// SetupBeamPoints
//=========================================================
void CPitWorm::SetupBeamPoints(CBaseEntity* pEnemy, Vector* vecleft, Vector* vecRight )
{
Vector pos;
Vector forward, right, up;
pos = pEnemy->pev->origin + Vector(0, 0, 4);
if (pEnemy->IsPlayer())
UTIL_MakeAimVectors(pEnemy->pev->v_angle);
else
UTIL_MakeAimVectors(pEnemy->pev->angles);
forward = gpGlobals->v_forward;
right = gpGlobals->v_right;
up = gpGlobals->v_up;
Vector beamLeft, beamRight;
*vecleft = pos + (right * -16);
*vecRight = pos + (right * 64);
}
//=========================================================
// UpdateBeamPoints
//=========================================================
void CPitWorm::UpdateBeamPoints(CBaseEntity* pEnemy, Vector* target)
{
Vector left, right;
Vector dir;
float delta;
delta = 1.0f / PITWORM_EYEBLAST_DURATION; // 0.24 approximatly. (248 miliseconds)
// Update beam yaw.
m_flBeamYaw += delta;
// Convert to distance to make the correct interpolation.
float flDist = (80* m_flBeamYaw) / PITWORM_EYEBLAST_DURATION;
SetupBeamPoints( pEnemy, &left, &right );
// Direction from right to left.
dir = (left - right).Normalize();
// This is the result representing the next beam target
// position along the player's left and right computed beam
// positions.
*target = right + (dir * flDist);
}
//=========================================================
// CreateGlow
//=========================================================
void CPitWorm::CreateGlow( void )
{
m_pEyeGlow = CSprite::SpriteCreate("sprites/glow_grn.spr", pev->origin, TRUE);
m_pEyeGlow->SetTransparency(kRenderGlow, 255, 255, 255, 0, kRenderFxNoDissipation);
m_pEyeGlow->SetAttachment(edict(), 1);
m_pEyeGlow->SetScale( 1.5f );
}
//=========================================================
// DestroyGlow
//=========================================================
void CPitWorm::DestroyGlow( void )
{
if (m_pEyeGlow)
{
UTIL_Remove(m_pEyeGlow);
m_pEyeGlow = NULL;
}
}
//=========================================================
// EyeOn
//=========================================================
void CPitWorm::EyeOn(int level)
{
m_eyeBrightness = level;
}
//=========================================================
// EyeOff
//=========================================================
void CPitWorm::EyeOff(void)
{
m_eyeBrightness = 0;
}
//=========================================================
// EyeUpdate
//=========================================================
void CPitWorm::EyeUpdate(void)
{
if (m_pEyeGlow)
{
m_pEyeGlow->pev->renderamt = UTIL_Approach(m_eyeBrightness, m_pEyeGlow->pev->renderamt, 100);
if (m_pEyeGlow->pev->renderamt == 0)
m_pEyeGlow->pev->effects |= EF_NODRAW;
else
m_pEyeGlow->pev->effects &= ~EF_NODRAW;
UTIL_SetOrigin(m_pEyeGlow->pev, pev->origin);
}
}