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319 lines
7.5 KiB
319 lines
7.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#if !OEM_BUILD |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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//#include "gamerules.h" |
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#include "soundent.h" |
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#include "gamerules.h" |
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enum dosh_e { |
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DOSH_IDLE = 0, |
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DOSH_FIDGET, |
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DOSH_PINPULL, |
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DOSH_THROW1, // to empty |
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DOSH_THROW2, // loaded |
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DOSH_THROW3, // loaded |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_dosh, CDosh ); |
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#if !CLIENT_DLL |
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LINK_ENTITY_TO_CLASS( dosh_rocket, CDoshRocket ); |
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//========================================================= |
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//========================================================= |
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CDoshRocket *CDoshRocket::CreateDoshRocket( Vector vecOrigin, Vector vecAngles, CBaseEntity *pOwner, CDosh *pLauncher ) |
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{ |
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CDoshRocket *pRocket = GetClassPtr( (CDoshRocket *)NULL ); |
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UTIL_SetOrigin( pRocket->pev, vecOrigin ); |
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pRocket->pev->angles = vecAngles; |
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pRocket->Spawn(); |
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pRocket->SetTouch( &CDoshRocket::RocketTouch ); |
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pRocket->m_pLauncher = pLauncher;// remember what RPG fired me. |
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pRocket->m_pLauncher->m_cActiveRockets++;// register this missile as active for the launcher |
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pRocket->pev->owner = pOwner->edict(); |
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return pRocket; |
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} |
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//========================================================= |
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//========================================================= |
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void CDoshRocket :: Spawn( void ) |
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{ |
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Precache( ); |
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// motor |
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pev->movetype = MOVETYPE_TOSS; |
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pev->solid = SOLID_BBOX; |
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//SET_MODEL(ENT(pev), "models/doshrocket.mdl"); |
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UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0)); |
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UTIL_SetOrigin( pev, pev->origin ); |
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pev->classname = MAKE_STRING("dosh_rocket"); |
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SetThink( &CDoshRocket::IgniteThink ); |
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SetTouch( &CDoshRocket::DoshTouch ); |
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pev->angles.x -= 30; |
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UTIL_MakeVectors( pev->angles ); |
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pev->angles.x = -(pev->angles.x + 30); |
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pev->velocity = gpGlobals->v_forward * 250; |
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pev->gravity = 0.5; |
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pev->nextthink = gpGlobals->time + 0.4f; |
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pev->dmg = gSkillData.plrDmgDosh; |
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} |
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//========================================================= |
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//========================================================= |
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void CDoshRocket :: RocketTouch ( CBaseEntity *pPlayer ) |
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{ |
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if ( m_pLauncher ) |
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{ |
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// my launcher is still around, tell it I'm dead. |
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m_pLauncher->m_cActiveRockets--; |
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} |
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EMIT_SOUND( ENT(pev), CHAN_VOICE, "weapons/doshget.wav", 1, 0.5 ); |
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ExplodeTouch2( pPlayer ); |
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} |
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void CDoshRocket::DoshTouch( CBaseEntity *pOther ) |
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{ |
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SetTouch( NULL ); |
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SetThink( NULL ); |
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if (pOther->pev->takedamage) |
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{ |
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pev->velocity = Vector( 0, 0, 0 ); |
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EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/doshget.wav", 1, ATTN_NORM); |
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UTIL_Remove( this ); |
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} |
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else |
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{ |
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SetThink( &CBaseEntity::SUB_Remove ); |
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pev->nextthink = gpGlobals->time;// this will get changed below if the bolt is allowed to stick in what it hit. |
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if ( FClassnameIs( pOther->pev, "worldspawn" ) ) |
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{ |
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// if what we hit is static architecture, can stay around for a while. |
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Vector vecDir = pev->velocity.Normalize( ); |
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UTIL_SetOrigin( pev, pev->origin - vecDir * 12 ); |
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//pev->angles = UTIL_VecToAngles( vecDir ); |
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pev->angles = Vector( 0, 0, 0 ); //Should reset it upright. |
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//pev->velocity = Vector( 0, 0, 0 ); |
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pev->avelocity.y = 100; //Simulate the Killing Floor spinning |
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pev->solid = SOLID_BBOX; |
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pev->movetype = MOVETYPE_FLY; |
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pev->velocity = Vector( 0, 0, 0 ); |
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pev->avelocity.z = 0; |
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//pev->angles.x = RANDOM_LONG(0,360); |
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pev->nextthink = gpGlobals->time + 10.0f; |
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} |
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} |
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} |
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//========================================================= |
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//========================================================= |
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void CDoshRocket :: Precache( void ) |
