Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

161 lines
3.4 KiB

#
# Copyright (c) 2015 Pavlo Lavrenenko
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
cmake_minimum_required(VERSION 2.6.0)
project (SVDLL)
set (SVDLL_LIBRARY server)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -fno-exceptions -w")
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set (SVDLL_SOURCES
agrunt.cpp
airtank.cpp
aflock.cpp
animating.cpp
animation.cpp
apache.cpp
barnacle.cpp
barney.cpp
bigmomma.cpp
bloater.cpp
bmodels.cpp
bullsquid.cpp
buttons.cpp
cbase.cpp
client.cpp
combat.cpp
controller.cpp
crossbow.cpp
crowbar.cpp
defaultai.cpp
doors.cpp
effects.cpp
# egon.cpp
explode.cpp
flyingmonster.cpp
func_break.cpp
func_tank.cpp
game.cpp
gamerules.cpp
gargantua.cpp
# gauss.cpp
genericmonster.cpp
ggrenade.cpp
globals.cpp
# glock.cpp
gman.cpp
h_ai.cpp
h_battery.cpp
h_cine.cpp
h_cycler.cpp
h_export.cpp
# handgrenade.cpp
hassassin.cpp
headcrab.cpp
healthkit.cpp
hgrunt.cpp
hornet.cpp
# hornetgun.cpp
houndeye.cpp
ichthyosaur.cpp
islave.cpp
items.cpp
leech.cpp
lights.cpp
maprules.cpp
monstermaker.cpp
monsters.cpp
monsterstate.cpp
mortar.cpp
# mp5.cpp
multiplay_gamerules.cpp
nihilanth.cpp
nodes.cpp
osprey.cpp
pathcorner.cpp
plane.cpp
plats.cpp
player.cpp
# python.cpp
rat.cpp
roach.cpp
rpg.cpp
satchel.cpp
schedule.cpp
scientist.cpp
scripted.cpp
shotgun.cpp
singleplay_gamerules.cpp
skill.cpp
sound.cpp
soundent.cpp
spectator.cpp
squadmonster.cpp
squeakgrenade.cpp
subs.cpp
talkmonster.cpp
teamplay_gamerules.cpp
tempmonster.cpp
tentacle.cpp
triggers.cpp
tripmine.cpp
turret.cpp
util.cpp
weapons.cpp
world.cpp
xen.cpp
zombie.cpp
../pm_shared/pm_debug.c
../pm_shared/pm_math.c
../pm_shared/pm_shared.c
poke646/bradnailer.cpp
poke646/cmlwbr.cpp
poke646/firetrail.cpp
poke646/genericmodel.cpp
poke646/heaterpipe.cpp
poke646/nail.cpp
poke646/nailgun.cpp
poke646/pipebomb.cpp
poke646/robocop.cpp
poke646/weapon_pipebomb.cpp
poke646/xenspit.cpp
poke646/xensquasher.cpp
vendetta/par21.cpp
)
include_directories (. wpn_shared poke646 ../common ../engine ../pm_shared ../game_shared ../public)
if(USE_VOICEMGR)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
../game_shared/voice_gamemgr.cpp)
else()
add_definitions(-DNO_VOICEGAMEMGR)
endif()
add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
set_target_properties (${SVDLL_SHARED} PROPERTIES
POSITION_INDEPENDENT_CODE 1)