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864 lines
23 KiB
864 lines
23 KiB
// 02/08/02 November235: Particle System |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "const.h" |
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#include "entity_state.h" |
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#include "event_api.h" |
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#include "cl_entity.h" |
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#include "triangleapi.h" |
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#include "particlesys.h" |
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#include "../common/com_model.h" |
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#include "studio_util.h" // for M_PI and matrix functions |
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#include "../common/pmtrace.h" // for contents and traceline |
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#include "../pm_shared/pm_defs.h" |
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#include "string.h" |
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float ParticleSystem::c_fCosTable[360 + 90]; |
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bool ParticleSystem::c_bCosTableInit = false; |
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ParticleType::ParticleType( ParticleType *pNext ) |
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{ |
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m_pSprayType = m_pOverlayType = NULL; |
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m_StartAngle = RandomRange(45); |
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m_hSprite = 0; |
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m_pNext = pNext; |
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m_szName[0] = 0; |
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m_StartRed = m_StartGreen = m_StartBlue = m_StartAlpha = RandomRange(1); |
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m_EndRed = m_EndGreen = m_EndBlue = m_EndAlpha = RandomRange(1); |
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m_iRenderMode = kRenderTransAdd; |
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m_iDrawCond = 0; |
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m_bEndFrame = false; |
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m_bIsDefined = false; |
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// m_iCollision = 0; |
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} |
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particle* ParticleType::CreateParticle(ParticleSystem *pSys)//particle *pPart) |
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{ |
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if (!pSys) return NULL; |
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particle *pPart = pSys->ActivateParticle(); |
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if (!pPart) return NULL; |
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pPart->age = 0.0; |
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pPart->age_death = m_Life.GetInstance(); |
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InitParticle(pPart, pSys); |
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return pPart; |
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} |
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void ParticleType::InitParticle(particle *pPart, ParticleSystem *pSys) |
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{ |
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float fLifeRecip = 1/pPart->age_death; |
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pPart->pType = this; |
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pPart->velocity[0] = pPart->velocity[1] = pPart->velocity[2] = 0; |
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pPart->accel[0] = pPart->accel[1] = 0; |
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pPart->accel[2] = m_Gravity.GetInstance(); |
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pPart->m_iEntIndex = 0; |
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particle *pOverlay = NULL; |
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if (m_pOverlayType) |
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{ |
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// create an overlay for this particle |
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pOverlay = pSys->ActivateParticle();//m_pOverlayType->InitParticle(pSys); |
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if (pOverlay) |
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{ |
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pOverlay->age = pPart->age; |
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pOverlay->age_death = pPart->age_death; |
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m_pOverlayType->InitParticle(pOverlay, pSys); |
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} |
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} |
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pPart->m_pOverlay = pOverlay; |
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if (m_pSprayType) |
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{ |
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pPart->age_spray = 1/m_SprayRate.GetInstance(); |
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} |
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else |
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{ |
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pPart->age_spray = 0.0f; |
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} |
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pPart->m_fSize = m_StartSize.GetInstance(); |
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if (m_EndSize.IsDefined()) |
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pPart->m_fSizeStep = m_EndSize.GetOffset(pPart->m_fSize) * fLifeRecip; |
