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93 lines
2.0 KiB
93 lines
2.0 KiB
#ifndef GRAVGUNMOD_H |
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#define GRAVGUNMOD_H |
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extern cvar_t cvar_allow_gravgun; |
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extern cvar_t cvar_allow_ar2; |
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extern cvar_t cvar_ar2_mp5; |
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extern cvar_t cvar_ar2_bullets; |
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extern cvar_t cvar_ar2_balls; |
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extern cvar_t cvar_wresptime; |
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extern cvar_t cvar_iresptime; |
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extern cvar_t cvar_gibtime; |
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extern cvar_t cvar_hgibcount; |
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extern cvar_t cvar_agibcount; |
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extern cvar_t mp_spectator; |
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extern cvar_t mp_fixhornetbug; |
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extern cvar_t mp_checkentities; |
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extern cvar_t mp_touchmenu; |
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void GGM_RegisterCVars( void ); |
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void Ent_RunGC( bool common, bool enttools, const char *userid ); |
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class CBasePlayer; |
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void GGM_ClientPutinServer(edict_t *pEntity , CBasePlayer *pPlayer); |
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void GGM_ClientFirstSpawn(CBasePlayer *pPlayer ); |
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const char *GGM_GetPlayerID( edict_t *player ); |
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edict_t *GGM_PlayerByID( const char *id ); |
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void GGM_Say( edict_t *pEntity ); |
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bool GGM_ClientCommand( CBasePlayer *player, const char *pcmd ); |
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void GGM_InitialMenus( CBasePlayer *pPlayer ); |
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void GGM_CvarValue2( const edict_t *pEnt, int requestID, const char *cvarName, const char *value ); |
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enum PlayerState |
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{ |
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STATE_UNINITIALIZED = 0, |
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STATE_CONNECTED, |
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STATE_SPECTATOR_BEGIN, |
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STATE_SPAWNED, |
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STATE_SPECTATOR, |
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STATE_POINT_SELECT |
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}; |
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enum PlayerMenuState |
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{ |
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MENUSTATE_NONE = 0, |
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MENUSTATE_COOPMENU, |
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MENUSTATE_COOPMENU_SPEC, |
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MENUSTATE_CHECKPOINT, |
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MENUSTATE_GLOBAL, |
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MENUSTATE_LOCAL_CONFIRM |
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}; |
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class GGM_PlayerMenu |
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{ |
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struct GGM_MenuItem |
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{ |
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char command[256]; |
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char name[32]; |
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} m_items[5]; |
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int m_iCount; |
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char m_sTitle[32]; |
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bool m_fShow; |
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public: |
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CBasePlayer *pPlayer; |
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bool MenuSelect( int select ); |
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GGM_PlayerMenu &SetTitle( const char *title ); |
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GGM_PlayerMenu &New( const char *title, bool force = true ); |
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GGM_PlayerMenu &Add( const char *name, const char *command ); |
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GGM_PlayerMenu &Clear( void ); |
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void Show(); |
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}; |
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struct GGMData |
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{ |
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float m_flSpawnTime; |
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PlayerState m_state; |
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bool m_fTouchMenu; |
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int m_iMenuState; |
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int m_iLocalConfirm; |
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int m_iConfirmKey; |
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float m_flEntScope; |
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float m_flEntTime; |
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char uid[33]; |
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GGM_PlayerMenu menu; |
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bool touch_loading; |
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}; |
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#endif // GRAVGUNMOD_H |
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