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{ |
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m_iTrail = PRECACHE_MODEL("sprites/smoke.spr"); |
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PRECACHE_SOUND ("weapons/doshget.wav"); |
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} |
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void CDoshRocket :: IgniteThink( void ) |
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{ |
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pev->movetype = MOVETYPE_FLY; |
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m_flIgniteTime = gpGlobals->time; |
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} |
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#endif |
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void CDosh::Reload( void ) |
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{ |
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return; |
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} |
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void CDosh::Spawn( ) |
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{ |
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Precache( ); |
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m_iId = WEAPON_DOSH; |
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SET_MODEL(ENT(pev), "models/w_dosh.mdl"); |
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FallInit();// get ready to fall down. |
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} |
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void CDosh::Precache( void ) |
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{ |
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PRECACHE_MODEL("models/w_dosh.mdl"); |
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PRECACHE_MODEL("models/v_dosh.mdl"); |
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PRECACHE_MODEL("models/p_dosh.mdl"); |
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PRECACHE_MODEL("models/dosh.mdl"); //Jason! |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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// UTIL_PrecacheOther( "laser_spot" ); |
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UTIL_PrecacheOther( "dosh_rocket" ); |
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PRECACHE_SOUND("weapons/dosh1.wav"); //HERES SOME CASH GUYS SOMEONE TAKE IT |
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PRECACHE_SOUND("weapons/dosh2.wav"); //HERES SOME CASH GUYS SOMEONE TAKE IT |
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PRECACHE_SOUND("weapons/dosh3.wav"); //HERES SOME CASH GUYS SOMEONE TAKE IT |
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PRECACHE_SOUND("weapons/dosh4.wav"); //HERES SOME CASH GUYS SOMEONE TAKE IT |
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PRECACHE_SOUND("weapons/dosh5.wav"); //HERES SOME CASH GUYS SOMEONE TAKE IT |
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//PRECACHE_SOUND("weapons/dosh6.wav"); //Did I miss the dosh party? |
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PRECACHE_SOUND("weapons/doshget.wav"); //HERES SOME CASH GUYS SOMEONE TAKE IT |
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m_usDosh = PRECACHE_EVENT ( 1, "events/dosh.sc" ); |
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m_usDosh2 = PRECACHE_EVENT( 1, "events/dosh2.sc" ); |
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} |
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int CDosh::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = NULL; |
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p->iMaxAmmo1 = -1; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = DOSH_MAX_CLIP; |
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p->iSlot = 3; |
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p->iPosition = 4; |
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p->iId = m_iId = WEAPON_DOSH; |
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p->iFlags = 0; |
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p->iWeight = DOSH_WEIGHT; |
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return 1; |
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} |
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int CDosh::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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BOOL CDosh::Deploy( ) |
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{ |
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if ( m_iClip == 0 ) |
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{ |
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return DefaultDeploy( "models/v_dosh.mdl", "models/p_dosh.mdl", DOSH_IDLE, "crowbar" ); |
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} |
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return DefaultDeploy( "models/v_dosh.mdl", "models/p_dosh.mdl", DOSH_IDLE, "crowbar" ); |
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} |
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BOOL CDosh::CanHolster( void ) |
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{ |
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return TRUE; |
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} |
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void CDosh::Holster( int skiplocal /* = 0 */ ) |
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{ |
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m_fInReload = FALSE;// cancel any reload in progress. |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; |
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SendWeaponAnim( DOSH_THROW3 ); |
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#if !CLIENT_DLL |
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#endif |
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} |
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void CDosh::PrimaryAttack() |
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{ |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle ); |
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// we don't add in player velocity anymore. |
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CGrenade::ShootContact2( m_pPlayer->pev, |
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m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 60, |
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gpGlobals->v_forward * 512 ); |
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int flags; |
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#if CLIENT_WEAPONS |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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PLAYBACK_EVENT( flags, m_pPlayer->edict(), m_usDosh ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1;// idle pretty soon after shooting. |
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} |
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void CDosh::WeaponIdle( void ) |
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{ |
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//UpdateSpot( ); |
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ResetEmptySound( ); |
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if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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if ( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]) |
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{ |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 ); |
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if (flRand <= 0.75f || m_fSpotActive) |
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{ |
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iAnim = DOSH_IDLE; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 90.0f / 15.0f; |
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} |
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else |
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{ |
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iAnim = DOSH_FIDGET; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 5; |
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} |
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SendWeaponAnim( iAnim ); |
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} |
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else |
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{ |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1; |
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} |
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} |
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#endif
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