You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
397 lines
10 KiB
397 lines
10 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* This source code contains proprietary and confidential information of |
|
* Valve LLC and its suppliers. Access to this code is restricted to |
|
* persons who have executed a written SDK license with Valve. Any access, |
|
* use or distribution of this code by or to any unlicensed person is illegal. |
|
* |
|
****/ |
|
//========================================================= |
|
// bullsquid - big, spotty tentacle-mouthed meanie. |
|
//========================================================= |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "schedule.h" |
|
#include "nodes.h" |
|
#include "effects.h" |
|
#include "decals.h" |
|
#include "soundent.h" |
|
#include "game.h" |
|
#include "bullsquid.h" |
|
|
|
//========================================================= |
|
// Monster's Anim Events Go Here |
|
//========================================================= |
|
#define ZBULL_AE_SPIT ( 1 ) |
|
#define ZBULL_AE_BITE ( 2 ) |
|
#define ZBULL_AE_BLINK ( 3 ) |
|
#define ZBULL_AE_TAILWHIP ( 4 ) |
|
#define ZBULL_AE_HOP ( 5 ) |
|
#define ZBULL_AE_THROW ( 6 ) |
|
|
|
class CZombieBull : public CBullsquid |
|
{ |
|
public: |
|
void Spawn(void); |
|
void Precache(void); |
|
int Classify(void); |
|
void HandleAnimEvent(MonsterEvent_t *pEvent); |
|
|
|
void IdleSound(void); |
|
void PainSound(void); |
|
void DeathSound(void); |
|
void AlertSound(void); |
|
void AttackSound(void); |
|
void BiteSound(void); |
|
|
|
void StartTask(Task_t *pTask); |
|
|
|
BOOL CheckMeleeAttack1(float flDot, float flDist); |
|
BOOL CheckMeleeAttack2(float flDot, float flDist); |
|
BOOL CheckRangeAttack1(float flDot, float flDist) { return FALSE; } |
|
|
|
Schedule_t *GetSchedule(void); |
|
|
|
static const char *pAttackSounds[]; |
|
static const char *pBiteSounds[]; |
|
static const char *pIdleSounds[]; |
|
static const char *pAlertSounds[]; |
|
static const char *pPainSounds[]; |
|
static const char *pDeathSounds[]; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS(monster_th_zombiebull, CZombieBull); |
|
|
|
const char *CZombieBull::pAttackSounds[] = |
|
{ |
|
"bull/bu_whip1.wav", |
|
"bull/bu_whip2.wav", |
|
"bull/bu_whip3.wav", |
|
}; |
|
|
|
const char *CZombieBull::pBiteSounds[] = |
|
{ |
|
"bull/bu_gore1.wav", |
|
"bull/bu_gore2.wav", |
|
"bull/bu_gore3.wav", |
|
}; |
|
|
|
const char *CZombieBull::pIdleSounds[] = |
|
{ |
|
"bull/bu_idle1.wav", |
|
"bull/bu_idle2.wav", |
|
"bull/bu_idle3.wav", |
|
}; |
|
|
|
const char *CZombieBull::pAlertSounds[] = |
|
{ |
|
"bull/bu_alert1.wav", |
|
"bull/bu_alert2.wav", |
|
"bull/bu_alert3.wav", |
|
"bull/bu_alert4.wav", |
|
}; |
|
|
|
const char *CZombieBull::pPainSounds[] = |
|
{ |
|
"bull/bu_pain1.wav", |
|
"bull/bu_pain2.wav", |
|
"bull/bu_pain3.wav", |
|
}; |
|
|
|
const char *CZombieBull::pDeathSounds[] = |
|
{ |
|
"bull/bu_die1.wav", |
|
"bull/bu_die2.wav", |
|
"bull/bu_die3.wav", |
|
}; |
|
|
|
//========================================================= |
|
// Classify - indicates this monster's place in the |
|
// relationship table. |
|
//========================================================= |
|
int CZombieBull::Classify(void) |
|
{ |
|
return CLASS_ALIEN_MONSTER; |
|
} |
|
|
|
//========================================================= |
|
// CheckMeleeAttack1 - bullsquid is a big guy, so has a longer |
|
// melee range than most monsters. This is the tailwhip attack |
|
//========================================================= |
|
BOOL CZombieBull::CheckMeleeAttack1(float flDot, float flDist) |