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else |
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pPart->m_fSizeStep = m_SizeDelta.GetInstance(); |
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//pPart->m_fSizeStep = m_EndSize.GetOffset(pPart->m_fSize) * fLifeRecip; |
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pPart->frame = m_StartFrame.GetInstance(); |
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if (m_EndFrame.IsDefined()) |
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pPart->m_fFrameStep = m_EndFrame.GetOffset(pPart->frame) * fLifeRecip; |
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else |
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pPart->m_fFrameStep = m_FrameRate.GetInstance(); |
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pPart->m_fAlpha = m_StartAlpha.GetInstance(); |
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pPart->m_fAlphaStep = m_EndAlpha.GetOffset(pPart->m_fAlpha) * fLifeRecip; |
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pPart->m_fRed = m_StartRed.GetInstance(); |
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pPart->m_fRedStep = m_EndRed.GetOffset(pPart->m_fRed) * fLifeRecip; |
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pPart->m_fGreen = m_StartGreen.GetInstance(); |
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pPart->m_fGreenStep = m_EndGreen.GetOffset(pPart->m_fGreen) * fLifeRecip; |
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pPart->m_fBlue = m_StartBlue.GetInstance(); |
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pPart->m_fBlueStep = m_EndBlue.GetOffset(pPart->m_fBlue) * fLifeRecip; |
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pPart->m_fAngle = m_StartAngle.GetInstance(); |
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pPart->m_fAngleStep = m_AngleDelta.GetInstance(); |
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pPart->m_fDrag = m_Drag.GetInstance(); |
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float fWindStrength = m_WindStrength.GetInstance(); |
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float fWindYaw = m_WindYaw.GetInstance(); |
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pPart->m_vecWind.x = fWindStrength*ParticleSystem::CosLookup(fWindYaw); |
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pPart->m_vecWind.y = fWindStrength*ParticleSystem::SinLookup(fWindYaw); |
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pPart->m_vecWind.z = 0; |
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} |
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//============================================ |
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RandomRange::RandomRange( char *szToken ) |
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{ |
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char *cOneDot = NULL; |
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m_bDefined = true; |
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for (char *c = szToken; *c; c++) |
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{ |
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if (*c == '.') |
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{ |
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if (cOneDot != NULL) |
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{ |
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// found two dots in a row - it's a range |
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*cOneDot = 0; // null terminate the first number |
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m_fMin = atof(szToken); // parse the first number |
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*cOneDot = '.'; // change it back, just in case |
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c++; |
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m_fMax = atof(c); // parse the second number |
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return; |
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} |
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else |
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{ |
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cOneDot = c; |
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} |
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} |
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else |
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{ |
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cOneDot = NULL; |
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} |
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} |
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// no range, just record the number |
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m_fMin = m_fMax = atof(szToken); |
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} |
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//============================================ |
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ParticleSystem::ParticleSystem( int iEntIndex, char *szFilename ) |
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{ |
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int iParticles = 100; // default |
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m_iEntIndex = iEntIndex; |
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m_pNextSystem = NULL; |
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m_pFirstType = NULL; |
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if (!c_bCosTableInit) |
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{ |
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for (int i = 0; i < 360+90; i++) |
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{ |
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c_fCosTable[i] = cos(i*M_PI/180.0); |
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} |
