You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
318 lines
8.7 KiB
318 lines
8.7 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
/* |
|
|
|
===== monsters.cpp ======================================================== |
|
|
|
Monster-related utility code |
|
|
|
*/ |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "animation.h" |
|
#include "saverestore.h" |
|
|
|
TYPEDESCRIPTION CBaseAnimating::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CBaseMonster, m_flFrameRate, FIELD_FLOAT ), |
|
DEFINE_FIELD( CBaseMonster, m_flGroundSpeed, FIELD_FLOAT ), |
|
DEFINE_FIELD( CBaseMonster, m_flLastEventCheck, FIELD_TIME ), |
|
DEFINE_FIELD( CBaseMonster, m_fSequenceFinished, FIELD_BOOLEAN ), |
|
DEFINE_FIELD( CBaseMonster, m_fSequenceLoops, FIELD_BOOLEAN ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CBaseAnimating, CBaseDelay ); |
|
|
|
|
|
//========================================================= |
|
// StudioFrameAdvance - advance the animation frame up to the current time |
|
// if an flInterval is passed in, only advance animation that number of seconds |
|
//========================================================= |
|
float CBaseAnimating :: StudioFrameAdvance ( float flInterval ) |
|
{ |
|
if (flInterval == 0.0) |
|
{ |
|
flInterval = (gpGlobals->time - pev->animtime); |
|
if (flInterval <= 0.001) |
|
{ |
|
pev->animtime = gpGlobals->time; |
|
return 0.0; |
|
} |
|
} |
|
if (! pev->animtime) |
|
flInterval = 0.0; |
|
|
|
pev->frame += flInterval * m_flFrameRate * pev->framerate; |
|
pev->animtime = gpGlobals->time; |
|
|
|
if (pev->frame < 0.0 || pev->frame >= 256.0) |
|
{ |
|
if (m_fSequenceLoops) |
|
pev->frame -= (int)(pev->frame / 256.0) * 256.0; |
|
else |
|
pev->frame = (pev->frame < 0.0) ? 0 : 255; |
|
m_fSequenceFinished = TRUE; // just in case it wasn't caught in GetEvents |
|
} |
|
|
|
return flInterval; |
|
} |
|
|
|
//========================================================= |
|
// LookupActivity |
|
//========================================================= |
|
int CBaseAnimating :: LookupActivity ( int activity ) |
|
{ |
|
ASSERT( activity != 0 ); |
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
return ::LookupActivity( pmodel, pev, activity ); |
|
} |
|
|
|
//========================================================= |
|
// LookupActivityHeaviest |
|
// |
|
// Get activity with highest 'weight' |
|
// |
|
//========================================================= |
|
int CBaseAnimating :: LookupActivityHeaviest ( int activity ) |
|
{ |
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
return ::LookupActivityHeaviest( pmodel, pev, activity ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CBaseAnimating :: LookupSequence ( const char *label ) |
|
{ |
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
return ::LookupSequence( pmodel, label ); |
|
} |
|
|
|
|
|
//========================================================= |
|
//========================================================= |
|
void CBaseAnimating :: ResetSequenceInfo ( ) |
|
{ |
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
GetSequenceInfo( pmodel, pev, &m_flFrameRate, &m_flGroundSpeed ); |
|
m_fSequenceLoops = ((GetSequenceFlags() & STUDIO_LOOPING) != 0); |
|
pev->animtime = gpGlobals->time; |
|
pev->framerate = 1.0; |
|
m_fSequenceFinished = FALSE; |
|
m_flLastEventCheck = gpGlobals->time; |
|
} |
|
|
|
|
|
|
|
//========================================================= |
|
//========================================================= |
|
BOOL CBaseAnimating :: GetSequenceFlags( ) |
|
{ |
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
return ::GetSequenceFlags( pmodel, pev ); |
|
} |
|
|
|
//========================================================= |
|
// DispatchAnimEvents |
|
//========================================================= |
|
void CBaseAnimating :: DispatchAnimEvents ( float flInterval ) |
|
{ |
|
MonsterEvent_t event; |
|
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
if ( !pmodel ) |
|
{ |
|
ALERT( at_aiconsole, "Gibbed monster is thinking!\n" ); |
|
return; |
|
} |
|
|
|
// FIXME: I have to do this or some events get missed, and this is probably causing the problem below |
|
flInterval = 0.1; |
|
|
|
// FIX: this still sometimes hits events twice |
|
float flStart = pev->frame + (m_flLastEventCheck - pev->animtime) * m_flFrameRate * pev->framerate; |