|
{ |
|
if (m_hEnemy->pev->health <= gSkillData.bullsquidDmgWhip && flDist <= 95 && flDot >= 0.7) |
|
{ |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
|
|
|
|
//========================================================= |
|
// CheckMeleeAttack2 - bullsquid is a big guy, so has a longer |
|
// melee range than most monsters. This is the bite attack. |
|
// this attack will not be performed if the tailwhip attack |
|
// is valid. |
|
//========================================================= |
|
BOOL CZombieBull::CheckMeleeAttack2(float flDot, float flDist) |
|
{ |
|
if (flDist <= 95 && flDot >= 0.7 && !HasConditions(bits_COND_CAN_MELEE_ATTACK1)) |
|
{ |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
|
|
//========================================================= |
|
// IdleSound |
|
//========================================================= |
|
void CZombieBull::IdleSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1, ATTN_NORM); |
|
} |
|
|
|
//========================================================= |
|
// PainSound |
|
//========================================================= |
|
void CZombieBull::PainSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), 1, ATTN_NORM); |
|
} |
|
|
|
//========================================================= |
|
// AlertSound |
|
//========================================================= |
|
void CZombieBull::AlertSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), 1, ATTN_NORM); |
|
} |
|
|
|
|
|
//========================================================= |
|
// HandleAnimEvent - catches the monster-specific messages |
|
// that occur when tagged animation frames are played. |
|
//========================================================= |
|
void CZombieBull::HandleAnimEvent(MonsterEvent_t *pEvent) |
|
{ |
|
switch (pEvent->event) |
|
{ |
|
case ZBULL_AE_BITE: |
|
{ |
|
// SOUND HERE! |
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack(90, gSkillData.zombiebullDmgBite, DMG_SLASH); |
|
if (pHurt) |
|
{ |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * 400; |
|
} |
|
else |
|
{ |
|
// |
|
// Search for human repels. |
|
// |
|
CBaseEntity *pEntity = NULL; |
|
// iterate on all entities in the vicinity. |
|
while ((pEntity = UTIL_FindEntityInSphere(pEntity, pev->origin, 128)) != NULL) |
|
{ |
|
if (pEntity->pev->takedamage != DAMAGE_NO) |
|
{ |
|
if (FClassnameIs(pEntity->pev, "monster_hgrunt_repel")) |
|
{ |
|
pEntity->TakeDamage(pev, pev, gSkillData.zombiebullDmgBite, DMG_SLASH | DMG_ALWAYSGIB); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
break; |
|
|
|
case ZBULL_AE_TAILWHIP: |
|
{ |
|
// croonchy bite sound |
|
BiteSound(); |
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack(90, gSkillData.zombiebullDmgWhip, DMG_SLASH | DMG_ALWAYSGIB); |
|
if (pHurt) |
|
{ |
|
pHurt->pev->punchangle.z = -20; |
|
pHurt->pev->punchangle.x = 20; |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 16; |
|
} |
|
} |
|
break; |
|
|
|
case ZBULL_AE_THROW: |
|
{ |
|
// squid throws its prey IF the prey is a client. |
|
CBaseEntity *pHurt = CheckTraceHullAttack(90, 0, 0); |
|
|
|
if (pHurt) |
|
{ |
|
// screeshake transforms the viewmodel as well as the viewangle. No problems with seeing the ends of the viewmodels. |
|
UTIL_ScreenShake(pHurt->pev->origin, 25.0, 1.5, 0.7, 2); |
|
} |
|
} |
|
break; |
|
|
|
case ZBULL_AE_BLINK: |
|
break; |
|
|
|
default: |
|
CBullsquid::HandleAnimEvent(pEvent); |
|
} |
|
} |
|
|
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CZombieBull::Spawn() |
|
{ |
|
Precache(); |
|
|
|
SET_MODEL(ENT(pev), "models/zombiebull.mdl"); |