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c_bCosTableInit = true; |
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} |
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char *szFile = (char *)gEngfuncs.COM_LoadFile( szFilename, 5, NULL); |
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char szToken[1024]; |
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if (!szFile) |
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{ |
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gEngfuncs.Con_Printf("Couldn't open particle file %s. Using default particle settings.\n", szFilename ); |
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return; |
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} |
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else |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile, szToken); |
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while (szFile) |
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{ |
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if ( !stricmp( szToken, "particles" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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iParticles = atof(szToken); |
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} |
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else if ( !stricmp( szToken, "maintype" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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m_pMainType = AddPlaceholderType(szToken); |
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//strncpy(m_szMainType, szToken, sizeof(m_szMainType) ); |
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} |
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else if ( !stricmp( szToken, "{" ) ) |
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{ |
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// parse new type |
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this->ParseType( szFile ); // parses the type, moves the file pointer |
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} |
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szFile = gEngfuncs.COM_ParseFile(szFile, szToken); |
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} |
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} |
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gEngfuncs.COM_FreeFile( szFile ); |
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AllocateParticles(iParticles); |
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} |
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void ParticleSystem::AllocateParticles( int iParticles ) |
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{ |
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m_pAllParticles = new particle[iParticles]; |
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m_pFreeParticle = m_pAllParticles; |
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m_pActiveParticle = NULL; |
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m_pMainParticle = NULL; |
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// initialise the linked list |
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particle *pLast = m_pAllParticles; |
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particle *pParticle = pLast+1; |
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for( int i = 1; i < iParticles; i++ ) |
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{ |
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pLast->nextpart = pParticle; |
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pLast = pParticle; |
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pParticle++; |
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} |
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pLast->nextpart = NULL; |
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} |
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ParticleSystem::~ParticleSystem( void ) |
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{ |
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delete[] m_pAllParticles; |
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ParticleType *pType = m_pFirstType; |
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ParticleType *pNext; |
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while (pType) |
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{ |
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pNext = pType->m_pNext; |
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delete pType; |
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pType = pNext; |
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} |
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} |
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// returns the ParticleType with the given name, if there is one |
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ParticleType *ParticleSystem::GetType( const char *szName ) |
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{ |
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for (ParticleType *pType = m_pFirstType; pType; pType = pType->m_pNext) |
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{ |
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if (!stricmp(pType->m_szName, szName)) |
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return pType; |
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} |
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return NULL; |
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} |
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ParticleType *ParticleSystem::AddPlaceholderType( const char *szName ) |
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{ |
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m_pFirstType = new ParticleType( m_pFirstType ); |
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strncpy(m_pFirstType->m_szName, szName, sizeof(m_pFirstType->m_szName) ); |
