You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
39 lines
1.0 KiB
39 lines
1.0 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#ifndef NAIL_H |
|
#define NAIL_H |
|
|
|
#define NAIL_AIR_VELOCITY 2000 |
|
#define NAIL_WATER_VELOCITY 1000 |
|
|
|
//========================================================= |
|
// Nail projectile |
|
//========================================================= |
|
class CNailGunNail : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn(); |
|
void Precache(); |
|
int Classify(); |
|
void EXPORT NailTouch( CBaseEntity *pOther ); |
|
void EXPORT BubbleThink(); |
|
static CNailGunNail *NailCreate( BOOL bIsBradnailer ); |
|
|
|
private: |
|
BOOL m_bIsBradnailer; |
|
}; |
|
|
|
#endif // NAIL_H
|
|
|