Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef UNPREDICTEDWEAPON_H
#define UNPREDICTEDWEAPON_H
#include "weapons.h"
class CBasePlayerWeaponU: CBasePlayerWeapon
{
public:
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
BOOL UseDecrement( void );
float UTIL_WeaponTimeBase();
};
#endif // UNPREDICTEDWEAPON_H