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return m_pFirstType; |
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} |
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// creates a new particletype from the given file |
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// NB: this changes the value of szFile. |
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ParticleType *ParticleSystem::ParseType( char *&szFile ) |
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{ |
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ParticleType *pType = new ParticleType(); |
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// parse the .aur file |
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char szToken[1024]; |
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szFile = gEngfuncs.COM_ParseFile(szFile, szToken); |
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while ( stricmp( szToken, "}" ) ) |
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{ |
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if (!szFile) |
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break; |
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if ( !stricmp( szToken, "name" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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strncpy(pType->m_szName, szToken, sizeof(pType->m_szName) ); |
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ParticleType *pTemp = GetType(szToken); |
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if (pTemp) |
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{ |
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// there's already a type with this name |
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if (pTemp->m_bIsDefined) |
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gEngfuncs.Con_Printf("Warning: Particle type %s is defined more than once!\n", szToken); |
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// copy all our data into the existing type, throw away the type we were making |
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*pTemp = *pType; |
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delete pType; |
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pType = pTemp; |
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pType->m_bIsDefined = true; // record the fact that it's defined, so we won't need to add it to the list |
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} |
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} |
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else if ( !stricmp( szToken, "gravity" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_Gravity = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "windyaw" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_WindYaw = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "windstrength" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_WindStrength = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "sprite" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_hSprite = SPR_Load( szToken ); |
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} |
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else if ( !stricmp( szToken, "startalpha" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_StartAlpha = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "endalpha" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_EndAlpha = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "startred" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_StartRed = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "endred" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_EndRed = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "startgreen" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_StartGreen = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "endgreen" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_EndGreen = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "startblue" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_StartBlue = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "endblue" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_EndBlue = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "startsize" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_StartSize = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "sizedelta" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_SizeDelta = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "endsize" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_EndSize = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "startangle" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_StartAngle = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "angledelta" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_AngleDelta = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "startframe" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_StartFrame = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "endframe" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_EndFrame = RandomRange( szToken ); |
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pType->m_bEndFrame = true; |
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} |
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else if ( !stricmp( szToken, "framerate" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_FrameRate = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "lifetime" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_Life = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "spraytype" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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//gEngfuncs.Con_Printf("Read sprayname %s\n", szToken); |
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ParticleType *pTemp = GetType(szToken); |
