Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ITEMS_H
#define ITEMS_H
class CItem : public CBaseEntity
{
public:
void Spawn( void );
CBaseEntity *Respawn( void );
void EXPORT ItemTouch( CBaseEntity *pOther );
void EXPORT Materialize( void );
virtual BOOL MyTouch( CBasePlayer *pPlayer )
{
return FALSE;
};
virtual float TouchGravGun( CBaseEntity *attacker, int stage);
Vector m_SpawnPoint;
Vector m_SpawnAngles;
};
#endif // ITEMS_H