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172 lines
3.8 KiB
172 lines
3.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "hornet.h" |
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#include "gamerules.h" |
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enum soda_e { |
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SODA_IDLE1 = 0, |
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SODA_FIDGET, |
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SODA_DRINK |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_soda, CSodaCan ); |
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BOOL CSodaCan::IsUseable( void ) |
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{ |
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return TRUE; |
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} |
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void CSodaCan::Spawn( ) |
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{ |
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Precache( ); |
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m_iId = WEAPON_SODA; |
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SET_MODEL(ENT(pev), "models/w_sodacan.mdl"); |
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m_iDefaultAmmo = SODA_USUAL_DRINKS; |
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FallInit();// get ready to fall down. |
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} |
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void CSodaCan::Precache( void ) |
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{ |
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PRECACHE_MODEL("models/v_sodacan.mdl"); |
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PRECACHE_MODEL("models/w_sodacan.mdl"); |
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PRECACHE_MODEL("models/p_sodacan.mdl"); |
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PRECACHE_SOUND("weapons/soda1.wav"); |
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PRECACHE_SOUND("weapons/soda2.wav"); |
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PRECACHE_SOUND("weapons/sodaup.wav"); |
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m_usSodaDrink = PRECACHE_EVENT ( 1, "events/soda.sc" ); |
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} |
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int CSodaCan::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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#ifndef CLIENT_DLL |
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if ( g_pGameRules->IsMultiplayer() ) |
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{ |
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// in multiplayer, all hivehands come full. |
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pPlayer->m_rgAmmo[ PrimaryAmmoIndex() ] = SODA_USUAL_DRINKS; |
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} |
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#endif |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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int CSodaCan::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "Soda"; |
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p->iMaxAmmo1 = SODA_USUAL_DRINKS; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 4; |
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p->iPosition = 3; |
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p->iId = m_iId = WEAPON_SODA; |
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p->iFlags = ITEM_FLAG_EXHAUSTIBLE; |
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p->iWeight = HORNETGUN_WEIGHT; |
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return 1; |
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} |
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BOOL CSodaCan::Deploy( ) |
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{ |
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EMIT_SOUND( ENT(pev), CHAN_WEAPON, "weapons/sodaup.wav", 1, ATTN_NORM ); |
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return DefaultDeploy( "models/v_sodacan.mdl", "models/p_sodacan.mdl", SODA_IDLE1, "soda" ); |
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} |
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void CSodaCan::Holster( int skiplocal /* = 0 */ ) |
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{ |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; |
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SendWeaponAnim( SODA_IDLE1 ); |
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} |
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void CSodaCan::PrimaryAttack() |
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{ |
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if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) |
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return; |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; |
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m_pPlayer->TakeHealth( 15, DMG_GENERIC ); |
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m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; |
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int flags; |
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#if defined( CLIENT_WEAPONS ) |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSodaDrink, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 1, 0, 0, 0 ); |
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// player "shoot" animation |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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m_flNextPrimaryAttack = m_flNextPrimaryAttack + 3; |
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if (m_flNextPrimaryAttack < UTIL_WeaponTimeBase() ) |
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{ |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 3; |
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} |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 105.0 / 30.0; |
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} |
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void CSodaCan::WeaponIdle( void ) |
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{ |
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if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 ); |
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if (flRand <= 0.3 + 0 * 0.75) |
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{ |
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iAnim = SODA_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 30.0 / 20.0; |
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} |
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else if (flRand <= 0.6 + 0 * 0.875) |
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{ |
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iAnim = SODA_FIDGET; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 61.0 / 30.0; |
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} |
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else |
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{ |
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iAnim = SODA_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 30.0 / 20.0; |
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} |
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SendWeaponAnim( iAnim, 1 ); |
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} |