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if (pTemp) |
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pType->m_pSprayType = pTemp; |
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else |
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pType->m_pSprayType = AddPlaceholderType(szToken); |
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} |
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else if ( !stricmp( szToken, "overlaytype" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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ParticleType *pTemp = GetType(szToken); |
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if (pTemp) |
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pType->m_pOverlayType = pTemp; |
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else |
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pType->m_pOverlayType = AddPlaceholderType(szToken); |
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} |
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else if ( !stricmp( szToken, "sprayrate" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_SprayRate = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "sprayforce" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_SprayForce = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "spraypitch" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_SprayPitch = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "sprayyaw" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_SprayYaw = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "drag" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_Drag = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "bounce" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_Bounce = RandomRange( szToken ); |
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if (pType->m_Bounce.m_fMin != 0 || pType->m_Bounce.m_fMax != 0) |
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pType->m_bBouncing = true; |
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} |
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else if ( !stricmp( szToken, "bouncefriction" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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pType->m_BounceFriction = RandomRange( szToken ); |
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} |
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else if ( !stricmp( szToken, "rendermode" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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if ( !stricmp( szToken, "additive" ) ) |
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{ |
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pType->m_iRenderMode = kRenderTransAdd; |
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} |
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else if ( !stricmp( szToken, "solid" ) ) |
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{ |
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pType->m_iRenderMode = kRenderTransAlpha; |
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} |
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else if ( !stricmp( szToken, "texture" ) ) |
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{ |
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pType->m_iRenderMode = kRenderTransTexture; |
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} |
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else if ( !stricmp( szToken, "color" ) ) |
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{ |
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pType->m_iRenderMode = kRenderTransColor; |
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} |
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} |
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else if ( !stricmp( szToken, "drawcondition" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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if ( !stricmp( szToken, "empty" ) ) |
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{ |
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pType->m_iDrawCond = CONTENT_EMPTY; |
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} |
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else if ( !stricmp( szToken, "water" ) ) |
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{ |
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pType->m_iDrawCond = CONTENT_WATER; |
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} |
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else if ( !stricmp( szToken, "solid" ) ) |
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{ |
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pType->m_iDrawCond = CONTENT_SOLID; |
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} |
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else if ( !stricmp( szToken, "special" ) || !stricmp( szToken, "special1" ) ) |
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{ |
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pType->m_iDrawCond = CONTENT_SPECIAL1; |
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} |
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else if ( !stricmp( szToken, "special2" ) ) |
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{ |
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pType->m_iDrawCond = CONTENT_SPECIAL2; |
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} |
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else if ( !stricmp( szToken, "special3" ) ) |
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{ |
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pType->m_iDrawCond = CONTENT_SPECIAL3; |
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} |
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} |
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/* else if ( !stricmp( szToken, "collision" ) ) |
