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46 lines
1.1 KiB
46 lines
1.1 KiB
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#pragma once |
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#ifndef VOICE_BANMGR_H |
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#define VOICE_BANMGR_H |
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// This class manages the (persistent) list of squelched players. |
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class CVoiceBanMgr |
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{ |
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public: |
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CVoiceBanMgr(); |
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~CVoiceBanMgr(); |
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// Init loads the list of squelched players from disk. |
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bool Init( char const *pGameDir ); |
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void Term(); |
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// Saves the state into voice_squelch.dt. |
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void SaveState( char const *pGameDir ); |
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bool GetPlayerBan( char const playerID[16] ); |
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void SetPlayerBan( char const playerID[16], bool bSquelch ); |
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// Call your callback for each banned player. |
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void ForEachBannedPlayer( void (*callback)( char id[16] ) ); |
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protected: |
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class BannedPlayer |
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{ |
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public: |
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char m_PlayerID[16]; |
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BannedPlayer *m_pPrev, *m_pNext; |
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}; |
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void Clear(); |
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BannedPlayer *InternalFindPlayerSquelch( char const playerID[16] ); |
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BannedPlayer *AddBannedPlayer( char const playerID[16] ); |
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BannedPlayer m_PlayerHash[256]; |
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}; |
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#endif // VOICE_BANMGR_H |
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