|
float flEnd = pev->frame + flInterval * m_flFrameRate * pev->framerate; |
|
m_flLastEventCheck = pev->animtime + flInterval; |
|
|
|
m_fSequenceFinished = FALSE; |
|
if (flEnd >= 256 || flEnd <= 0.0) |
|
m_fSequenceFinished = TRUE; |
|
|
|
int index = 0; |
|
|
|
while ( (index = GetAnimationEvent( pmodel, pev, &event, flStart, flEnd, index ) ) != 0 ) |
|
{ |
|
HandleAnimEvent( &event ); |
|
} |
|
} |
|
|
|
|
|
//========================================================= |
|
//========================================================= |
|
float CBaseAnimating :: SetBoneController ( int iController, float flValue ) |
|
{ |
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
return SetController( pmodel, pev, iController, flValue ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CBaseAnimating :: InitBoneControllers ( void ) |
|
{ |
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
SetController( pmodel, pev, 0, 0.0 ); |
|
SetController( pmodel, pev, 1, 0.0 ); |
|
SetController( pmodel, pev, 2, 0.0 ); |
|
SetController( pmodel, pev, 3, 0.0 ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
float CBaseAnimating :: SetBlending ( int iBlender, float flValue ) |
|
{ |
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
return ::SetBlending( pmodel, pev, iBlender, flValue ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CBaseAnimating :: GetBonePosition ( int iBone, Vector &origin, Vector &angles ) |
|
{ |
|
GET_BONE_POSITION( ENT(pev), iBone, origin, angles ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CBaseAnimating :: GetAttachment ( int iAttachment, Vector &origin, Vector &angles ) |
|
{ |
|
GET_ATTACHMENT( ENT(pev), iAttachment, origin, angles ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CBaseAnimating :: FindTransition( int iEndingSequence, int iGoalSequence, int *piDir ) |
|
{ |
|
void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
|
|
|
if (piDir == NULL) |
|
{ |
|
int iDir; |
|
int sequence = ::FindTransition( pmodel, iEndingSequence, iGoalSequence, &iDir ); |
|
if (iDir != 1) |
|
return -1; |
|
else |
|
return sequence; |
|
} |
|
|
|
return ::FindTransition( pmodel, iEndingSequence, iGoalSequence, piDir ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CBaseAnimating :: GetAutomovement( Vector &origin, Vector &angles, float flInterval ) |
|
{ |
|
|
|
} |
|
|
|
void CBaseAnimating :: SetBodygroup( int iGroup, int iValue ) |
|
{ |
|
::SetBodygroup( GET_MODEL_PTR( ENT(pev) ), pev, iGroup, iValue ); |
|
} |
|
|
|
int CBaseAnimating :: GetBodygroup( int iGroup ) |
|
{ |
|
return ::GetBodygroup( GET_MODEL_PTR( ENT(pev) ), pev, iGroup ); |
|
} |
|
|
|
|
|
int CBaseAnimating :: ExtractBbox( int sequence, float *mins, float *maxs ) |
|
{ |
|
return ::ExtractBbox( GET_MODEL_PTR( ENT(pev) ), sequence, mins, maxs ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
|
|
void CBaseAnimating :: SetSequenceBox( void ) |
|
{ |
|
Vector mins, maxs; |
|
|
|
// Get sequence bbox |
|
if ( ExtractBbox( pev->sequence, mins, maxs ) ) |
|
{ |
|
// expand box for rotation |
|
// find min / max for rotations |
|
float yaw = pev->angles.y * (M_PI / 180.0); |
|
|
|
Vector xvector, yvector; |
|
xvector.x = cos(yaw); |
|
xvector.y = sin(yaw); |
|
yvector.x = -sin(yaw); |
|
yvector.y = cos(yaw); |
|
Vector bounds[2]; |
|
|
|
bounds[0] = mins; |
|
bounds[1] = maxs; |
|
|
|
Vector rmin( 9999, 9999, 9999 ); |
|
Vector rmax( -9999, -9999, -9999 ); |
|
Vector base, transformed; |
|
|
|
for (int i = 0; i <= 1; i++ ) |
|
{ |
|
base.x = bounds[i].x; |
|
for ( int j = 0; j <= 1; j++ ) |
|
{ |
|
base.y = bounds[j].y; |
|
for ( int k = 0; k <= 1; k++ ) |
|
{ |
|
base.z = bounds[k].z; |
|
|
|
// transform the point |
|
transformed.x = xvector.x*base.x + yvector.x*base.y; |
|
transformed.y = xvector.y*base.x + yvector.y*base.y; |
|
transformed.z = base.z; |
|
|
|
if (transformed.x < rmin.x) |
|
rmin.x = transformed.x; |
|
if (transformed.x > rmax.x) |
|
rmax.x = transformed.x; |
|
if (transformed.y < rmin.y) |
|
rmin.y = transformed.y; |
|
if (transformed.y > rmax.y) |
|
rmax.y = transformed.y; |
|
if (transformed.z < rmin.z) |
|
rmin.z = transformed.z; |
|
if (transformed.z > rmax.z) |
|
rmax.z = transformed.z; |
|
} |
|
} |
|
} |
|
rmin.z = 0; |
|
rmax.z = rmin.z + 1; |
|
UTIL_SetSize( pev, rmin, rmax ); |
|
} |
|
} |
|
|
|
|