Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef GRAVGUNMOD_H
#define GRAVGUNMOD_H
extern cvar_t cvar_allow_gravgun;
extern cvar_t cvar_allow_ar2;
extern cvar_t cvar_ar2_mp5;
extern cvar_t cvar_ar2_bullets;
extern cvar_t cvar_ar2_balls;
extern cvar_t cvar_wresptime;
extern cvar_t cvar_iresptime;
extern cvar_t cvar_gibtime;
extern cvar_t cvar_hgibcount;
extern cvar_t cvar_agibcount;
extern cvar_t mp_spectator;
extern cvar_t mp_fixhornetbug;
extern cvar_t mp_checkentities;
extern cvar_t mp_touchmenu;
void GGM_RegisterCVars( void );
void Ent_RunGC( bool common, bool enttools, const char *userid );
class CBasePlayer;
void GGM_ClientPutinServer(edict_t *pEntity , CBasePlayer *pPlayer);
void GGM_ClientFirstSpawn(CBasePlayer *pPlayer );
const char *GGM_GetPlayerID( edict_t *player );
edict_t *GGM_PlayerByID( const char *id );
void GGM_Say( edict_t *pEntity );
bool GGM_ClientCommand( CBasePlayer *player, const char *pcmd );
void GGM_InitialMenus( CBasePlayer *pPlayer );
void GGM_CvarValue2( const edict_t *pEnt, int requestID, const char *cvarName, const char *value );
enum PlayerState
{
STATE_UNINITIALIZED = 0,
STATE_CONNECTED,
STATE_SPECTATOR_BEGIN,
STATE_SPAWNED,
STATE_SPECTATOR,
STATE_POINT_SELECT
};
enum PlayerMenuState
{
MENUSTATE_NONE = 0,
MENUSTATE_COOPMENU,
MENUSTATE_COOPMENU_SPEC,
MENUSTATE_CHECKPOINT,
MENUSTATE_GLOBAL,
MENUSTATE_LOCAL_CONFIRM
};
class GGM_PlayerMenu
{
struct GGM_MenuItem
{
char command[256];
char name[32];
} m_items[5];
int m_iCount;
char m_sTitle[32];
bool m_fShow;
public:
CBasePlayer *pPlayer;
bool MenuSelect( int select );
GGM_PlayerMenu &SetTitle( const char *title );
GGM_PlayerMenu &New( const char *title, bool force = true );
GGM_PlayerMenu &Add( const char *name, const char *command );
GGM_PlayerMenu &Clear( void );
void Show();
};
struct GGMData
{
float m_flSpawnTime;
PlayerState m_state;
bool m_fTouchMenu;
int m_iMenuState;
int m_iLocalConfirm;
int m_iConfirmKey;
float m_flEntScope;
float m_flEntTime;
char uid[33];
GGM_PlayerMenu menu;
bool touch_loading;
};
#endif // GRAVGUNMOD_H