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221 lines
5.2 KiB
221 lines
5.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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enum taurus_e |
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{ |
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TAURUS_IDLE1 = 0, |
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TAURUS_IDLE2, |
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TAURUS_IDLE3, |
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TAURUS_SHOOT, |
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TAURUS_SHOOT2, |
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TAURUS_SHOOT3, |
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TAURUS_SHOOT_EMPTY, |
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TAURUS_RELOAD, |
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TAURUS_RELOAD2, |
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TAURUS_DRAW, |
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TAURUS_DRAW2 |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_th_taurus, CWeaponEinarTaurus ) |
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int CWeaponEinarTaurus::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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void CWeaponEinarTaurus::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_TAURUS; |
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SET_MODEL( ENT( pev ), "models/w_taurus.mdl" ); |
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m_iDefaultAmmo = TAURUS_DEFAULT_GIVE; |
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FallInit();// get ready to fall down. |
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} |
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void CWeaponEinarTaurus::Precache() |
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{ |
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PRECACHE_MODEL( "models/v_taurus.mdl" ); |
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PRECACHE_MODEL( "models/w_taurus.mdl" ); |
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PRECACHE_MODEL( "models/p_taurus.mdl" ); |
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m_iShell = PRECACHE_MODEL( "models/shell.mdl" );// brass shell |
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PRECACHE_SOUND( "items/9mmclip1.wav" ); |
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PRECACHE_SOUND( "weapons/tau_back.wav" ); |
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PRECACHE_SOUND( "weapons/tau_clipin.wav" ); |
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PRECACHE_SOUND( "weapons/tau_clipout.wav" ); |
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PRECACHE_SOUND( "weapons/tau_fire.wav" ); |
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PRECACHE_SOUND( "weapons/tau_release.wav" ); |
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m_usFireTaurus = PRECACHE_EVENT( 1, "events/taurus.sc" ); |
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} |
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int CWeaponEinarTaurus::GetItemInfo( ItemInfo *p ) |
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = "taurus"; |
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p->iMaxAmmo1 = TAURUS_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = TAURUS_MAX_CLIP; |
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p->iSlot = 1; |
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p->iPosition = 3; |
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p->iFlags = 0; |
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p->iId = m_iId = WEAPON_TAURUS; |
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p->iWeight = TAURUS_WEIGHT; |
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return 1; |
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} |
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BOOL CWeaponEinarTaurus::Deploy() |
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{ |
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return DefaultDeploy( "models/v_taurus.mdl", "models/p_taurus.mdl", TAURUS_DRAW2, "onehanded" ); |
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} |
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void CWeaponEinarTaurus::PrimaryAttack() |
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{ |
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TaurusFire( 0.04, 0.25, TRUE ); |
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} |
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void CWeaponEinarTaurus::TaurusFire( float flSpread, float flCycleTime, BOOL fUseAutoAim ) |
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{ |
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if( m_iClip <= 0 ) |
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{ |
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if( m_fFireOnEmpty ) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2; |
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} |
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return; |
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} |
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m_iClip--; |
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m_pPlayer->pev->effects = (int)( m_pPlayer->pev->effects ) | EF_MUZZLEFLASH; |
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int flags; |
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#if defined( CLIENT_WEAPONS ) |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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// player "shoot" animation |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; |
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m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH; |
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Vector vecSrc = m_pPlayer->GetGunPosition(); |
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Vector vecAiming = gpGlobals->v_forward; |
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Vector vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_9MM, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed ); |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usFireTaurus, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 ); |
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if( !m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) |
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// HEV suit - indicate out of ammo condition |
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m_pPlayer->SetSuitUpdate( "!HEV_AMO0", FALSE, 0 ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + flCycleTime; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 5, 10 ); |
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} |
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void CWeaponEinarTaurus::Reload() |
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{ |
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 || m_iClip == TAURUS_MAX_CLIP ) |
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return; |
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if( DefaultReload( TAURUS_MAX_CLIP, TAURUS_RELOAD2, 2.0 ) ) |
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{ |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 5, 10 ); |
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} |
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} |
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void CWeaponEinarTaurus::WeaponIdle() |
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{ |
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ResetEmptySound(); |
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m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
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if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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// only idle if the slid isn't back |
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if( m_iClip != 0 ) |
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{ |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 ); |
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if( flRand <= 0.3 ) |
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{ |
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iAnim = TAURUS_IDLE3; |
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} |
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else if( flRand <= 0.6 ) |
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{ |
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iAnim = TAURUS_IDLE1; |
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} |
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else |
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{ |
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iAnim = TAURUS_IDLE2; |
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} |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 15.0; |
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SendWeaponAnim( iAnim, 1 ); |
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} |
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} |
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class CTaurusAmmo : public CBasePlayerAmmo |
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{ |
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void Spawn() |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/w_taurusclip.mdl" ); |
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CBasePlayerAmmo::Spawn(); |
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} |
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void Precache() |
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{ |
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PRECACHE_MODEL( "models/w_taurusclip.mdl" ); |
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PRECACHE_SOUND( "items/9mmclip1.wav" ); |
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} |
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BOOL AddAmmo( CBaseEntity *pOther ) |
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{ |
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if( pOther->GiveAmmo( AMMO_TAURUS_GIVE, "taurus", TAURUS_MAX_CARRY) != -1 ) |
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{ |
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EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM ); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( ammo_th_taurus, CTaurusAmmo )
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