|
UTIL_SetSize(pev, Vector(-32, -32, 0), Vector(32, 32, 64)); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_STEP; |
|
m_bloodColor = BLOOD_COLOR_RED; |
|
pev->effects = 0; |
|
pev->health = gSkillData.zombiebullHealth; |
|
m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
|
|
m_fCanThreatDisplay = FALSE; |
|
|
|
MonsterInit(); |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CZombieBull::Precache() |
|
{ |
|
PRECACHE_MODEL("models/zombiebull.mdl"); |
|
|
|
PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event |
|
|
|
PRECACHE_SOUND_ARRAY(pAttackSounds); |
|
PRECACHE_SOUND_ARRAY(pBiteSounds); |
|
PRECACHE_SOUND_ARRAY(pIdleSounds); |
|
PRECACHE_SOUND_ARRAY(pAlertSounds); |
|
PRECACHE_SOUND_ARRAY(pPainSounds); |
|
PRECACHE_SOUND_ARRAY(pDeathSounds); |
|
|
|
PRECACHE_SOUND("bull/bu_paw1.wav"); |
|
|
|
PRECACHE_SOUND("bull/bu_runstep1.wav"); |
|
PRECACHE_SOUND("bull/bu_runstep2.wav"); |
|
|
|
PRECACHE_SOUND("bull/bu_walkstep1.wav"); |
|
PRECACHE_SOUND("bull/bu_walkstep2.wav"); |
|
} |
|
|
|
|
|
//========================================================= |
|
// DeathSound |
|
//========================================================= |
|
void CZombieBull::DeathSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), 1, ATTN_NORM); |
|
} |
|
|
|
//========================================================= |
|
// AttackSound |
|
//========================================================= |
|
void CZombieBull::AttackSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAttackSounds), 1, ATTN_NORM); |
|
} |
|
|
|
//========================================================= |
|
// BiteSound |
|
//========================================================= |
|
void CZombieBull::BiteSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pBiteSounds), 1, ATTN_NORM); |
|
} |
|
|
|
//========================================================= |
|
// GetSchedule |
|
//========================================================= |
|
Schedule_t *CZombieBull::GetSchedule(void) |
|
{ |
|
switch (m_MonsterState) |
|
{ |
|
case MONSTERSTATE_ALERT: |
|
return CBaseMonster::GetSchedule(); |
|
|
|
case MONSTERSTATE_COMBAT: |
|
{ |
|
// dead enemy |
|
if (HasConditions(bits_COND_ENEMY_DEAD)) |
|
{ |
|
// call base class, all code to handle dead enemies is centralized there. |
|
return CBaseMonster::GetSchedule(); |
|
} |
|
|
|
if (HasConditions(bits_COND_NEW_ENEMY)) |
|
{ |
|
return GetScheduleOfType(SCHED_WAKE_ANGRY); |
|
} |
|
|
|
if (HasConditions(bits_COND_CAN_MELEE_ATTACK1)) |
|
{ |
|
return GetScheduleOfType(SCHED_MELEE_ATTACK1); |
|
} |
|
|
|
if (HasConditions(bits_COND_CAN_MELEE_ATTACK2)) |
|
{ |
|
return GetScheduleOfType(SCHED_MELEE_ATTACK2); |
|
} |
|
|
|
return GetScheduleOfType(SCHED_CHASE_ENEMY); |
|
|
|
break; |
|
} |
|
} |
|
|
|
return CBaseMonster::GetSchedule(); |
|
} |
|
|
|
|
|
//========================================================= |
|
// Start task - selects the correct activity and performs |
|
// any necessary calculations to start the next task on the |
|
// schedule. OVERRIDDEN for bullsquid because it needs to |
|
// know explicitly when the last attempt to chase the enemy |
|
// failed, since that impacts its attack choices. |
|
//========================================================= |
|
void CZombieBull::StartTask(Task_t *pTask) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_RUNNING; |
|
|
|
switch (pTask->iTask) |
|
{ |
|
case TASK_MELEE_ATTACK2: |
|
{ |
|
AttackSound(); |
|
|
|
CBaseMonster::StartTask(pTask); |
|
break; |
|
} |
|
default: |
|
{ |
|
CBullsquid::StartTask(pTask); |
|
break; |
|
} |
|
} |
|
} |