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{ |
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szFile = gEngfuncs.COM_ParseFile(szFile,szToken); |
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if ( !stricmp( szToken, "none" ) ) |
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{ |
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pType->m_iCollision = COLLISION_NONE; |
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} |
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else if ( !stricmp( szToken, "die" ) ) |
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{ |
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pType->m_iCollision = COLLISION_DIE; |
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} |
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else if ( !stricmp( szToken, "bounce" ) ) |
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{ |
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pType->m_iCollision = COLLISION_BOUNCE; |
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} |
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} |
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*/ |
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// get the next token |
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szFile = gEngfuncs.COM_ParseFile(szFile, szToken); |
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} |
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if (!pType->m_bIsDefined) |
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{ |
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// if this is a newly-defined type, we need to add it to the list |
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pType->m_pNext = m_pFirstType; |
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m_pFirstType = pType; |
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pType->m_bIsDefined = true; |
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} |
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return pType; |
|
} |
|
|
|
particle *ParticleSystem::ActivateParticle() |
|
{ |
|
particle* pActivated = m_pFreeParticle; |
|
if (pActivated) |
|
{ |
|
m_pFreeParticle = pActivated->nextpart; |
|
pActivated->nextpart = m_pActiveParticle; |
|
m_pActiveParticle = pActivated; |
|
} |
|
return pActivated; |
|
} |
|
|
|
extern vec3_t v_origin; |
|
|
|
void ParticleSystem::CalculateDistance() |
|
{ |
|
if (!m_pActiveParticle) |
|
return; |
|
|
|
vec3_t offset = v_origin - m_pActiveParticle->origin; // just pick one |
|
m_fViewerDist = offset[0]*offset[0] + offset[1]*offset[1] + offset[2]*offset[2]; |
|
} |
|
|
|
|
|
bool ParticleSystem::UpdateSystem( float frametime, /*vec3_t &right, vec3_t &up,*/ int messagenum ) |
|
{ |
|
// the entity emitting this system |
|
cl_entity_t *source = gEngfuncs.GetEntityByIndex( m_iEntIndex ); |
|
|
|
// Don't update if the system is outside the player's PVS. |
|
if(!source || source->curstate.messagenum < messagenum) |
|
return true; |
|
|
|
if (m_pMainParticle == NULL) |
|
{ |
|
// gEngfuncs.Con_Printf("body %d\n", source->curstate.body); |
|
if (source->curstate.body) |
|
{ |
|
ParticleType *pType = m_pMainType;//GetMainType(); |
|
if (pType) |
|
{ |
|
m_pMainParticle = pType->CreateParticle(this);//m_pMainParticle); |
|
// m_pMainParticle = ActivateParticle(); |
|
if (m_pMainParticle) |
|
{ |
|
m_pMainParticle->m_iEntIndex = m_iEntIndex; |
|
//m_pMainParticle->origin = source->curstate.origin; |
|
m_pMainParticle->age_death = -1; // never die |
|
//pPart->origin[0] = x; pPart->origin[1] = y; pPart->origin[2] = z; |
|
} |
|
} |
|
} |
|
} |
|
else if (source && source->curstate.body == 0) |
|
{ |
|
m_pMainParticle->age_death = 0; // die now |
|
m_pMainParticle = NULL; |
|
} |
|
|
|
particle* pParticle = m_pActiveParticle; |
|
particle* pLast = NULL; |
|
|
|
// gEngfuncs.GetViewAngles((float*)normal); |
|
// AngleVectors(normal,forward,right,up); |
|
|
|
while( pParticle ) |
|
{ |
|
// if( TestParticle(part) ) |
|
// { |
|
if( UpdateParticle( pParticle, frametime ) ) |
|
{ |
|
// draw it, move onto the next one |
|
//DrawParticle( pParticle, right, up ); |
|
|
|
pLast = pParticle; |
|
pParticle = pParticle->nextpart; |
|
} |
|
else // deactivate it |
|
{ |
|
if (pLast) |
|
{ |
|
pLast->nextpart = pParticle->nextpart; |
|
pParticle->nextpart = m_pFreeParticle; |
|
m_pFreeParticle = pParticle; |
|
pParticle = pLast->nextpart; |
|
} |
|
else // deactivate the first particle in the list |
|
{ |
|
m_pActiveParticle = pParticle->nextpart; |
|
pParticle->nextpart = m_pFreeParticle; |
|
m_pFreeParticle = pParticle; |
|
pParticle = m_pActiveParticle; |
|
} |
|
} |
|
} |
|
|
|
|
|
return true; |
|
} |
|
|
|
void ParticleSystem::DrawSystem()//vec3_t &right, vec3_t &up) |
|
{ |
|
vec3_t normal, forward, right, up; |
|
|
|
gEngfuncs.GetViewAngles((float*)normal); |
|
AngleVectors(normal,forward,right,up); |
|
|
|
particle* pParticle = m_pActiveParticle; |
|
for( pParticle = m_pActiveParticle; pParticle; pParticle = pParticle->nextpart ) |
|
{ |
|
DrawParticle( pParticle, right, up ); |
|
} |
|
} |
|
|
|
/*bool ParticleSystem::ParticleIsVisible( particle* part ) |
|
{ |
|
return true; |
|
|
|
vec3_t normal, forward, right, up; |
|
gEngfuncs.GetViewAngles((float*)normal); |
|
AngleVectors( normal, forward, right, up ); |
|
|
|
Vector vec = ( part->origin - (gEngfuncs.GetLocalPlayer())->origin ); |
|
Vector vecDir = vec.Normalize( ); |
|
float distance = vec.Length(); |
|
|
|
|
|
|
|
if ( DotProduct ( vecDir, forward ) < 0 ) |
|
return false; |
|
|
|
float dot = fabs( DotProduct ( vecDir, right ) ) + fabs( DotProduct ( vecDir, up ) ) * 0.5; |
|
// tweak for distance |
|
dot *= 1.0 + 0.2 * ( distance / 8192 ); |
|
|
|
// try to use a smaller arc when zooming (smooth sniping) |
|
float arc = .75; |
|
|
|
if ( dot > arc ) |
|
return false; |
|
|
|
return true; |
|
}*/ |
|
|
|
