Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
#include "nodes.h"
#include "effects.h"
#include "decals.h"
#include "soundent.h"
#include "game.h"
#include "flame.h"
#include "weapons.h"
LINK_ENTITY_TO_CLASS(flame, CFlame);
TYPEDESCRIPTION CFlame::m_SaveData[] =
{
DEFINE_FIELD(CFlame, m_maxFrame, FIELD_INTEGER),
};
IMPLEMENT_SAVERESTORE(CFlame, CBaseEntity);
void CFlame::Spawn(void)
{
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
pev->rendermode = kRenderTransAlpha;
pev->renderamt = 255;
pev->effects = EF_DIMLIGHT;
SET_MODEL(ENT(pev), "sprites/fthrow.spr");
pev->frame = 0;
pev->scale = RANDOM_FLOAT(0.9f, 1.1f);
pev->dmg = gSkillData.plrDmgFlame;
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
m_maxFrame = (float)MODEL_FRAMES(pev->modelindex) - 1;
}
void CFlame::Animate(void)
{
pev->nextthink = gpGlobals->time + 0.1;
pev->frame += 2;
if (pev->frame)
{
if (pev->frame > m_maxFrame)
{
pev->frame = m_maxFrame;
SetThink(&CFlame::SUB_Remove);
pev->nextthink = gpGlobals->time;
}
}
}
void CFlame::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity)
{
CFlame *pFlame = GetClassPtr((CFlame *)NULL);
pFlame->Spawn();
UTIL_SetOrigin(pFlame->pev, vecStart);
pFlame->pev->velocity = vecVelocity;
pFlame->pev->owner = ENT(pevOwner);
pFlame->pev->flags |= EF_BRIGHTLIGHT; // Required to make flame glow.
pFlame->SetThink(&CFlame::Animate);
pFlame->pev->nextthink = gpGlobals->time + 0.1;
}
void CFlame::Touch(CBaseEntity *pOther)
{
if (pOther->pev->takedamage)
{
pOther->TakeDamage(pev, pev, pev->dmg, DMG_BURN | DMG_NEVERGIB);
SpawnBlood(pev->origin, pOther->BloodColor(), pev->dmg);
}
SetThink(&CFlame::SUB_Remove);
pev->nextthink = gpGlobals->time;
}