bool ParticleSystem::UpdateParticle(particle *part, float frametime) |
|
{ |
|
// gEngfuncs.Con_Printf("UpdParticle %f: age %f, life %f\n", frametime, part->age, part->age_death); |
|
if (frametime == 0) |
|
return true; |
|
|
|
part->age += frametime; |
|
|
|
// is this particle bound to an entity? |
|
if (part->m_iEntIndex) |
|
{ |
|
cl_entity_t *source = gEngfuncs.GetEntityByIndex( m_iEntIndex ); |
|
if (source && source->curstate.body) |
|
{ |
|
part->velocity = (source->curstate.origin - part->origin)/frametime; |
|
part->origin = source->curstate.origin; |
|
// part->velocity = source->curstate.velocity; |
|
// gEngfuncs.Con_Printf("using velocity %f %f %f\n", part->velocity.x, part->velocity.y, part->velocity.z); |
|
} |
|
else |
|
{ |
|
// entity is switched off, die |
|
return false; |
|
} |
|
} |
|
else |
|
{ |
|
// not tied to an entity, check whether it's time to die |
|
if (part->age_death >= 0 && part->age > part->age_death) |
|
return false; |
|
|
|
// apply acceleration and velocity |
|
vec3_t vecOldPos = part->origin; |
|
if (part->m_fDrag) |
|
VectorMA(part->velocity, -part->m_fDrag*frametime, part->velocity - part->m_vecWind, part->velocity); |
|
VectorMA(part->velocity, frametime, part->accel, part->velocity); |
|
VectorMA(part->origin, frametime, part->velocity, part->origin); |
|
|
|
if (part->pType->m_bBouncing) |
|
{ |
|
vec3_t vecTarget; |
|
VectorMA(part->origin, frametime, part->velocity, vecTarget); |
|
pmtrace_t *tr = gEngfuncs.PM_TraceLine( part->origin, vecTarget, PM_TRACELINE_PHYSENTSONLY, 2 /*point hull*/, -1 ); |
|
if (tr->fraction < 1) |
|
{ |
|
part->origin = tr->endpos; |
|
float bounceforce = DotProduct(tr->plane.normal, part->velocity); |
|
float newspeed = (1 - part->pType->m_BounceFriction.GetInstance()); |
|
part->velocity = part->velocity * newspeed; |
|
VectorMA(part->velocity, -bounceforce*(newspeed+part->pType->m_Bounce.GetInstance()), tr->plane.normal, part->velocity); |
|
} |
|
} |
|
} |
|
|
|
|
|
// spray children |
|
if (part->age_spray && part->age > part->age_spray) |
|
{ |
|
part->age_spray = part->age + 1/part->pType->m_SprayRate.GetInstance(); |
|
|
|
//particle *pChild = ActivateParticle(); |
|
if (part->pType->m_pSprayType) |
|
{ |
|
particle *pChild = part->pType->m_pSprayType->CreateParticle(this);//pChild); |
|
if (pChild) |
|
{ |
|
pChild->origin = part->origin; |
|
float fSprayForce = part->pType->m_SprayForce.GetInstance(); |
|
pChild->velocity = part->velocity; |
|
if (fSprayForce) |
|
{ |
|
float fSprayPitch = part->pType->m_SprayPitch.GetInstance(); |
|
float fSprayYaw = part->pType->m_SprayYaw.GetInstance(); |
|
float fForceCosPitch = fSprayForce*CosLookup(fSprayPitch); |
|
vec3_t vecSprayVel; |
|
pChild->velocity.x += CosLookup(fSprayYaw) * fForceCosPitch; |
|
pChild->velocity.y += SinLookup(fSprayYaw) * fForceCosPitch; |
|
pChild->velocity.z -= SinLookup(fSprayPitch) * fSprayForce; |
|
} |
|
} |
|
} |
|
} |
|
|
|
part->m_fSize += part->m_fSizeStep * frametime; |
|
part->m_fAlpha += part->m_fAlphaStep * frametime; |
|
part->m_fRed += part->m_fRedStep * frametime; |
|
part->m_fGreen += part->m_fGreenStep * frametime; |
|
part->m_fBlue += part->m_fBlueStep * frametime; |
|
part->frame += part->m_fFrameStep * frametime; |
|
if (part->m_fAngleStep) |
|
{ |
|
part->m_fAngle += part->m_fAngleStep * frametime; |
|
while (part->m_fAngle < 0) part->m_fAngle += 360; |
|
while (part->m_fAngle > 360) part->m_fAngle -= 360; |
|
|
|
// gEngfuncs.Con_Printf("Rotating to %f, width %f\n", part->m_fAngle, part->m_fWidth); |
|
} |
|
return true; |
|
} |
|
|
|
void ParticleSystem::DrawParticle(particle *part, vec3_t &right, vec3_t &up) |
|
{ |
|
// gEngfuncs.Con_Printf("DrawParticle: size %f, pos %f %f %f\n", part->size, part->origin[0], part->origin[1], part->origin[2]); |
|
float fSize = part->m_fSize; |
|
vec3_t point1,point2,point3,point4; |
|
vec3_t origin = part->origin; |
|
|
|
// nothing to draw? |
|
if (fSize == 0) |
|
return; |
|
|
|
float fCosSize = CosLookup(part->m_fAngle)*fSize; |
|
float fSinSize = SinLookup(part->m_fAngle)*fSize; |
|
|
|
// calculate the four corners of the sprite |
|
VectorMA (origin, fSinSize, up, point1); |
|
VectorMA (point1, -fCosSize, right, point1); |
|
|
|
VectorMA (origin, fCosSize, up, point2); |
|
VectorMA (point2, fSinSize, right, point2); |
|
|
|
VectorMA (origin, -fSinSize, up, point3); |
|
VectorMA (point3, fCosSize, right, point3); |
|
|
|
VectorMA (origin, -fCosSize, up, point4); |
|
VectorMA (point4, -fSinSize, right, point4); |
|
|
|
struct model_s * pModel; |
|
int iContents = 0; |
|
|
|
for (particle *pDraw = part; pDraw; pDraw = pDraw->m_pOverlay) |
|
{ |
|
if (pDraw->pType->m_hSprite == 0) |
|
continue; |
|
|
|
if (pDraw->pType->m_iDrawCond) |
|
{ |
|
if (iContents == 0) |
|
iContents = gEngfuncs.PM_PointContents(origin, NULL); |
|
|
|
if (iContents != pDraw->pType->m_iDrawCond) |
|
continue; |
|
} |
|
|
|
pModel = (struct model_s *)gEngfuncs.GetSpritePointer( pDraw->pType->m_hSprite ); |
|
|
|
// if we've reached the end of the sprite's frames, loop back |
|
while (pDraw->frame > pModel->numframes) |
|
pDraw->frame -= pModel->numframes; |
|
|
|
while (pDraw->frame < 0) |
|
pDraw->frame += pModel->numframes; |
|
|
|
if ( !gEngfuncs.pTriAPI->SpriteTexture( pModel, int(pDraw->frame) )) |
|
continue; |
|
|
|
gEngfuncs.pTriAPI->RenderMode(pDraw->pType->m_iRenderMode); |
|
gEngfuncs.pTriAPI->Color4f( pDraw->m_fRed, pDraw->m_fGreen, pDraw->m_fBlue, pDraw->m_fAlpha ); |
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS ); |
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0); |
|
gEngfuncs.pTriAPI->Vertex3fv(point1); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0); |
|
gEngfuncs.pTriAPI->Vertex3fv (point2); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 1); |
|
gEngfuncs.pTriAPI->Vertex3fv (point3); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 1); |
|
gEngfuncs.pTriAPI->Vertex3fv (point4); |
|
gEngfuncs.pTriAPI->End(); |
|
} |
|
}
|
|
|